
Age II: United Federation of Planets
Discovery-class
Tier 1 (Scout)

Armaments:
- Dual Pulsed Phase Cannons*
Photonic Torpedoes*
Special Weapons:
None
Notes:
Good sensors.
Upgrades:
None
Refits:
None
Moderators: thunderchero, MrVulcan
Sorry about the late reply to your post, I've had a lot to do and had to salvage the STA2_Generational Mod from an External Hard Drive problem. Plus I've been thinking about what to write because there's so much to say well not wanting to give away a lot of information and ideas especially when you're not using some of the same ships. Along with the fact you've mentioned some ships that I've been wanting but haven't found any mods for yet.OVCathens wrote:Also, I'm interested in your Generational mod. What is the overall format, and what kinds of ships did you add?
I'd like to see that tech tree.Je_mezu24 wrote:Sorry about the late reply to your post, I've had a lot to do and had to salvage the STA2_Generational Mod from an External Hard Drive problem. Plus I've been thinking about what to write because there's so much to say well not wanting to give away a lot of information and ideas especially when you're not using some of the same ships. Along with the fact you've mentioned some ships that I've been wanting but haven't found any mods for yet.OVCathens wrote:Also, I'm interested in your Generational mod. What is the overall format, and what kinds of ships did you add?
The STA2_Generational Mod is actually a mod I acquired through Dropbox from another modder who quite modding due to different issues with other modders and their actions on other forums, but I don't know the full story there nor do I want to. I've just chosen to complete the mod and renamed it to STA2_Generational and have been converting it to be a mod based on the STA2_Classic Mod and using the FleetOps Mods Directory.
The STA2_Generational Mod's generational features will only be for Instant Action and Multiplayer well generally leaving the STA2 Campaigns untouched.
Unlike your ideas of Tiers, I am using no such system but the mod begins in 2151 - 2161 for the ENT Era, then travels through Pre-TOS, TOS, TMP, TLE and through TNG/DS9/VOY and into the distant future (possibly even into the Star Trek Online timeline).
One of the major differences with your mod to the STA2_Generational Mod is the ships but some in the ENT Era are the same but some ships you've named I've never heard of (Freedom-class for an example). Plus I've come up with ways to weaken the Borg early on and keep them in the game and using the Dominion as well.
To get an idea about the mod maybe sending you a copy of the tech1 file (or posting it) would be best to fully grasp the scope and concept of the mod.
Sadly checking some of your minor races, I do see a lot of copying to the races that are in the STA2_Generational Mod and if all things go well it could possibly be done in 4-6 months; maybe less.
The Freedom-class wasn't mentioned onscreen as any of the destroyed ships at Wolf 359 so I'd have to say that the true class is the official one nacelled starships in the Star Trek Universe, the Saladin-class or the Prime Universe's version of the Kelvin-Type.OVCathens wrote: I'd like to see that tech tree.
The Freedom-class was a one nacelled ship visible in the debris field at Wolf 359.
That sounds like Cannon Fodder ships for the Borg.OVCathens wrote:No it was never mentioned on screen. It goes along side the Springfield, Cheyanne, New Orleans, Niagra, and Challenger as one of those ships that were designed by the art crew to be a part of the debris field in Best of Both Worlds, Part II. I do believe they were identified in the Encyclopedia, which while technically isn't canon, it is the origin for many of the star ship class names we fans are familiar with.
Most of the ships mentioned in the tech1 file were already there and all I did was edit it a lot more to make it look even better than it was by smoothing it out with reorganization.OVCathens wrote:Just read your tech tree, and thought you must have superpowers, since it's very intricate and well thought out.
I'm curious as to how the Alternate Reality fits into your mod as well? Because you mentioned in your previous post, alluding to a "prime universe kelvin" counterpart implying that the USS Kelvin onscreen prior to Nero's attack in the 2009 film wasn't the prime universe. If so, what does the Kelvin type in your mod look like?
