I think it's about time that I release this much requested, and controversial bit of maxscript code. I've had a hectic summer, so forgive the delays. Been promising this for a while now; so here it is
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WARNING!!
Use responsibly! Modding communities are built upon trust and respect for fellow modders. Please respect the work of those that came before you and seek permissions from authors before editing and releasing anything that is not personal work.
By using these scripts, you agree to abide by the “Don’t be a **** principle”. Cheers
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So there you have it. Please keep things clean and fun for everyone.
SOD Importer V1.0.1
NOTE: this imports animations *
There are a few known issues with the importer:
• At present, models with a large number of lighting materials (greater than 24) will not display the lighting materials in the materials editor. This in itself is not a bug, but a limitation in 3dsMax. However, there have been occasions when this issue caused an import error.
• The render script occasionally misinterprets self-illumination info from the SOD, using the alpha for transparency instead of self-illumination. Correct manually in the materials editor when encountering this problem.
• Some models may set the self-illumination level too low. Correct manually via materials editor.
* I tried to keep the fidelity of imported models as close as possible to the SODs, but there will always be some errors due to coordinate system transforms, different representations of material properties, and just plain old bugs.
Please don't yell at me when things don't work right away. I have done rather limited testing on a variety of models from A1, A2 and FleetOps, but for the most part, the process works just fine.
Mr. V
EDIT: Updated with a bugfix



