############################# # SHELL INTEGRATION STRINGS # ############################# [AUTO_SAVE_GAME_TITLE] (Auto Save) [SAVED_SINGLE_PLAYER_GAMES_CATEGORY] Single Player Games [SAVED_MULTIPLAYER_GAMES_CATEGORY] Multiplayer Games [SAVED_SINGLE_PLAYER_GAME_DESCRIPTION] Turn {1} {0} {2:f} [SAVED_MULTIPLAYER_GAME_DESCRIPTION] {3} Turn {1} {0} {2:f} ###################### # GUI CLIENT STRINGS # ###################### [SAVED_GAME_TURN_NUMBER] Turn Number [GAME_NAME] Star Trek: Supremacy [MAIN_MENU_CONTINUE] _CONTINUE [MAIN_MENU_SINGLE_PLAYER] S_INGLE PLAYER [MAIN_MENU_MULTIPLAYER] _MULTIPLAYER [MAIN_MENU_OPTIONS] S_ETTINGS [MAIN_MENU_CREDITS] CRE_DITS [MAIN_MENU_LOAD_GAME] _LOAD GAME [MAIN_MENU_SAVE_GAME] _SAVE GAME [MAIN_MENU_RETIRE] _RETIRE [MAIN_MENU_EXIT] E_XIT [SAVE_GAME_DIALOG_HEADER] SAVE GAME [SAVE_GAME_DIALOG_SAVE_GAME] _SAVE [SAVE_GAME_DIALOG_CANCEL] _CANCEL [LOAD_GAME_DIALOG_HEADER] LOAD GAME [LOAD_GAME_DIALOG_LOAD_GAME] _LOAD [LOAD_GAME_DIALOG_CANCEL] _CANCEL [MP_SETUP_PLAYER_NAME] _Player Name: [MP_SETUP_DIRECT_CONNECT] _Direct Connect: [MP_SETUP_CONNECT] _Connect [MP_SETUP_SERVER_LIST] _Servers on Network: [MP_SETUP_JOIN_GAME] _Join Game [MP_SETUP_HOST_GAME] _Host Game [MP_SETUP_CANCEL] _Cancel [MP_LOBBY_PLAYER_JOINED_MESSAGE_FORMAT] {0} has joined the server. [MP_LOBBY_PLAYER_EXITED_MESSAGE_FORMAT] {0} has left the server. [MP_LOBBY_WARN_UNASSIGNED_PLAYERS_HEADER] Unassigned Players [MP_LOBBY_WARN_UNASSIGNED_PLAYERS_MESSAGE] Not all players have been assigned a slot. If you start the game now, these players will be automatically assigned or dropped if no slots are available. Are you sure you want to continue? [MP_LOBBY_WARN_GALAXY_SIZE_HEADER] Warning [MP_LOBBY_WARN_GALAXY_SIZE_MESSAGE] For performance reasons, it is highly recommended that the galaxy size be restricted to 'Tiny' or 'Small' for multiplayer games. Are you sure you want to continue? [LOADING_SCREEN_HEADER] Loading [LOADING_SCREEN_MESSAGE_1] Right-click at any time to access the Game Context Menu [LOADING_SCREEN_MESSAGE_2] Press F9 in the Galaxy Screen to display the Keybindings list [CLIENT_CONNECTING_HEADER] Connecting [CLIENT_DISCONNECT_HEADER] Disconnected [CLIENT_CONNECTION_FAILURE_HEADER] Connection Failed [CLIENT_CONNECTION_FAILURE_MESSAGE] The client was unable to connect to the game server. [CLIENT_DISCONNECT_MESSAGE_CONNECTION_BROKEN] The connection to the server has been lost. [CLIENT_DISCONNECT_MESSAGE_GAME_ALREADY_STARTED] The remote game could not be joined because it has already started. [CLIENT_DISCONNECT_MESSAGE_GAME_IS_FULL] The remote game could not be joined because the player limit has been reached. [CLIENT_DISCONNECT_MESSAGE_VERSION_MISMATCH] The remote game could not be joined because the host is running a different version of the game. [CLIENT_DISCONNECT_MESSAGE_CONNECTION_CLOSED] The connection was closed by the remote host. [CLIENT_DISCONNECT_MESSAGE_LOAD_GAME_FAILURE] An error occurred while loading the saved game. [CLIENT_DISCONNECT_MESSAGE_LOCAL_SERVICE_FAILURE] The local game server could not be started. [CLIENT_DISCONNECT_MESSAGE_UNKNOWN_FAILURE] An unknown failure has occurred. [PLAYER_EXITED_MESSAGE_HEADER] Player Quit [PLAYER_EXITED_MESSAGE_CONTENT] {0} has quit the game. [LAST_PLAYER_EXITED_MESSAGE_CONTENT] {0} has quit the game. There are no more human players left. Do you want to keep playing? [PROCESSING_TURN_HEADER] Processing Turn [UPDATE_AVAILABLE_HEADER] Update Available [UPDATE_AVAILABLE_MESSAGE] There is an update available for {0}. Would you like to install it now? [UPDATE_PROMPT_SAVE_GAME_HEADER] Save Game in Progress? [UPDATE_PROMPT_SAVE_GAME_MESSAGE] You must end your current game to perform the update. Would you like to save now? [UPDATE_STATUS_STARTING] Preparing download... [UPDATE_STATUS_COMPLETE] Download complete. [UPDATE_COMPLETE_HEADER] Download Complete [UPDATE_COMPLETE_MESSAGE] The update has been successfully downloaded. The game must now be restarted. [UPDATE_ERROR_HEADER] Download Error [UPDATE_ERROR_MESSAGE] An error occurred while downloading the update:\n{0} [UPDATE_DOWNLOAD_PROGRESS_MESSAGE] Downloading file {0} of {1} ({2:0.0} / {3:0.0} MB)... [UPDATE_CANCEL_CONFIRM_HEADER] Confirm Cancellation [UPDATE_CANCEL_CONFIRM_MESSAGE] Are you sure you want to cancel the update? [UPDATE_COLUMN_HEADER_FILE] FILE [UPDATE_COLUMN_HEADER_SIZE] SIZE [UPDATE_COLUMN_HEADER_PROGRESS] PROGRESS [SINGLE_PLAYER_SETUP_SELECT_EMPIRE] EMPIRE SELECTION [SINGLE_PLAYER_SETUP_GALAXY_SIZE] Galaxy Size: [SINGLE_PLAYER_SETUP_GALAXY_SHAPE] Galaxy Shape: [SINGLE_PLAYER_SETUP_STAR_DENSITY] Star Density: [SINGLE_PLAYER_SETUP_PLANET_DENSITY] Planet Density: [SINGLE_PLAYER_SETUP_TECH_LEVEL] Tech Level: [SINGLE_PLAYER_SETUP_MINOR_RACES] Minor Races: [SINGLE_PLAYER_SETUP_HOME_QUADRANTS] Home Quadrants: [SINGLE_PLAYER_SETUP_RESEARCH_RATE] Research Rate: [SINGLE_PLAYER_SETUP_STARTING_FACILITIES] Starting Facilities: [SINGLE_PLAYER_SETUP_RANDOM_EVENTS] Random Events: [SINGLE_PLAYER_SETUP_SPECIAL_EVENTS] Special Events: [SAVE_ERROR_INVALID_FILE_NAME_HEADER] INVALID FILE NAME [SAVE_ERROR_INVALID_FILE_NAME_MESSAGE] Please type in a valid name for your saved game. [SAVE_OVERWRITE_CONFIRM_HEADER] CONFIRM OVERWRITE [SAVE_OVERWRITE_CONFIRM_MESSAGE] A saved game with that file name already exists. Do you want to overwrite the existing saved game? [GENERIC_ERROR_HEADER] Error [GENERIC_ERROR_MESSAGE_FORMAT] {0}[nl/][nl/]Details have been recorded in the "ClientLog.txt" file. [GAME_DATA_ERROR_HEADER] Game Data Error [GAME_DATA_ERROR_MESSAGE_FORMAT] Supremacy has detected an error in the file [f {{HeaderTextBrush}}]{1}[/]:[nl/][nl/]{0} ########################### # SETTINGS WINDOW STRINGS # ########################### [SETTINGS_GRAPHICS_TAB] GRAPHICS [SETTINGS_AUDIO_TAB] AUDIO [SETTINGS_GAMEPLAY_TAB] GAMEPLAY [SETTINGS_UPDATER_TAB] UPDATER [SETTINGS_ACCEPT] _ACCEPT [SETTINGS_CANCEL] _CANCEL [SETTINGS_FULL_SCREEN_MODE] Run in full-screen mode [SETTINGS_FULL_SCREEN_MODE_TOOLTIP] Uncheck this option if you want the game to run in a window. [SETTINGS_ENABLE_DIALOG_ANIMATIONS] Enable dialog animations [SETTINGS_ENABLE_DIALOG_ANIMATIONS_TOOLTIP] Uncheck this option if you want to turn off dialog animations. [SETTINGS_USE_ANIMATED_STARS] Show animated stars on the galaxy map [SETTINGS_USE_ANIMATED_STARS_TOOLTIP] When this feature is enabled, the stars on the galaxy screen will twinkle. This may cause decreased performance on slower machines. [SETTINGS_USE_HIGH_QUALITY_SCALING] Use high quality image scaling [SETTINGS_USE_HIGH_QUALITY_SCALING_TOOLTIP] If you are experiencing choppy animations, try turning this feature off. [SETTINGS_ENABLE_ANTIALIASING] Enable user interface antialiasing [SETTINGS_ENABLE_ANTIALIASING_TOOLTIP] This option toggles smooth edge rendering in the game's user interface. Disabling this option might improve visual performance for older machines. [SETTINGS_ENABLE_ASSAULT_ANIMATIONS] Play animations and sound during system assaults [SETTINGS_ENABLE_ASSAULT_ANIMATIONS_TOOLTIP] Uncheck this option if you want to turn off all animations and sound effects during system assaults. This will make system assaults faster, and is recommended for multiplayer games. [SETTINGS_ENABLE_SCREEN_TRANSITIONS] Enable screen transitions [SETTINGS_MUSIC_VOLUME] Music Volume [SETTINGS_SOUNDFX_VOLUME] SoundFX Volume [SETTINGS_MASTER_VOLUME] Master Volume [SETTINGS_BORG_PLAYABLE] Set the Borg as a playable civilization [SETTINGS_BORG_PLAYABLE_TOOLTIP] Check this option if you want to set the Borg Collective as a playable civilization. Warning: The Borg are a Special Event in the game, a very powerful one. [SETTINGS_VICTORY_CONDITIONS] VICTORY CONDITIONS [SETTINGS_ENABLE_SUPREMACY_VICTORY] Enable the Supremacy victory condition [SETTINGS_ENABLE_SUPREMACY_VICTORY_TOOLTIP] The first civilization to be able to synthesize Red Matter wins. [SETTINGS_ENABLE_DOMINATION_VICTORY] Enable the Domination victory condition [SETTINGS_ENABLE_DOMINATION_VICTORY_TOOLTIP] The first civilization to occupy 60% of all inhabited star systems wins. [SETTINGS_ENABLE_ALLIANCE_VICTORY] Enable the Alliance victory condition [SETTINGS_ENABLE_ALLIANCE_VICTORY_TOOLTIP] The civilizations in an alliance that controls 75% of all inhabited star systems win. [SETTINGS_ENABLE_TECHNOLOGY_VICTORY] Enable the Technology victory condition [SETTINGS_ENABLE_TECHNOLOGY_VICTORY_TOOLTIP] The first civilization to reach tech level 12 in all research fields wins. [SETTINGS_ENABLE_SCORE_VICTORY] Enable the Score victory condition [SETTINGS_ENABLE_SCORE_VICTORY_TOOLTIP] The civilization with the highest score at turn 500 wins, if no other victory condition has been met yet. [SETTINGS_CHECK_FOR_UPDATES_ON_STARTUP] _Always check for updates on startup [SETTINGS_CHECK_FOR_UPDATES_NOW] _CHECK FOR UPDATES [SETTINGS_CLEAR_UPDATER_REGISTRY] _CLEAR UPDATER REGISTRY ############################# # COMMON DIALOG BOX STRINGS # ############################# [MESSAGE_DIALOG_OK] _OK [MESSAGE_DIALOG_CANCEL] _Cancel [MESSAGE_DIALOG_YES] _Yes [MESSAGE_DIALOG_NO] _No [COMMON_DIALOG_CLOSE] _Close [CHEAT_BUTTON_TEXT] CHEAT ###################################### # END-OF-TURN SUMMARY DIALOG STRINGS # ###################################### [SITREP_DIALOG_HEADER] Summary [SITREP_DIALOG_GREEN_CHECKBOX] Green [SITREP_DIALOG_YELLOW_CHECKBOX] Orange [SITREP_DIALOG_RED_CHECKBOX] Red [SITREP_DIALOG_BLUE_CHECKBOX] Blue [FILTER_BUTTON_TEXT] FILTER ################################### # STAR AND PLANET SIZES AND TYPES # ################################### [PLANET_SIZE_TYPE_FORMAT] {0} {1} [PLANET_SIZE_TINY] Tiny [PLANET_SIZE_SMALL] Small [PLANET_SIZE_MEDIUM] Medium [PLANET_SIZE_LARGE] Large [PLANET_SIZE_GIANT] Huge [MOON_SIZE_SMALL] Small Moon [MOON_SIZE_MEDIUM] Medium Moon [MOON_SIZE_LARGE] Large Moon [PLANET_SIZE_ASTEROIDS] Asteroids [PLANET_SIZE_GASGIANT] Gas Giant [PLANET_TYPE_ASTEROIDS] Asteroids [PLANET_TYPE_GASGIANT] Gas Giant [PLANET_TYPE_TERRAN] Terran [PLANET_TYPE_OCEANIC] Oceanic [PLANET_TYPE_VOLCANIC] Volcanic [PLANET_TYPE_BARREN] Barren [PLANET_TYPE_DESERT] Desert [PLANET_TYPE_JUNGLE] Jungle [PLANET_TYPE_DEMON] Demon [PLANET_TYPE_DEMON_DESCRIPTION_HINT] Building a Science Station in this sector will provide insight into synthesizing Red Matter. [PLANET_TYPE_ROGUE] Rogue [PLANET_TYPE_CRYSTALLINE] Crystalline Giant [PLANET_TYPE_ARCTIC] Arctic [STAR_TYPE_BLUE] Blue Star [STAR_TYPE_WHITE] White Star [STAR_TYPE_GREEN] Green Star [STAR_TYPE_GREENSTAR_DESCRIPTION] Green stars are a very unusual presence in a galaxy, and rarely have planets orbiting them. These planets cannot support life, but their extreme environments are ideal to forge duralithium. [STAR_TYPE_YELLOW] Yellow Star [STAR_TYPE_ORANGE] Orange Star [STAR_TYPE_RED] Red Star [STAR_TYPE_NEBULA] Nebula [STAR_TYPE_NEBULA_DESCRIPTION] Sensor readings are less reliable within the Nebula. Starships in this sector will not be protected by shields or cloaking devices. [STAR_TYPE_NEBULA_DESCRIPTION_HINT] Surveying Nebulae will provide additional insight into Biotech research. [STAR_TYPE_BLACKHOLE] Black Hole [STAR_TYPE_BLACKHOLE_DESCRIPTION] The gravity well caused by the Black Hole makes sensor readings of this sector unreliable. Starships in this sector may be destroyed if they drift too close to the event horizon. [STAR_TYPE_BLACKHOLE_DESCRIPTION_HINT] Surveying Black Holes will provide additional insight into Propulsion research. [STAR_TYPE_IONSTORM] Ion Storm [STAR_TYPE_IONSTORM_DESCRIPTION] The heavily charged particles in the Ion Storm disrupt sensors in this sector. Starships which enter the sector may be damaged or destroyed by the Ion Storm's magnetic field. [STAR_TYPE_IONSTORM_DESCRIPTION_HINT] Surveying Ion Storms will provide additional insight into Weapons research. [STAR_TYPE_NEUTRONSTAR] Neutron Star [STAR_TYPE_NEUTRONSTAR_DESCRIPTION] Radiative emissions from the Neutron Star make sensor readings unreliable. Starships which enter the sector may be damaged or destroyed by the Neutron Star's magnetic field. [STAR_TYPE_NEUTRONSTAR_DESCRIPTION_HINT] Surveying Neutron Stars will provide additional insight into Construction research. [STAR_TYPE_QUASAR] Quasar [STAR_TYPE_QUASAR_DESCRIPTION] Strong radiative emissions from the Quasar disrupt sensors in this sector and adjacent sectors. Only starships and space stations with dedicated equipment can get reliable sensor readings when close to the Quasar. [STAR_TYPE_QUASAR_DESCRIPTION_HINT] Surveying Quasars will provide additional insight into Computers research. [STAR_TYPE_RADIOPULSAR] Radio Pulsar [STAR_TYPE_RADIOPULSAR_DESCRIPTION] Radiative emissions from the Radio Pulsar disrupt sensors in this sector and adjacent sectors. As the Radio Pulsar rotates, its effects move clockwise through the eight adjacent sectors. [STAR_TYPE_RADIOPULSAR_DESCRIPTION_HINT] Surveying Radio Pulsars will provide additional insight into Energy research. [STAR_TYPE_XRAYPULSAR] X-Ray Pulsar [STAR_TYPE_XRAYPULSAR_DESCRIPTION] Radiative emissions from the X-Ray Pulsar disrupt sensors in this sector. Radiative pulses also obscure sensor readings in a ring of sectors which expands and contracts around the Pulsar. [STAR_TYPE_XRAYPULSAR_DESCRIPTION_HINT] Surveying X-Ray Pulsars will provide additional insight into Energy research. [STAR_TYPE_WORMHOLE] Wormhole [STAR_TYPE_WORMHOLE_DESCRIPTION] Wormholes are subspace shortcuts. A Wormhole allows starships to cover great distances in a single move, but if the Wormhole does not have a stable endpoint, the starships might be destroyed. [STAR_TYPE_WORMHOLE_DESCRIPTION_HINT] Surveying Wormholes will provide additional insight into Propulsion research. [WORMHOLE_NAME_STABLE] Stable Wormhole [WORMHOLE_NAME_UNSTABLE] Unstable Wormhole [WORMHOLE_FORMAT_STABLE] {0} (Stable) [WORMHOLE_FORMAT_UNSTABLE] {0} (Unstable) [WORMHOLE_NAME_BARZAN] Barzan Wormhole [WORMHOLE_NAME_BAJORAN] Bajoran Wormhole [WORMHOLE_NAME_GAMMA] Gamma Wormhole [SYSTEM] System [PLANET_MAX_POPULATION] Max Population [PLANET_GROWTH_RATE] Growth Rate [PLANET_ENVIRONMENT] Conditions [PLANET_ENVIRONMENT_UNINHABITABLE] Uninhabitable [PLANET_ENVIRONMENT_IDEAL] Ideal [PLANET_ENVIRONMENT_COMFORTABLE] Comfortable [PLANET_ENVIRONMENT_ADEQUATE] Adequate [PLANET_ENVIRONMENT_MARGINAL] Marginal [PLANET_ENVIRONMENT_HOSTILE] Hostile [SYSTEM_UNINHABITED] Uninhabited [SYSTEM_INHABITANTS] Inhabitants [SYSTEM_POPULATION] Population [SYSTEM_MAX_POPULATION] Max Population [SYSTEM_GROWTH_RATE] Growth Rate [SYSTEM_GARRISON] Garrison [SYSTEM_ORBITALS] Orbitals [SYSTEM_SHIELDS] Shields [QUADRANT_ALPHA] Alpha [QUADRANT_BETA] Beta [QUADRANT_DELTA] Delta [QUADRANT_GAMMA] Gamma [QUADRANT] Quadrant [QUADRANT_FORMAT] {0} {1} [SECTOR_NO_OWNER] Neutral [UNKNOWN_SECTOR] Unknown Sector [UNEXPLORED_SYSTEM] Unexplored System [EMPTY_SPACE] Empty Space ######################### # GALAXY SCREEN STRINGS # ######################### [TURN_BUTTON_TEXT] Turn {0} [SUMMARY_BUTTON_TEXT] Summary [SECTOR] Sector [AFFILIATION] Affiliation [SCAN] Scan [DIPLOMACY] Diplomacy [EMPIRE_INFO] Empire Info [TRADE_ROUTES] Trade Routes [TASK_FORCES] Task Forces [ECONOMY_BUTTON_TEXT] Economy [MILITARY_BUTTON_TEXT] Military [ZOOM_IN_BUTTON_TEXT] Zoom In [ZOOM_OUT_BUTTON_TEXT] Zoom Out [CHAT_BUTTON_TEXT] Chat [UNKNOWN] UNKNOWN [STATION_STATUS_OPERATIONAL] OPERATIONAL [STATION_STATUS_UPGRADING] UPGRADING [MULTI_SHIP_FLEET_FORMAT] {0} Starships [CLOAKED_SHIP_FORMAT] 1 Cloaked Starship [CLOAKED_FLEET_FORMAT] {0} Cloaked Starships [IDENTIFIED_TASKFORCE] {0} Task Force [UNKNOWN_TASKFORCE] Unknown Task Force [REDEPLOY_SHIPS] Redeploy Starships [ACCEPT_DEPLOYMENT] Accept Deployment [ORDER_CLOAK] Cloak [ORDER_ETA_TURNS] {0} - ETA {1} Turns [ORDER_ETA_TURN] {0} - ETA {1} Turn [ORDER_ETA_TURNS_MULTILINE] {0} ETA {1} Turns [ORDER_ETA_TURN_MULTILINE] {0} ETA {1} Turn [ORDER_SELECT_TARGET] Select a Target [ORDER_IN_TOW] (In Tow) [ORDER_STRANDED] {0} (Stranded) [FLEET_ORDER_ENGAGE] Engage [FLEET_ORDER_AVOID] Avoid [FLEET_ORDER_COLONIZE] Colonize [FLEET_ORDER_STATUS_COLONIZE] Colonizing [FLEET_ORDER_TOW] Tow [FLEET_ORDER_STATUS_TOW] Towing {0} [FLEET_ORDER_COLLECT_DEUTERIUM] Collect Deuterium [FLEET_ORDER_STATUS_COLLECT_DEUTERIUM] Collecting Deuterium [FLEET_ORDER_ESCORT] Escort [FLEET_ORDER_STATUS_ESCORT] Escorting {0} [FLEET_ORDER_BUILD_STATION] Build Station [FLEET_ORDER_UPGRADE_STATION] Upgrade Station [FLEET_ORDER_STATUS_BUILD_STATION] Building {0} [FLEET_ORDER_EXPLORE] Explore [FLEET_ORDER_STATUS_EXPLORE] Exploring [FLEET_ORDER_ASSAULT_SYSTEM] Assault System [FLEET_ORDER_STATUS_ASSAULT_SYSTEM] Assaulting System [FLEET_ORDER_TRAIN_CREW] Train Crew [FLEET_ORDER_STATUS_TRAIN_CREW] Training Crew [FLEET_ORDER_ENTER_WORMHOLE] Enter Wormhole [FLEET_ORDER_STATUS_ENTER_WORMHOLE] Entering Wormhole [FLEET_ORDER_SURVEY] Survey [FLEET_ORDER_STATUS_SURVEY] Surveying {0} [FLEET_ORDER_ASSIMILATE_SYSTEM] Assimilate System [FLEET_ORDER_STATUS_ASSIMILATE_SYSTEM] Assimilating System [FLEET_ORDER_CONTAMINATE_SYSTEM] Contaminate System [FLEET_ORDER_STATUS_CONTAMINATE_SYSTEM] Contaminating System [FLEET_ORDER_RAID] Raid [FLEET_ORDER_STATUS_RAID] Raiding [FLEET_ORDER_INTERCEPT] Intercept [FLEET_ORDER_TERRAFORM] Terraform Planet [FLEET_ORDER_STATUS_TERRAFORM] Terraforming Planet [MAP_FLEET_INDICATOR_TOOLTIP_NORMAL_TEXT] {0} Task Force(s) {1} Starship(s) [MAP_FLEET_INDICATOR_TOOLTIP_DETECTED_TEXT] detected [MAP_FLEET_INDICATOR_TOOLTIP_DISTRESS_TEXT] Distress Signal Detected [SCRAP] Scrap [SHIP_NAME] Name: [SHIP_BEAM_REFIRE] Refire [SHIP_SHIELD_STRENGTH] Shield Strength [SHIP_SHIELD_RECHARGE] Shield Recharge Rate [SHIP_HULL_STRENGTH] Hull Strength [SHIP_CLOAK_STRENGTH] Cloak Strength [SHIP_SPEED] Speed [SHIP_RANGE] Range [SHIP_SCAN_STRENGTH_RANGE] Scan Strength / Range [SHIP_RAID_ABILITY] Raid Ability [SHIP_INTERCEPT_ABILITY] Intercept Ability [SHIP_SCIENCE_ABILITY] Science Ability [SHIP_POPULATION_HEALTH] Population Health [SHIP_CREW_SIZE_EXPERIENCE] Crew / Experience [SHIP_FUEL_RESERVES_CAPACITY] Fuel Reserves / Capacity [SHIP_SHIELDS] Shields [SHIP_HULL] Hull [SHIP_FUEL] Fuel [NEW_TASK_FORCE_DROP_ZONE_TEXT] Drag starship(s) here to create a new task force [CREDITS_PER_TURN] Credits Per Turn [EMPIRE_MORALE] Empire Morale [CONFIRM_NEW_ROUTE_HEADER] Confirm Route [CONFIRM_NEW_ROUTE_MESSAGE] Moving this task force will cancel the {0} mission. Are you sure? [SET_TRADE_ROUTE_HEADER] Set Trade Route [SET_TRADE_ROUTE_MESSAGE] You must establish an Open Borders (or better) treaty with another race in order to trade. [CONFIRM_CANCEL_TRADE_ROUTE_HEADER] Confirm Route Cancellation [CANCEL_TRADE_ROUTE] Cancel Trade Route [CONFIRM_CANCEL_TRADE_ROUTE_MESSAGE] Cancelling this trade route will have an impact on diplomatic relations with the civilization you are trading with. Are you sure? [BUILD_STATION_HEADER] Build Station [BUILD_STATION_MESSAGE] A station cannot be built in this sector unless war has been formally declared. [INSUFFICIENT_RESOURCES_HEADER] Insufficient Resources [INSUFFICIENT_RESOURCES_MESSAGE] You do not have enough resources to initiate the construction of a station in this sector. [CONFIRM_CANCEL_CONSTRUCTION_HEADER] Confirm New Mission [CONFIRM_CANCEL_CONSTRUCTION_MESSAGE] Assigning a new mission to this task force will cancel the current construction project, with all resources already spent being lost. Are you sure? [COLONIZE_SYSTEM_HEADER] Colonize System [COLONIZE_SYSTEM_MESSAGE] This system cannot be colonized unless war has been formally declared. [ASSAULT_SYSTEM_HEADER] Assault System [ASSAULT_SYSTEM_MESSAGE] This system cannot be assaulted unless war has been formally declared. [ASSIMILATE_SYSTEM_HEADER] Assimilate System [ASSIMILATE_SYSTEM_MESSAGE] This system cannot be assimilated unless all defences have been disabled and enough tactical drones can be deployed to overcome the native population. [CONTAMINATE_SYSTEM_HEADER] Contaminate System [CONTAMINATE_SYSTEM_MESSAGE] This system cannot be attacked with biological weapons unless war has been formally declared and all defences have been disabled. ######################### # SYSTEM SCREEN STRINGS # ######################### [CONFIRM_CANCEL_BUILD_HEADER] Confirm Cancellation [CONFIRM_CANCEL_BUILD_MESSAGE] Are you sure you want to cancel this build project? [CONFIRM_DEACTIVATE_SHIPYARD_HEADER] Confirm Shipyard Deactivation [CONFIRM_DEACTIVATE_SHIPYARD_MESSAGE] Shutting down the shipyard may strand starships because of range. Are you sure? [CONFIRM_UPGRADE_SHIPYARD_HEADER] Confirm Shipyard Upgrade [CONFIRM_UPGRADE_SHIPYARD_MESSAGE] Upgrading the shipyard while its docks are busy will destroy starships under construction. Are you sure? [CONFIRM_RUSH_PRODUCTION_HEADER] Rush Production [CONFIRM_RUSH_PRODUCTION_MESSAGE] Are you sure you want to rush this project? Cost: {0} Credits. You have {1} Credits. [MODEL_LOADING_MESSAGE] Loading... [MODEL_LOAD_FAILURE_MESSAGE] Error Loading Model [MODEL_NOT_AVAILABLE_MESSAGE] No Model Available [PROJECT_ON_HOLD] On Hold [SHIPYARD_OFFLINE] Unpowered [SHIP_CONSTRUCTING_FORMAT] Constructing {0} [SHIP_UPGRADING_FORMAT] Upgrading to {0} [SHIP_REPAIRING_FORMAT] Repairing {0} [SHIPYARD_DOCK_AVAILABLE] Dock Available [PROJECT_CANCEL] Cancel [NOW_BUILDING] Now Building: [BUILDING_NOTHING] Trade Goods [GENERATED_CREDITS] Generated Credits [BUILD_PURCHASED] Build Purchased [IN_PROGRESS] In Progress [BUY] Buy [BUILD_QUEUE_TURN_REMAINING] Turn [BUILD_QUEUE_TURNS_REMAINING] Turns [BUILD_QUEUE_TURNS_REMAINING_FORMAT] {0} Turn(s) [UPGRADE_FORMAT_STRING] Upgrade to {0} [SHIPYARD_ACTIVE_PROJECTS] Active Projects [SHIPYARD_QUEUED_PROJECTS] Queued Projects [SHIPYARD_QUEUE] Shipyard Queue [SHIPYARD_BUILD_LIST] Starships Available for Construction [SHIP_SELECTION] Select a Starship to Construct [SHIP_SELECTION_DESCRIPTION] {0}-class {1} [SYSTEM_INFO] System Info [BUILD_QUEUE] Build Queue [PRODUCTION] Production [STRUCTURES] Structures [BUILD_LIST] Build List [SHIPBUILDING] Shipbuilding [MORALE] Morale [CREDITS] Credits [UNASSIGNED] Unassigned [FOOD_SURPLUS] Food Surplus [INDUSTRY] Industry [ENERGY] Energy [RESEARCH] Research [INTELLIGENCE] Intelligence [RESOURCES] Resources [DILITHIUM] Dilithium [DEUTERIUM] Deuterium [RAW_MATERIALS] Duranium [ACTIVE_FACILITIES_FORMAT_STRING] {0} of {1} Active [FACILITY_SCRAP_FORMAT_STRING] (Scrap {0}) [PRODUCTION_CATEGORY_FOOD] Food [PRODUCTION_CATEGORY_INDUSTRY] Industry [PRODUCTION_CATEGORY_ENERGY] Energy [PRODUCTION_CATEGORY_RESEARCH] Research [PRODUCTION_CATEGORY_INTELLIGENCE] Intelligence [LABOR_POOL] Labor Pool [SHIPYARD_BONUS_BUILDS_SHIPS] Builds Starships [BUILD_COST] Build Cost [MAINTENANCE_COST] Maintenance Cost [ENERGY_COST] Energy Cost [UPGRADABLE_DESIGNS] Upgrade Options [OBSOLETED_DESIGNS] Obsoleted Items [BUILDING_BONUSES] Bonuses [BUILDING_RESTRICTIONS] Restrictions [SHIPYARD_BUILD_SLOTS] Build Slots [SHIPYARD_CONSTRUCTION_DOCKS] Construction Docks [SHIPYARD_OUTPUT] Shipbuilding Output [FACILITY_CATEGORY] Production Category [FACILITY_LABOR_COST] Population Maintenance [FACILITY_UNIT_OUTPUT] Unit Output [SHIP_SPEED_RANGE] Speed / Range [SHIP_CREW_SIZE] Crew Size [SHIP_FUEL_CAPACITY] Fuel Capacity [TECH_OBJECT_DESCRIPTION] Description [TECH_OBJECT_STATISTICS] Statistics ############################ # DIPLOMACY SCREEN STRINGS # ############################ [STIPULATION_EDITOR_DURATION] Duration [STIPULATION_EDITOR_DURATION_IMMEDIATE] _One time only, immediately. [STIPULATION_EDITOR_DURATION_INDEFINITE] Every turn, _indefinitely. [STIPULATION_EDITOR_DURATION_CUSTOM_1] Every _turn for [STIPULATION_EDITOR_DURATION_CUSTOM_2] turns. [STIPULATION_NAME_TRIBUTE] Tribute [STIPULATION_NAME_NON_AGGRESSION_PACT] Non-Aggression Pact [STIPULATION_NAME_TRADE_AGREEMENT] Free Trade [STIPULATION_NAME_OPEN_BORDERS] Affiliation [STIPULATION_NAME_ALLIANCE] Alliance [STIPULATION_NAME_MEMBERSHIP] Membership [STIPULATION_NAME_DECLARE_WAR] Declare war on... [STIPULATION_NAME_TERMINATE_AGREEMENTS] Terminate agreements with... [STIPULATION_DURATION_IMMEDIATE] immediately [STIPULATION_DURATION_INDEFINITE] indefinitely [STIPULATION_DURATION_REPEATING] every turn for {0} turns [CONFIRM_BREAK_AGREEMENT_HEADER] Confirm Break Agreement [CONFIRM_BREAK_AGREEMENT_MESSAGE] Breaking the currently active agreements with this civilization will affect relations. Are you sure? ########################## # SCIENCE SCREEN STRINGS # ########################## [TECH_LEVEL] Level [EMPIRE_TECH_INFO] Empire Tech Info [RESEARCH_LAST_TURN] Research