Star Trek: Defense Line (Developing a new ST RTS game)

Talk here about any Star Trek Game you play.

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u.s.s.sovereign
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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by u.s.s.sovereign » Fri Dec 08, 2017 3:24 pm

Hello everyone!

We have solved some critical errors. Now all systems work fine and we have something for you to try.
This is an example battle for ships’ physics tests. In this combat, the Federation fleet will try to recapture a planet, captured by the Borg. The flagship is USS SOVEREIGN. In the centre of the map you can see the debris of the Federation base. The Collective forces consists of assimilated Starfleet ships and a cube. First of all we advise you to destroy the cube.

The Pause Menu is under reconstruction, so it doesn’t work. If you can hear no sounds or music press F5. To exit the test press Alt + F4.

As we do not have our own composer, music is from PC game ‘Earth 2160’.

Download: https://drive.google.com/file/d/1unmZ-q ... 1tDsamo16f

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U.S.S.DEFIANT
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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by U.S.S.DEFIANT » Tue Jan 09, 2018 2:43 am

Excalibur class. Model by our friend TUB_Husker.
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u.s.s.sovereign
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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by u.s.s.sovereign » Tue Feb 06, 2018 4:22 am

"Returning"

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Nagasaki & Beowulf models by TUB_Husker
Valkyrie Mark-IV model by u.s.s.defiant
Planets' textures by u.s.s.sovereign

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MrVulcan
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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by MrVulcan » Tue Feb 06, 2018 2:15 pm

I may have mentioned this before, but here it is again :) I really like the scale of things; planets, borg cube, ships. Looks good and seems to still be reasonable for actual RTS gameplay. Cheers

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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by u.s.s.sovereign » Fri Feb 09, 2018 12:41 pm

MrVulcan wrote:
Tue Feb 06, 2018 2:15 pm
I may have mentioned this before, but here it is again :) I really like the scale of things; planets, borg cube, ships. Looks good and seems to still be reasonable for actual RTS gameplay. Cheers
Thanks, very much!

u.s.s.sovereign
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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by u.s.s.sovereign » Mon Apr 16, 2018 9:31 am

Hello, everyone! We have been silent for a while. Here is some news:

1. All the starships' subsystems are now finished;

2. We have already showed you tractor beam. We have upgraded the effect now;

3. Assimilation and damage effect for stations is completed;

4. New stations selection effect is done. The contour is coloured with the player's colour;

5. Thanks to TUB_Husker, we have a new great model of advanced drydock. Wonderful work, TUB_Husker. Your models are great!

6. The sensors and weapons range visualization in now completed (green and red circles around selected object). Player can hang the cursor over the station or a ship to see the ranges;

7. Weapons system is completely remade. The new system let the ships have more than three phasers. Now the quantity is unlimited. The same with torpedoes;

8. The starbase is now armed and able to open the fire;

9. We have finally deleted the fog of war. Player can see only objects inside sensor range of his ships and stations. Already found enemy stations outside sensor range are shown as ghosts.

A couple of screens:

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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by u.s.s.sovereign » Tue Apr 24, 2018 6:17 am

Sovereign class in the atmosphere of a gas giant

Sovereign model by TUB_Husker
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Re: Star Trek: Defense Line (Developing a new ST RTS game)

Post by u.s.s.sovereign » Sun Aug 26, 2018 1:14 pm

We haven’t written for a while. Here are things we were working on during last months:

1) The Attack order is now available and ships can attack even friendly targets at command.
2) The Protect order builds ships in a protective formation around the target to protect.
3) The Self-destruct sequence could be canceled now. A player has five seconds to change his mind and not to ruin the ship (the button is highlighted)

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4) Now it is possible to order ships to patrol the area. There is a button in the Orders Menu or player can press Shift+Click to set waypoints. The set waypoints are visible only if the ship is selected.
5) The Stop order cancels any other commands to the ship.
6) The fleet now moves at the slowest vessel’s speed to make all ships move at the same velocity. This function is needed not to have your small ships destroyed by the defence line of enemy base while your big ships are still moving to the battlefield.
7) The ships create queue to the place where they could be repaired while the dock is already busy.
8) The Engine System is reconstructed again. Now the ships act more realistic.
9) Cursors are replaced with new ones.
10) We have upgraded our Unity 3D to the 2018 version. Because of this upgrade, our celestial bodies were broken down and we had to replace the whole module and remake all planets, stars and other space environments.

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In the meantime, we celebrate Defence Line’s birthday, as it is 3-years-and-2-days old. Here is a wallpaper as a small present to you.

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By the way, thanks to Don Woligroski (Cleeve) for his permission to use his models in our project. You can see his Klingon K'vek-class vessel on the wallpaper. Akira-class is by our friend and colleague TUB_Husker.

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