Armada 1 Space Grapics

Improving the standard game, Better grapics, New units

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Armada 1 Space Grapics

Post by AFC »

Blue Sun and New Moon
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New Nebulas
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New Nebulas
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Yellow Sun
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White Sun
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Red Sun
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New Infin mood
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Post by AFC »

Next part is to improve basic worlds and moon
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Post by AFC »

Fallengraces wrote:the nebs. look like they are from Alliances. I do have a Question how do you edit/create backgrounds?
That will be in the full release. Midnight universe 2 being back converted to a1


Your klingon mission might make it in, are you interested in doing some work?
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Post by MrVulcan »

Wow, those are some really nice map objects :) Especially liking the nebulas.

Not sure about the shading on those suns though. Couldn't quite tell what it was at first, but I think the suns shouldn't have shaddows on the back as planets do :P
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Post by AFC »

MrVulcan wrote:Wow, those are some really nice map objects :) Especially liking the nebulas.

Not sure about the shading on those suns though. Couldn't quite tell what it was at first, but I think the suns shouldn't have shaddows on the back as planets do :P
My screen was set really high 1280 X 1024 but if it set lower it looks really good, you can edit how far the glow goes too
cabal wrote:This will be awesome when it is released. It's very hard to find environment stuff for A1. I also think Fallengrace's missions would be a great addition.

For MU, the planets were already compatible. To add the glow sprite I just looked at the files for the planets and the glow with a hex editor and found where they were different. Then I took the sprite and tacked it on to the end of the planet moddel code. It only seems to work if there are no other sprites on the moddel.
what file would that be? if it hacking exe it may not go into it. These might go into future tense, i did show them to phantom.

Also added a way to fly over all stations and opened up combat floor a bit, not much or there wormhole problems.
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Post by AFC »

that would be if he even made them, i know who converted them, and his address is dead.

mail was returned when i mail him
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Post by pepperman »

Looking good AFC. I assume you are adding rotations to the planets, right. Some folks have eported that the ones in MU2 spin a little too fast.

Anyways, I look forward to seeing them made available in a pack or in a mod.
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Post by AFC »

I can do better than that, i converted some myself.

(I have the tool to open any sod even new ones) but no one except a small group of trusted modders are allowed to have it. Sorry that was rules of person who made the plug in.

I did add suns with spin, not as fast as the moon.
Suns have vent gas working, it could be left off if you want i will leave instructions if you want.

Anyone want planets done?

Achillies already said he would help me.
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Post by cecilzero1 »

nice mate :)
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Post by AFC »

Cabal i got your pm my im on

new pic did you ever think armada 1 would look like this

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Post by pepperman »

Wonderful work AFC and a good way to add new blood to this game. No if we could could the newer graphic cards to work with it all would be well.. Well almost...if Future Tense could get finished before I die of old age that would be nice too, lol
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Post by USS_Oblivion »

pepperman wrote:Wonderful work AFC and a good way to add new blood to this game. No if we could could the newer graphic cards to work with it all would be well.. Well almost...if Future Tense could get finished before I die of old age that would be nice too, lol


Amen! AMEN!
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Post by AFC »

1) ok on anamation you turn it off and clouds dont spin but you can control the planet spin speed

2) there some small squares showing when planets spin they come and go

so im not sure if they should have moving clouds or just control planet spin you can only have one work.
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Post by pepperman »

Perhaphs a mixture of both
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Post by AFC »

already tried class labels

include codes

different ways, animation works 2 way
1 motion or looping


midnight universe could not do it either
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