Last Turn [TOTAL_RESEARCH] Total Research [RESEARCH_BONUSES] Bonuses [RESEARCH_MATRIX] Research Matrix [ENCYCLOPEDIA] Encyclopedia [ENCYCLOPEDIA_GALACTICA] Encyclopedia Galactica [SEARCH] Search [UNAVAILABLE] UNAVAILABLE ############################### # INTELLIGENCE SCREEN STRINGS # ############################### [EMPIRE_INTEL_INFO] Empire Intel Info [INTEL_STRENGTH] Intel Strength [INTELLIGENCE_BONUSES] Intelligence Bonuses [INTERNAL_SECURITY] Internal Security [ESPIONAGE] Espionage [SABOTAGE] Sabotage [MANAGEMENT] MANAGEMENT [REPORT] REPORT [EMPIRE_STATUS] EMPIRE STATUS [INTERNAL_SECURITY_DESCRIPTION] Allocate intelligence resources to the internal security of your empire. [ESPIONAGE_DESCRIPTION] Allocate intelligence resources to espionage missions against other empires. [SABOTAGE_DESCRIPTION] Allocate intelligence resources to sabotage missions against other empires. ########################## # AFFAIRS SCREEN STRINGS # ########################## [EMPIRE_AFFAIRS_INFO] Empire Affairs Info [PERSONNEL] Personnel [OFFICERS] Officers [CURRENT_PERSONNEL] Current Personnel [PERSONNEL_BONUSES] Personnel Bonuses [INTERNAL_AFFAIRS] Internal Affairs [EXTERNAL_AFFAIRS] External Affairs [OFFICER_TRAINING] Officer Training [PERSONNEL_LOYALTY] Personnel Loyalty [BRIBE_RESISTANCE] Bribe Resistance [OFFICERS_DESCRIPTION] This refers to fleet officers. They are responsible for commanding your starships and bases. It is essential to have sufficient manpower to sustain your military operations. [INTERNAL_AFFAIRS_DESCRIPTION] This refers to your internal morale strength. A portion of available personnel will be assigned to this area, and be responsible for controlling a manageable morale level throughout the empire. A low strength for instance could mean your current morale strength is more susceptible to fluctuation, via propaganda campaigns by rival empires, as well as other morale sapping events (such as losses of battles, breaking of treaties). A very high strength could result in a stable morale even after a catastrophe, or subversive action by your forces (such as an invasion of an enemy system). [EXTERNAL_AFFAIRS_DESCRIPTION] External Affairs involves the smooth diplomatic relations with other powers and minor races. A low strength in this area could result in less diplomatic effectiveness when conducting treaty negotiations, or persuading a minor race to join you (regardless of bribe figure). A high strength could yield significant successes in the diplomatic arena, such as negotiating for Peace Treaties/Friendship Treaties etc, as well as sustaining more favourable sympathy ratings towards you with the other races. ################## # COMBAT STRINGS # ################## [COMBAT_HEADER] SPACE COMBAT [COMBAT_ENGAGE] ENGAGE [COMBAT_HAIL] HAIL [COMBAT_RETREAT] RETREAT [COMBAT_CLOSE] CLOSE [COMBAT_HOSTILE_UNITS] HOSTILE UNITS [COMBAT_FRIENDLY_UNITS] FRIENDLY UNITS [COMBAT_TEXT_ENCOUNTER] We have encountered an hostile task force in sector {0}. What are your orders, sir? [COMBAT_TEXT_VICTORY] The battle in sector {0} is over. We are victorious! [COMBAT_TEXT_DEFEAT] The battle in sector {0} is over. We have been defeated! [COMBAT_TEXT_STANDOFF] Battle was averted in sector {0}. All starships have retreated or opened hailing frequencies. [COMBAT_ROUND] ROUND {0} [COMBAT_DEFEAT] DEFEAT [COMBAT_VICTORY] VICTORY [COMBAT_STANDOFF] STALEMATE [COMBATANT_UNITS_HEADER] Combatant Units [NONCOMBATANT_UNITS_HEADER] Non-Combatant Units [ESCAPED_UNITS_HEADER] Escaped Units [DESTROYED_UNITS_HEADER] Destroyed Units [COMBAT_DESTROYED] (Destroyed) [COMBAT_DESCRIPTION_SHIP] {0}-class {1} [COMBAT_DESCRIPTION_STATION] Space Station ################## # SITREP ENTRIES # ################## [SITREP_SECTOR_NAME] sector {0} [SITREP_SYSTEM_NAME] the {0} system [SITREP_NEBULA_NAME] the {0} Nebula [SITREP_RESEARCH_COMPLETE] Research completed on {0}. [SITREP_TECHNOLOGIES_AVAILABLE] The following technologies are now available: [SITREP_NEW_COLONY] New colony established in the {0} system. [SITREP_NEW_COLONY_DETAILS] You have colonized a new system. The colony will need a lot of attention while it grows into a functional addition to your growing empire. You will need to build new structures, and eventually upgrade them to your current technological level. A shipyard can be built in this new system, which will extend the range of your starships if you provide it with an energy supply. [SITREP_PLANET_TERRAFORMED] Terraforming completed in {0}. [SITREP_PLANET_TERRAFORMED_DETAILS] You have terraformed a planet. The system can now be colonized, so that an infrastructure can be built and the colony can grow its population. The more planets in the system that are terraformed, the larger the population it can hold, and the more productive it can become. [SITREP_PLANET_TERRAFORMED_NATIVE] Terraforming completed in {0} by the {1}. [SITREP_PLANET_TERRAFORMED_NATIVE_DETAILS] You have terraformed a planet in a system inhabited by another civilization. Diplomatic relations with that civilization improve with each planet that you terraform for them. [SITREP_SYSTEM_TERRAFORMED] All planets in the star system are now terraformed. [SITREP_ITEM_BUILT] {0} built in the {1} system. [SITREP_BUILDING_BUILT] {0} constructed in the {1} system{2}. [SITREP_ITEM_UPGRADED] Upgrade to {0} completed in the {1} system. [SITREP_ITEM_UNPOWERED] ( UNPOWERED ) [SITREP_STATION_BUILT] {0} construction completed in sector {1}. [SITREP_STATION_BUILT_DETAILS] You have built a space station. Space stations reinforce your claim on the sector they are built in, and increase the range of your starships. They have a maintenance cost, so make sure that your finances can support them in the long run. [SITREP_PLANETARY_BUILD_QUEUE_EMPTY] Planetary build queue empty in the {0} system. [SITREP_SHIPYARD_BUILD_QUEUE_EMPTY] Shipyard build queue empty in the {0} system. [SITREP_STARVATION] There is starvation in the {0} system. [SITREP_STARVATION_BORG] There aren't enough regeneration alcoves in the {0} system. [SITREP_ENERGY_SHORTAGE] Insufficient energy in the {0} system. Structures have been shutdown. [SITREP_RESOURCE_SHORTAGE] Insufficient {0} in the {1} system. Production has been suspended. [SITREP_NEGATIVE_TREASURY] Insufficient funds to pay for the fleet's maintenance. All production has been suspended. [SITREP_NEW_TRADE_ROUTE] The {0} system has enough population for a new trade route. [SITREP_FLEET_ARRIVED] Task force arrived at {0}. {1} awaiting new orders. [SITREP_ANOMALY_SURVEY] {0} teraquads of data gained in {1} research from the survey of {2}. [SITREP_WORMHOLE_TRAVEL] Task force moved through a wormhole to sector {0}. [SITREP_UNSTABLE_WORMHOLE] Task force lost while exploring an unstable wormhole in sector {0}. [SITREP_FLEET_DAMAGED] Task force damaged by {0}. [SITREP_FLEET_DESTROYED] Task force destroyed by {0}. [SITREP_FLEET_INTERCEPTED] {0} task force intercepted in sector {1}. [SITREP_ORBITAL_DESTROYED] {0} destroyed in {1}. [SITREP_SPACE_BATTLE] The {0} defeated the {1}. [SITREP_FIRST_CONTACT] We encountered the {0} in {1}. [SITREP_FIRST_CONTACT_BORG] A new humanoid species has been found in {1}, the {0}. [SITREP_CONTACT_WITH_THE_BORG_HEADER] The {0} has made contact with the Borg Collective in {1}. [SITREP_CONTACT_WITH_THE_BORG_DETAILS] A belligerent species identifying themselves as the Borg have made their presence known in the galaxy. [SITREP_MOVE_SHIPS] Due to a non-aggression pact, our starships in sectors claimed by the {0} returned to our space. [SITREP_MINOR_JOINED_EMPIRE] The {0} have joined the greater {1} as members. [SITREP_INSUFFICIENT_FUNDS] Insufficient funds to pay for diplomatic obligations with the {0}. Relations will be affected. [SITREP_TREATY_EXPIRED] The {0} between the {1} and the {2} has expired. [SITREP_MEMBERSHIP_TERMINATED] The {0} terminated their membership treaty with the {1}. [SITREP_WAR_DECLARED] The {0} declared war on the {1}. [SITREP_WAR_DECLARED_ON_ALLY] The {0} declared war on the {1}, honouring a treaty with their allies. [SITREP_SYSTEM_RAIDED_AGGRESSOR] Our forces raided the {0} colony in sector {1}, {2} credits