To follow up on what I said above, their ability to give out source code that could actually be used by us to recompile the Armada executable may be restricted by what other programming resources might need to be linked into the code during compilation. Both A1 and A2 used the Storm3D graphics engine (which of course is the reason why .SOD was the 3d object format for the ships in the game, SOD = "Storm3d object definition" for those that didn't know).
From what I vaguely recall from many years ago, the developers had licensed Storm3D for use in the game, then at some point after the release of A1, somebody actually ended up buying the rights to the graphics engine itself from its original developer. I don't believe that "somebody" was Mad Doc or Activision. So that would've meant they still had to license S3D again for A2. If MD never owned the graphics engine code at any point, then unless the S3D engine has become public domain in the years that've passed, any A2 source code released would be potentially useless. There'd be no S3D .lib files to link to.
Speak up if anyone has a better recollection on the issue of the 3d graphics engine. This is what I recall and I'm getting old, so my memory may have skewed severely over the years
I think we can expect that the tools release can be split up in order of usefulness this way:
best = source code, mission editor, improved A2 SOD viewer, improved map editor
great = mission editor (this alone would be worth all the trouble AFAIC) and improved sod viewer
oh well... = improved sod viewer (would elicit the same degree of disappointment felt by many after seeing ST Insurrection or ST Nemesis
Regardless, everyone should give Mad Doc a polite thank you e-mail whatever happens... with Legacy coming out, they're under no obligation to spend time and money giving us jack-all. The best way to discourage them from giving us any more Armada tools would be to have dozens of ranting e-mails after the package is released, complaining "You didn't give me so-and-so!!!! I'm a super lamer Trek nerd and I don't appreciate anything you've done for us because I didn't get what I wanted!!! Wah! wah! wah!". I think the only reason Sandy has worked as hard as she has, is because I showed my love for the product, not my disappointment and because my e-mails have been filled with a thousand "please" and "thank you"s for even the tiniest progress this past year. Nobody will go to the wall in order to make a prick happy...



