FT status (How's it going?)
Moderators: thunderchero, MrVulcan
FT status (How's it going?)
I'm not asking for details, but has any progress been made on the bugs?
- cecilzero1
- Past Administrator
- Posts: 2226
- Joined: Fri Apr 25, 2003 2:00 am
- Location: from the Dark Side of the moon
- Contact:
- hms_custody
- Cadet 4th Year
- Posts: 167
- Joined: Sat Aug 02, 2008 2:00 am
hm
i would have thought by desiging ships n stations and importing them into the game would have been very easy.
- Captain_Bruce
- Cadet 4th Year
- Posts: 177
- Joined: Wed Mar 24, 2004 3:00 am
- Location: Wichita, KS
They are also making special weapons that were considered impossible, adding two new races, and creating unique damage sprites for each ship. It takes a very long time.
Yup, cabal's right. And it's only taken what 4+ years and counting? GO ADAM! He must be a Q because he appears to be immune to the passage of time.
With the dreamer dies the dream, with the dream dies the dreamer.
-
- Ensign
- Posts: 256
- Joined: Mon Jun 09, 2008 2:00 am
- Location: In the Shadows...
- Abigkidatheart
- Cadet 2nd Year
- Posts: 46
- Joined: Fri May 30, 2003 2:00 am
- MrVulcan
- Site Administrator aka Fleet Admiral
- Posts: 660
- Joined: Fri Apr 25, 2003 2:00 am
- Location: TO CA
The mod is not finished yet 
Steady progress is being made every day, so don't you people worry. Just to keep your interests peaked, here's a short list of some of the latest additions/modifications:
- High-quality voiceover sounds for the federation fleet. Also looking into new voiceovers for romulans.
- Federation special weapon bugs have been eliminated.
- All federation ships now have working damage nodes (hull breaches, etc..) Now working on better borg nodes to make ships appear thoroughly assimilated.
- Shipyard lights animation (on while building, off when idle)
Keep an eye out for new screenshots.

Steady progress is being made every day, so don't you people worry. Just to keep your interests peaked, here's a short list of some of the latest additions/modifications:
- High-quality voiceover sounds for the federation fleet. Also looking into new voiceovers for romulans.
- Federation special weapon bugs have been eliminated.
- All federation ships now have working damage nodes (hull breaches, etc..) Now working on better borg nodes to make ships appear thoroughly assimilated.
- Shipyard lights animation (on while building, off when idle)
Keep an eye out for new screenshots.

- hms_custody
- Cadet 4th Year
- Posts: 167
- Joined: Sat Aug 02, 2008 2:00 am
Hmm
well wat kind of bugs are u experiencing? and is it me or has afc changed again with entering a security code they still havnt fixed the pm problem..
- Abigkidatheart
- Cadet 2nd Year
- Posts: 46
- Joined: Fri May 30, 2003 2:00 am
- MrVulcan
- Site Administrator aka Fleet Admiral
- Posts: 660
- Joined: Fri Apr 25, 2003 2:00 am
- Location: TO CA
Was hoping to record some ingame video for you folks. But I'm having some difficulties finding a video capture program that doesn't mess up when recording from Armada. I guess screenshots will have to do for now.
These were taken in storm, but I'll try to get some more ingame shots tomorrow.
Yard lights turn on for ship construction (and turn off when a ship is built)

Ambassador class after a good fight
. Nacelles flicker and surge from the damage.

These were taken in storm, but I'll try to get some more ingame shots tomorrow.
Yard lights turn on for ship construction (and turn off when a ship is built)

Ambassador class after a good fight


Sounds painful xD.Abigkidatheart wrote:my eyes are drying out here...
Got toothpicks in them to keep them open... hehehe
How do you get yard lights to turn on for ship construction? That's just the most awesome thing I've heard in a while!These were taken in storm, but I'll try to get some more ingame shots tomorrow.
Yard lights turn on for ship construction (and turn off when a ship is built)
- MrVulcan
- Site Administrator aka Fleet Admiral
- Posts: 660
- Joined: Fri Apr 25, 2003 2:00 am
- Location: TO CA
SecretElrond wrote:How do you get yard lights to turn on for ship construction? That's just the most awesome thing I've heard in a while!

Alright, alright, I'll let you in.
If you look at the Romulan phoenix shipyard, you might note that it animates for ship construction; closes around the ship during construction and opens up when a ship is completed. The important thing is that the animation first plays forward (closes around the ship) and then plays backward (to release the ship).
Same idea applies here. Instead of sod animation, the lights have texture animation. Only surprise here is that Armada supports backward texture animation