were stolen. [SITREP_SYSTEM_RAIDED_VICTIM] The {0} raided our colony in sector {1}, {2} credits were stolen. [SITREP_SYSTEM_SUBJUGATED_AGGRESSOR] System {0} taken from the {1}. [SITREP_SYSTEM_SUBJUGATED_VICTIM] System {0} lost to the {1}. [SITREP_SYSTEM_LIBERATED_NATIVE] Our forces liberated the {0} system from {1} rule. [SITREP_SYSTEM_LIBERATED] System {0} lost to {1} liberation forces. [SITREP_SYSTEM_ASSIMILATED_BORG] System {0} assimilated. [SITREP_SYSTEM_ASSIMILATED_BORG_DETAILS] All {0} {1} lifeforms have been assimilated and linked to the Collective. [SITREP_SYSTEM_ASSIMILATED] Our colony in the {0} system was assimilated by the Borg. [SITREP_SYSTEM_ASSIMILATED_DETAILS] We have lost all contact with our colony in the {0} system. All {1} colonists have been assimilated by the Borg! [SITREP_SYSTEM_CONTAMINATED_AGGRESSOR] Biological weapons deployed on the {0} colony in sector {1}. {2} million colonists killed. [SITREP_SYSTEM_CONTAMINATED_VICTIM] The {0} deployed biological weapons on our colony in sector {1}, killing {2} million colonists. [SITREP_SYSTEM_ASSAULTED_AGGRESSOR] Our forces assaulted the {0} colony in sector {1}. [SITREP_SYSTEM_ASSAULTED_VICTIM] Our colony in sector {0} was assaulted by the {1}. [SITREP_SYSTEM_ASSAULTED_SHIPS] Planetary defence destroyed {0} starships. [SITREP_SYSTEM_ASSAULTED_SHIPS_NONE] No attacking starships destroyed. [SITREP_SYSTEM_ASSAULTED_BATTERIES] {0} orbital batteries destroyed. [SITREP_SYSTEM_ASSAULTED_BATTERIES_NONE] No orbital batteries destroyed. [SITREP_SYSTEM_ASSAULTED_STRUCTURES] {0} structures destroyed by bombardment. [SITREP_SYSTEM_ASSAULTED_POPULATION] {0} million population killed by bombardment. [SITREP_SYSTEM_ASSAULTED_DEFAULT] No damage resulted from the assault. [SITREP_COLONY_DESTROYED_AGGRESSOR] The {0} colony in sector {1} was destroyed. [SITREP_COLONY_DESTROYED_VICTIM] Our colony in sector {0} was destroyed. [SITREP_CIVILIZATION_FORMAT] {0} civilization [SITREP_CIVILIZATION_ELIMINATED_AGGRESSOR] This will be a day long remembered, the {0} has fallen. [SITREP_CIVILIZATION_ELIMINATED_BORG] The {0} does not exist anymore. [SITREP_CIVILIZATION_ELIMINATED_VICTIM] Our civilization has fallen to the might of the {0}. [SITREP_CIVILIZATION_ELIMINATED_OTHER] The {0} has fallen to the might of the {1}. [SITREP_CIVILIZATION_ELIMINATED_DETAILS] The once proud and prosperous {0} has fallen to the military might of the {1}. [SITREP_BORG_ELIMINATED_HEADER] The galaxy is safer without the menace of the Borg Collective. [SITREP_BORG_ELIMINATED_DETAILS] The powerful and highly feared Borg Collective has fallen to the military might of the {0}. [SITREP_COLONY_OBLITERATED] The colony in sector {0} was obliterated by a natural catastrophe. [SITREP_CIVILIZATION_OBLITERATED] The {0} ceased to exist. [SITREP_CIVILIZATION_OBLITERATED_DETAILS] A cataclysmic natural event has dictated the extinction of the {0}. [SITREP_AGENT_ARRIVED] {0} arrived at {1} to serve as the diplomatic envoy of the {2} to the {3}. #################################### # RESEARCH FIELDS AND APPLICATIONS # #################################### [RF_NAME_BIOTECH] Biotech [RF_NAME_COMPUTERS] Computers [RF_NAME_CONSTRUCTION] Construction [RF_NAME_ENERGY] Energy [RF_NAME_PROPULSION] Propulsion [RF_NAME_WEAPONS] Weapons [RF_DESC_BIOTECH] n/a [RF_DESC_COMPUTERS] n/a [RF_DESC_CONSTRUCTION] n/a [RF_DESC_ENERGY] n/a [RF_DESC_PROPULSION] n/a [RF_DESC_WEAPONS] n/a [RA_NAME_BASIC_BIOTECH] Basic Biotech [RA_DESC_BASIC_BIOTECH] Biotech represents sophistication in life sciences such as biology and physiology, but also geology, meteorology and other planetary sciences. Terraforming and farming are affected by this field of science and technology. [RA_NAME_HYDROPONICS] Hydroponics [RA_DESC_HYDROPONICS] Hydroponics allows plants to grow in completely controlled environments based mostly on water. This includes the possibility of cultivating agricultural products aboard starships, on alien worlds, or even subterranean habitats. [RA_NAME_BIOSYNTHETICS] Bio-Synthetics [RA_DESC_BIOSYNTHETICS] Bio-synthetics describes the complex bio-manipulation of organic compounds, without disturbing or affecting the fundamental genetic structure. One simple compound can now be modified to synthetically mimic another more complex compound, effectively increasing the economic availability of many biological products. [RA_NAME_BIONICS] Bionics [RA_DESC_BIONICS] Bionics are synthetic tissues which replace organics. Bionic tissues can be used to repair injuries, strengthen fragile tissues, and in aid in surgical procedures. [RA_NAME_PROTOMATTER] Protomatter [RA_DESC_PROTOMATTER] Protomatter is a highly advanced bio-synthetic substance. Its benefit to the terraforming process cannot be understated. Protomatter has potentially many further field applications to today's science, although it remains to be seen how stable the translation matrix will prove to be, even under highly controlled conditions. [RA_NAME_BIOREPLICATION] Bio-Replication [RA_DESC_BIOREPLICATION] New plasma power sources have granted scientists access to this exciting biotechnology, which makes it possible to artificially replicate more advanced biological compounds. Not only does this technology have uses in medical fields, it could be a boon for the agricultural industry, as the technology could be used to create advanced new fertilisers; highly-specific, non-persistant chemical pesticides; and new methods for improving crop yields and vitality. The technology could even be used to create 'virtual food', which could supplement existing food supplies in times of need. [RA_NAME_METAGENICS] Metagenics [RA_DESC_METAGENICS] Metagenic technology allows scientists to create proto-genetic matter, which can breathe new life into barren ecologies. With the enhancement and further stabilization of existing protomatter matrices, it could yield startling results in rapid, large-scale terraforming projects. [RA_NAME_CLIMATE_CONTROL] Climate Control [RA_DESC_CLIMATE_CONTROL] Climate control allows the weather patterns of an entire planet to be controlled, by harnessing and redirecting solar radiation and air pressure. This technology has immediate applications in both terraforming and farming methods. [RA_NAME_ATMOSPHERIC_CONVERSION] Atmospheric Conversion [RA_DESC_ATMOSPHERIC_CONVERSION] Atmospheric conversion allows for the development of machines which can change the pressure and composition of alien atmospheres. These devices can make the airborne gases of an alien world more suitable for farms and colonists. [RA_NAME_BIOFILTRATION] Biofiltration [RA_DESC_BIOFILTRATION] Advances in genetics research make it possible to predict the expression of viral and bacterial specimens by direct analysis. Using this technology, biofilters can identify and eliminate harmful viral and bacterial agents in living organic tissues. [RA_NAME_ECOMODIFICATION] Eco-Modification [RA_DESC_ECOMODIFICATION] New research in planetary ecology has provided a greater understanding of the functions of planets as whole entities. Using this understanding terraformers can now streamline their efforts on alien worlds. [RA_NAME_XENOBIOLOGY] Xenobiology [RA_DESC_XENOBIOLOGY] Life on alien worlds frequently evolves differently from familiar lifeforms. Investigation into exotic alien lifeforms has led to a renewed understanding of the power of carbon-based genetics, and fantastic advances in bio-engineering. [RA_NAME_SILICOBIOLOGY] Silicobiology [RA_DESC_SILICOBIOLOGY] A comparative study of lifeforms based on elements other than carbon (such as silicon) is the key to understanding the nature of life itself. [RA_NAME_BIOTECH_OMNISCIENCE] Biotech Omniscience [RA_DESC_BIOTECH_OMNISCIENCE] There is nothing else to learn in the Biotech field of research. [RA_NAME_BASIC_COMPUTERS] Basic Computers [RA_DESC_BASIC_COMPUTERS] Computers are one of the most dramatic life improving inventions of the electronic age. Computer technology increases the intelligence of artificial devices, which are almost boundless in diversity, such as computational probability models in scientific research, or the