Yeah pretty much. I needed a vessel to act as the default scout for the Pre-TNG to TNG eras, so I selected that. I do intend all Post-Wolf 359 ships to have an added resistance to Borg Weaponry though. (Sovereign, Akira, Norway, Saber, Steamrunner, Defiant, Prometheus).Je_mezu24 wrote:That sounds like Cannon Fodder ships for the Borg.OVCathens wrote:No it was never mentioned on screen. It goes along side the Springfield, Cheyanne, New Orleans, Niagra, and Challenger as one of those ships that were designed by the art crew to be a part of the debris field in Best of Both Worlds, Part II. I do believe they were identified in the Encyclopedia, which while technically isn't canon, it is the origin for many of the star ship class names we fans are familiar with.
Hmm I see. I myself am including the Kelvin as it appeared in 2009. I like how the creator of that model noticed the similarities between the Proxima and Kelvin saucers and thus chose to base his Kelvin off of it. This is why I indend to have the Proxima introduced as the battleship of the Pre-TOS era. One of the things I liked about the Proxima, is that it wasn't just another TOS Enterprise kitbash.Most of the ships mentioned in the tech1 file were already there and all I did was edit it a lot more to make it look even better than it was by smoothing it out with reorganization.OVCathens wrote:Just read your tech tree, and thought you must have superpowers, since it's very intricate and well thought out.
I'm curious as to how the Alternate Reality fits into your mod as well? Because you mentioned in your previous post, alluding to a "prime universe kelvin" counterpart implying that the USS Kelvin onscreen prior to Nero's attack in the 2009 film wasn't the prime universe. If so, what does the Kelvin type in your mod look like?
The Alternate Reality ships were among the ships already included and I don't really know what their purpose was and so far I've been thinking about having them be some Non-Playable Content and will be most likely ships and stations that will be Map Units and on some self created maps for self created mini missions where they'll be portraying enemy ships entering the Prime Universe from the Alternate Reality.
This picture from A2Files shows the Prime Version Kelvin Type along side the Proxima-class battlecruiser/dreadnought.
http://armada2.filefront.com/screenshots/File/96389/4
Kind of looks like the Poseidon-class from the ENT Era in Star Trek Legacy.OVCathens wrote:
Age II: United Federation of Planets
Discovery-class
Tier 3 (Destroyer)
Armaments:(*)=Forward only
- Phase Cannons
Photonic Torpedoes
Special Weapons:
Photonic Torpedo Module (Passive): Special energy is used automatically to fire volleys of additional Photonic Torpedoes.
Notes:
Slightly longer range torpedoes, but weaker defenses.
Upgrades:
None
Refits:
None
OVCathens wrote: Age II: United Federation of Planets
Discovery-class
Tier 1 (Scout)
Armaments:(*)=Forward only
- Dual Pulsed Phase Cannons*
Photonic Torpedoes*
Special Weapons:
None
Notes:
Good sensors.
Upgrades:
None
Refits:
None
You're right, I forgot to change the name to Poseidon. As for the NX-refit... Yes yes and yes!Je_mezu24 wrote:Kind of looks like the Poseidon-class from the ENT Era in Star Trek Legacy.OVCathens wrote:
Age II: United Federation of Planets
Discovery-class
Tier 3 (Destroyer)
Armaments:(*)=Forward only
- Phase Cannons
Photonic Torpedoes
Special Weapons:
Photonic Torpedo Module (Passive): Special energy is used automatically to fire volleys of additional Photonic Torpedoes.
Notes:
Slightly longer range torpedoes, but weaker defenses.
Upgrades:
None
Refits:
None
By any chance didn't you already mention the Discovery-class?
Edit/Addition, well searching for images of the Poseidon-class on Google, the same picture you posted came up so I'm guessing you misnamed the ship class and meant to list it as the Poseidon-class.
Here is a link to an image showing all views of the Poseidon-class:
http://admiral-horton.deviantart.com/ar ... -371353082
OVCathens wrote: Age II: United Federation of Planets
Discovery-class
Tier 1 (Scout)
Armaments:(*)=Forward only
- Dual Pulsed Phase Cannons*
Photonic Torpedoes*
Special Weapons:
None
Notes:
Good sensors.
Upgrades:
None
Refits:
None
Glad to have been able to help you out with the class name and spotting the mistake. I guess it's a good thing that we both happen to be using the same ship.OVCathens wrote:
You're right, I forgot to change the name to Poseidon. As for the NX-refit... Yes yes and yes!