pulse fire weapon???
Moderators: thunderchero, MrVulcan
pulse fire weapon???
Im trying to get a weapon to fire like the save fire command, but all the time (like 6 shots all say 0.2 secs apart, then a 2.0 sec break, then another 6 shots at 0.2 secs apart etc.....)
This is the 1st shot:
//save up our fire
saveFire = 1
//max number of shots we can save
maxShots = 6
//the minimum time between saved shots
minimumShotInterval = 0.2
But how do I get it to work the way im looking for?? Ideas any1??
This is the 1st shot:
//save up our fire
saveFire = 1
//max number of shots we can save
maxShots = 6
//the minimum time between saved shots
minimumShotInterval = 0.2
But how do I get it to work the way im looking for?? Ideas any1??
Do you really want it to fire mutilple shots all the time,or just here and there?
Paste this line in the weapon-gui-sprite file.just under where the klingon torp is listed.
fulse wktorp 0 0 128 32 @anim=tex1x4
In the second half of your pulse weapons you should see this line
//The sprite which is used for this ordinance
Sprite = "pphaser"
Rename the pphaser to fulse
//The sprite which is used for this ordinance
Sprite = "fulse"
Paste this line in the weapon-gui-sprite file.just under where the klingon torp is listed.
fulse wktorp 0 0 128 32 @anim=tex1x4
In the second half of your pulse weapons you should see this line
//The sprite which is used for this ordinance
Sprite = "pphaser"
Rename the pphaser to fulse
//The sprite which is used for this ordinance
Sprite = "fulse"
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- Lieutenant-Commander
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- Lieutenant-Commander
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- Lieutenant-Commander
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this is what controls it =
Code: Select all
//save up our fire
saveFire = 1
//max number of shots we can save
maxShots = 6
//the minimum time between saved shots
minimumShotInterval = 0.2
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- Lieutenant-Commander
- Posts: 1091
- Joined: Tue Feb 17, 2004 3:00 am
- Contact:
- CaptainFuture
- Cadet 3rd Year
- Posts: 66
- Joined: Mon May 05, 2003 2:00 am
- Location: Germany
- Contact:
CaptainFuture wrote:...first, always remember, gameengine and "real" look like in the movie is
not the same thing. You only can have things looking like a "real" effect.
Simply use a 6 shot pulse texture, with normal settings in the odf file and take
a new wavesound, gives you a look and feel...![]()
Heard you the first time.

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