targeting systems on a starship. [RA_NAME_CRYSTAL_STORAGE] Crystal Storage [RA_DESC_CRYSTAL_STORAGE] Utilizing crystals as storage devices is not a new idea, but recent breakthroughs have allowed for greater control and storage capacity. Data bits are physically integrated into the crystalline structure itself, optimising data storage and access tremendously. [RA_NAME_LINGUISTICS] Linguistics [RA_DESC_LINGUISTICS] Linguistic interfacing allows computers to communicate with their users in natural language. This advance allows fleet officers to reprogram starship computers at need, without extensive training in computer science. [RA_NAME_QUANTUM_COMPUTING] Quantum Computing [RA_DESC_QUANTUM_COMPUTING] The latest in quantum computing science has reached a breakthrough in more efficiently manipulating the unitary transformation in the execution of quantum gates, for qubits in their initial states. This represents a new era in computing, one that will undoubtably shape the world for generations to come. [RA_NAME_DATA_IMAGING] Data Imaging [RA_DESC_DATA_IMAGING] With this technology, computers can faithfully represent physical matter as data, and use solid matter as a long-term storage medium. In practice, this allows a material sample to be duplicated as easily as a data file. This technology will virtually eliminate the sometimes prohibitive costs and time requirements associated with field work, allowing our scientists to spend more time in their labs with material samples that have been faithfully recreated and stored under laboratory conditions. [RA_NAME_DUOTRONICS] Duotronics [RA_DESC_DUOTRONICS] Phased matter can occupy the same space as normal matter at the same time. A pair of electrons in phase opposition is colloquially called a 'duotron'. Duotronic computers are a dramatic enhancement in computing, as it effectively doubles processing speed and data bandwidth. It is as revolutionary a leap over quantum computing as the quantum computer was over binary systems. [RA_NAME_MICROCRYSTAL_MEMORY] Microcrystal Memory [RA_DESC_MICROCRYSTAL_MEMORY] This advanced application of molecular data imaging allows data to be stored in stable, solid-state crystal matrices which virtually eliminate the seek time delays of older fixed-bit crystal memory systems. [RA_NAME_QUADRITRONICS] Quadritronics [RA_DESC_QUADRITRONICS] Modern interphasic stabilizers allow the familiar duotron to be augmented by two more electrons in a perpendicular phase axis. The resulting unit is known as a 'quadritron', which has led to the use of the term 'quad' as a unit of data. [RA_NAME_ISOLINEAR_OPTICS] Isolinear Optics [RA_DESC_ISOLINEAR_OPTICS] Isolinear optics, when used with specially designed computer chips, allow instantaneous access to solid matter data-forms. Data retrieval and storage networks based on this technology will render older crystal memory devices utterly obsolete. Future starship designs will likely rely on optical data networks based on this technology, to quickly and efficiently relay virtually any form of data. [RA_NAME_VARIABLE_FLOW_FIELD] Variable Flow Field [RA_DESC_VARIABLE_FLOW_FIELD] With this technology a non-propulsive warp field distorts the matrices of a computer core. This propulsion does not interfere with computer operations, but it does accelerate the quantum flow, allowing signals and processes to exceed lightspeed. [RA_NAME_BIONEURAL_CIRCUITRY] Bio-Neural Circuitry [RA_DESC_BIONEURAL_CIRCUITRY] Isolinear systems have been enhanced and augmented with bio-neural circuitry. These devices employ an organic gelatinous solution of synthetic neural cells, which when used in data management and transfer, greatly improve speed and processing efficiency. [RA_NAME_POSITRONICS] Positronics [RA_DESC_POSITRONICS] The artificial self-awareness demonstrated by large scale quadritronic computers is apparently inherent to even the smallest positronic unit. These computers appear capable of self-design and self-programming; they learn and adapt to repeated tasks, constantly improving their own performance. [RA_NAME_ULTRACONDUCTION] Ultraconduction [RA_DESC_ULTRACONDUCTION] When exposed to a current, ultraconductive circuit elements add electromagnetic energy to the current, and thus have an effectively negative resistance. This results in a significant reduction in power requirements for large scale computer cores. [RA_NAME_COMPUTERS_OMNISCIENCE] Computers Omniscience [RA_DESC_COMPUTERS_OMNISCIENCE] There is nothing else to learn in the Computers field of research. [RA_NAME_BASIC_CONSTRUCTION] Basic Construction [RA_DESC_BASIC_CONSTRUCTION] Construction technology represents advances in fabrication methods and architectural designs. It influences the production speed of factories as well as the durability of starships. [RA_NAME_GAMMA_FUSION] Gamma Fusion [RA_DESC_GAMMA_FUSION] Conventional welding methods partially melt the material to be welded; this side effect is unacceptable for advanced spacecraft. Gamma fusion welding bonds materials through nuclear interaction, rather than electromagnetic stimulation, ensuring joins between metal alloys are strong enough to withstand weapon fire and the harsh vacuum of space. [RA_NAME_INTEGRITY_FIELDS] Integrity Fields [RA_DESC_INTEGRITY_FIELDS] Structural integrity fields allow large structures (such as starships) to be made from heavy materials without suffering the stress caused by the mass of such materials. As a result, stronger alloys may be used in all forms of construction, including the fabrication of various space-frames. [RA_NAME_EPITAXY] Epitaxy [RA_DESC_EPITAXY] Monomolecular epitaxy allows the construction of material filaments one molecule wide. These filaments can be used independently or combined to make incredibly strong synthetic alloys. [RA_NAME_PHASE_TRANSITION] Phase Transition [RA_DESC_PHASE_TRANSITION] Phase transition bonding merges two pieces of material by temporarily changing the phase of one item. When the phase distortion is reversed, the two pieces are inextricably merged, and the density of their intersecting volume is doubled. [RA_NAME_NANOTECH] Nano-Tech [RA_DESC_NANOTECH] Nano-technology is not a new concept in engineering, but recent advances in this field have established astonishing results in nanite AI. It is now possible to engineer the molecular configurations of materials with only small nanite colonies. Their new ability to learn, evolve and self-replicate even, has yielded a new era in the construction of advanced alloys. [RA_NAME_DIFFUSION_BONDING] Diffusion Bonding [RA_DESC_DIFFUSION_BONDING] Diffusion bonding is an advanced method of phase-transition bonding. With this method, the increased density is diffused over the entire compound rather than concentrated in the intersection volume. This method can also be used to achieve uniform density in complex alloys. [RA_NAME_DURANIUM_MICROWELDING] Duranium Microwelding [RA_DESC_DURANIUM_MICROWELDING] Duranium is a highly durable metal alloy that is now used in the construction of, amongst other things, starship hulls. But manipulating the highly fused molecular state of duranium alloys is difficult, making it an expensive metal for use in small structures or objects. But the use of duranium alloys in everyday objects is now a reality thanks to advances in micro-welding techniques. Achieving this level of molecular-engineering facilitates the availability of multiple field applications. [RA_NAME_NUCLEAR_EPITAXY] Nuclear Epitaxy [RA_DESC_NUCLEAR_EPITAXY] Nuclear epitaxy allows solid matter to be constructed at the subatomic level without the large amounts of energy required by transporter-based methods. As a result, the durable materials preferred in large-scale construction are now much more cheaply and readily available. [RA_NAME_ELECTRON_BONDING] Electron Bonding [RA_DESC_ELECTRON_BONDING] Electron bonding is a sophisticated welding process that excites surface electrons to create strong nuclear bonds without causing any collateral damage or residual heat. [RA_NAME_ABLATIVE_MATRICES] Ablative Matrices [RA_DESC_ABLATIVE_MATRICES] Ablative matrices compliment the natural hull materials with an ablative matrix that vapourizes upon the impact of enemy weapons fire, thereby dissipating the destructive energy of the impact. This in turn reinforces the overall structural integrity of starships. It is also far easier to remove and replace ablative armour plates than it is to repair damaged hulls, so this technology can potentially reduce the time needed to repair battle-damaged starships. [RA_NAME_QUANTUM_EPITAXY] Quantum Epitaxy [RA_DESC_QUANTUM_EPITAXY] An advanced form of nuclear epitaxy, quantum epitaxy allows the quantum states of subatomic particles to be adjusted without the energy required by transporter-based methods. Virtually any solid matter can be fabricated by this method. [RA_NAME_ADVANCED_HOLOGRAPHICS] Advanced Holographics [RA_DESC_ADVANCED_HOLOGRAPHICS] Advances in holographics now allow large-scale construction to be carried out efficiently by holographic machinery, which can be instantly reconfigured when new methods arise. [RA_NAME_CONSTRUCTION_OMNISCIENCE] Construction Omniscience [RA_DESC_CONSTRUCTION_OMNISCIENCE] There is nothing else to learn in the Construction field of research. [RA_NAME_BASIC_ENERGY] Basic Energy [RA_DESC_BASIC_ENERGY] Energy technology represents the advances in generation and control of power. Its most direct benefit is in advanced power generation, but it also determines the strength and regenerative abilities of starship shields. [RA_NAME_COLD_FUSION] Cold Fusion [RA_DESC_COLD_FUSION] Advanced methods in the generation of fusion have heralded a new era in power generation and management. One of the most efficient and powerful forms of fusion is hydrogen fusion, whereby two atoms of deuterium are fused into helium. This reaction is used in fusion reactors. [RA_NAME_SUBSPACE_PHYSICS] Subspace Physics [RA_DESC_SUBSPACE_PHYSICS] Through acceleration, normal electromagnetic waves can be pushed over the subspace threshold. As a result, the behaviour of energy in subspace bands can now be predicted and exploited. [RA_NAME_MATTER_CONVERSION] Matter Conversion [RA_DESC_MATTER_CONVERSION] Matter conversion allows matter to be converted directly to energy, and vice versa. With powerful imaging scanners, it is conceivable that materialization could be patterned on the molecular or even the quantum level. [RA_NAME_EP_DISTRIBUTION] EP Distribution [RA_DESC_EP_DISTRIBUTION] Advanced theories in plasma physics now afford scientists even greater control in plasma management. Matter in the plasma state can normally reach temperatures of over 3 million Kelvin. Now this high-energy plasma, 'electro-plasma', can be harnessed and manipulated with force fields and magnetic containment, allowing for much safer and more efficient distribution. [RA_NAME_SUBNUCLEONICS] Subnucleonics [RA_DESC_SUBNUCLEONICS] With the development of highly accurate measuring systems for quantum decay rates, nucleonic behavioural probability can be analyzed. This ability will grant us with more efficient methods of plasma generation, its management, and its eventual distribution as a power source. [RA_NAME_ANTIMATTER_FUSION] Antimatter Fusion [RA_DESC_ANTIMATTER_FUSION] With advanced containment procedures, antimatter can be fused into larger nuclei than the anti-hydrogen that is commonly used as a reactant. These larger anti-nuclei produce more energy per reaction and simultaneously require less containment energy, allowing for the development of more efficient containment devices. [RA_NAME_VIRTUAL_PARTICLES] Virtual Particles [RA_DESC_VIRTUAL_PARTICLES] Many advanced technologies are dependent on exotic nuclear and chemical compounds. This revolutionary technology allows the creation of 'virtual particles' which simulate the presence of such compounds. [RA_NAME_ULTRACONDUCTORS] Ultraconductors [RA_DESC_ULTRACONDUCTORS] A quantified theory regarding the physical properties which allow ultraconductive materials to exist and function. Ultraconductive materials have a negative effective resistance; they actually add energy to a current which runs through them. [RA_NAME_WAVE_ANALYSIS] Wave Analysis [RA_DESC_WAVE_ANALYSIS] All matter is energy, and all energy exists as probabilistic waves. Therefore, everything in the universe is ultimately a wave function. Wave function analysis is the direct observation of these waves; it provides insight into even the most mysterious processes in the universe. [RA_NAME_ZERO_POINT_ENERGY] Zero Point Energy [RA_DESC_ZERO_POINT_ENERGY] Zero-point-energy involves the quantization of atomic energy levels, and the constraints placed upon energy and position by the uncertainty principle; effectively it is impossible for a confined particle to have zero energy. Consequently, the lowest energy a particle can have is finite. [RA_NAME_DETERMINACY] Determinacy [RA_DESC_DETERMINACY] Quantum determinacy allows physicists to force an event to occur as long as its quantum probability is above a certain threshold. As this technology is explored, the necessary threshold of probability will approach zero. [RA_NAME_TRANSPHASICS] Transphasics [RA_DESC_TRANSPHASICS] Transphasic energy involves a highly unstable matrix of energetic anti-neutrinos. When normal neutrinos are exposed to a field of anti-neutrinos, phased at variable nutation ratios, an exponential energy increase is observed. The applications of this technology are vast, from general power generation, to weaponry and even 'stellarforming' (altering and modifying the nuclear forces within stars themselves). [RA_NAME_ENERGY_OMNISCIENCE] Energy Omniscience [RA_DESC_ENERGY_OMNISCIENCE] There is nothing else to learn in the Energy field of research. [RA_NAME_BASIC_PROPULSION] Basic Propulsion [RA_DESC_BASIC_PROPULSION] Propulsion is the science which makes things move faster. Advances in propulsion make starships go faster and further, through gradual improvements in efficiency, thrust capacity, and thrust control. [RA_NAME_WARP_DRIVE] Warp Drive [RA_DESC_WARP_DRIVE] The fluctuation superimpeller is a watershed propulsion device which allows travel at the speed of light without ever remaining precisely at that speed for longer than Planck time. This technology has already come to be known colloquially as 'warp drive'. [RA_NAME_DISTORTION] Distortion [RA_DESC_DISTORTION] The first drive system to significantly exceed the speed of light, this system can propel a starship at true warp velocities. It functions by reshaping subspace around the drive system, essentially pulling the destination closer, whilst pushing the point of origin further away. [RA_NAME_DILITHIUM_BONDING] Dilithium Bonding [RA_DESC_DILITHIUM_BONDING] It is now possible to physically manipulate and recomposite dilithium crystals at the molecular level whilst the drive chamber is engaged. This ability allows the crystals to be specifically tailored ahead of the next antimatter infusion pulse. This ability will have many tangible benefits, including increased safety, greater power output, finer field control, and reduced field wastage. [RA_NAME_PLASMA_INJECTION] Plasma Injection [RA_DESC_PLASMA_INJECTION] Plasma injection involves powering warp field coils in short, energetic bursts. This method provides more power than older coil activation techniques, with better fine control over the shape and intensity of warp fields. It also reduces the stress put on the coils when the drive is engaged over long periods of time, allowing high warp velocities to be safely maintained for longer periods of time during emergency situations. [RA_NAME_TRANSWARP] Transwarp [RA_DESC_TRANSWARP] Transwarp is a new theory in warp science, involving speeds that could theoretically exceed those of conventional warp physics. Resonating an harmonic graviton pulse, an asynchronous, multilayered warp field can be created. The resulting subspace field can be manipulated indefinitely, and infinite speeds are possible. It is unlikely such great breakthroughs are close, but research in this field promises to endow current warp technologies with new insight. [RA_NAME_FIELD_MANIPULATION] Field Manipulation [RA_DESC_FIELD_MANIPULATION] Instead of generating a single immense warp field, this technology allows warp nacelle coils to create multiple, layered fields, which have a much greater cumulative effect. This reduces the overall power requirements of large warp fields. [RA_NAME_FIELD_GEOMETRY] Field Geometry [RA_DESC_FIELD_GEOMETRY] Warp field geometry allows engineers to control the shape of the warp fields, effectively reducing the field size needed by larger vessels. The design of future starships will be dictated by advances in this field. [RA_NAME_SUPERCONDUCTORS] Superconductors [RA_DESC_SUPERCONDUCTORS] Superconductors field containers allowing dilithium reactors and fuel storage cells to contain greater reactive mass. These improvements allow a significant increase in the productive capacity of warp cores. [RA_NAME_FIELD_COMPRESSION] Field Compression [RA_DESC_FIELD_COMPRESSION] An application of warp field geometry, this technology allows warp fields to be compressed into narrower ellipses. This permits greater conformity to the shape of the vessels they propel, eliminating wasted subspace distortion. [RA_NAME_CHARGE_REVERSAL] Charge Reversal [RA_DESC_CHARGE_REVERSAL] Quantum charge reversal is the direct transformation of matter into antimatter. This process requires a great deal of energy, but extends the range of starships by allowing them to stretch their antimatter fuel supplies. [RA_NAME_QUANTUM_CURVATURE] Quantum Curvature [RA_DESC_QUANTUM_CURVATURE] Quantum curvature deals with the manipulation and modification of the fabric of the space-time continuum at the quantum level. The subspace resonance of the surrounding warp fields can be focused into a tunnel or, as some of our engineers are calling it, 'slipstream', generating massive changes in the local space curvature. Further advances in these techniques may revolutionise warp drive altogether. [RA_NAME_ULTRACONDUCTIVITY] Ultraconductivity [RA_DESC_ULTRACONDUCTIVITY] Ultraconductive coils augment the power generated by a starship's warp drive with absorbed energy, effectively reducing the power required to generate a warp field. The energy is absorbed from both electromagnetic and subspace sources. [RA_NAME_PROPULSION_OMNISCIENCE] Propulsion Omniscience [RA_DESC_PROPULSION_OMNISCIENCE] There is nothing else to learn in the Propulsion field of research. [RA_NAME_BASIC_WEAPONS] Basic Weapons [RA_DESC_BASIC_WEAPONS] Weapons technology is an applied physical science, primarily concerned with the large scale rapid discharge of destructive energy. Weapons research applies to personnel-scale and starship-scale weaponry. [RA_NAME_PHASE_MODULATION] Phase Modulation [RA_DESC_PHASE_MODULATION] Advances in phase modulation have allowed us to upgrade current pulse weaponry technology. By modulating the directed-energy particle stream in the emitter chamber, a pulsed protonic charge can be produced, resulting in a phased energy discharge. These 'phasers', as they have come to be known, have a far greater energetic and destructive potential than all previous types of beam weaponry, rendering older technologies utterly obsolete. [RA_NAME_NADION_COMPRESSION] Nadion Compression [RA_DESC_NADION_COMPRESSION] Experiments with the 'rapid nadion effect' have produced new and more reliable forms of phased energy discharges. Power and pulse frequency can now be compressed and more efficiently channelled - and the more energy channelled into the pre-fire chamber, the greater the percentage of 'nuclear disruption force' applied against the target. This in turn means it is now possible to implement non-lethal settings on beam weapons, or produce weapons with much higher destructive potential without sacrificing safety for the user. [RA_NAME_PHASE_CONVERGENCE] Phase Convergence [RA_DESC_PHASE_CONVERGENCE] Shield resistance is increased by power, but decreased by impact area. A phaser's nadion flow can be fired in a controlled convergence pattern whose cross-sectional area is vanishingly small at the point of the shield impact. This reduces the effective strength of enemy shields, effectively increasing the impact strength of the phaser. [RA_NAME_MATTER_PACKETS] Matter Packets [RA_DESC_MATTER_PACKETS] Torpedoes use a supply of matter and antimatter to produce an explosion. Matter packet technology allows the matter and antimatter reagents to be thoroughly mixed before containment is released. This will virtually eliminate reactant wastage, providing a more efficient (and therefore more effective) detonation cycle. [RA_NAME_MULTIFREQUENCY_BEAMS] Multifrequency Beams [RA_DESC_MULTIFREQUENCY_BEAMS] Shields are least effective when their resonance frequency is the same as the frequency of the incoming beam; this same effect allows our starships to fire through our shields at enemy targets without causing damage to those shields. Multifrequency beams increase the likelihood of such an effect occuring against enemy starships by operating on several simultaneous frequencies. This maximises the probability that part of the beam will match the harmonics of enemy shield systems, therefore inflicting additional shield damage. It is possible that such beams may even bypass enemy shields altogether. [RA_NAME_SUBSPACE_GUIDANCE] Subspace Guidance [RA_DESC_SUBSPACE_GUIDANCE] Torpedoes that rely on starship tactical data for guidance cannot react as quickly as enemy starships. The development of subspace guidance systems that are small enough to be carried on the torpedo itself eliminates the need for starships to provide tracking and guidance information. Not only does this reduce the effectiveness of enemy sensor-jamming systems, but it allows our torpedoes to autonomously track even rapidly-moving targets. [RA_NAME_MICROPULSING] Micropulsing [RA_DESC_MICROPULSING] Micropulsed beams are fired in a series of bursts rather than a constant beam. The difference is visually undetectable, but they increase the energy required by resisting shields - thus effectively increasing shield penetration. [RA_NAME_ANTIMATTER_COMPRESSION] Antimatter Compression [RA_DESC_ANTIMATTER_COMPRESSION] Using a small-scale nonpropulsive warp field, the antimatter load of a torpedo can be micro-compressed, therefore increasing the effective isotonnage of the detonation. It allows the reactive mass to equal the total normal mass of the torpedo. [RA_NAME_QUANTUM_SHAPING] Quantum Shaping [RA_DESC_QUANTUM_SHAPING] A torpedo detonation sends energy in every direction, and any energy which is not directed at the enemy vessel or its shields is wasted. Quantum shaping is an euphemism for the quantum-mechanical moulding of the torpedo blast, so that all of the energy is directed at the enemy vessel. [RA_NAME_QUANTUM_RESONANCE] Quantum Resonance [RA_DESC_QUANTUM_RESONANCE] Quantum resonance relies on harnessing the inherent zero-point-energy of matter, increasing the destructive power beyond that attainable by ordinary photon torpedoes. The new and innovative 'quantum torpedo' realises the 'quantum effect', encompassing an energetic local release of the zero-point-energy field. Highly efficient in deployment speed, with onboard propulsion and navigation links, they are capable of producing yields significantly in excess of anything produced before, theoretically being able to produce explosions of up to 450 isotons per casing. [RA_NAME_ULTRA_EMITTERS] Ultra Emitters [RA_DESC_ULTRA_EMITTERS] By enhancing the charge that passes through them, ultraconductive beam emitters increase the potential energy of beam attacks. These emitters can be installed in personal weapons as easily as starship-grade beams. [RA_NAME_GRAVIMETRICS] Gravimetrics [RA_DESC_GRAVIMETRICS] Gravimetrics is an advanced field that incorporates and unifies quantum shaping and the 'quantum effect'. Utilizing variable graviton field harmonics, a controlled gravimetric distortion wave is focused along the zero-point-energy event horizon of the quantum torpedo, increasing the energetic release potential. [RA_NAME_WEAPONS_OMNISCIENCE] Weapons Omniscience [RA_DESC_WEAPONS_OMNISCIENCE] There is nothing else to learn in the Weapons field of research. [END_OF_FILE]