Search found 14 matches

by Wilhelmina
Mon Sep 29, 2014 6:02 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

my AI Enemies sometimes spread largely and sometimes stick with 2-3 Systems you should always read entire topic, this from AI Map Scan Matrix Reloaded that part was added but check if 2nd part of it was. set the *colvar.wtf "distance" values to 0.0 for larger maps. this can be done with UE edit/AI/...
by Wilhelmina
Sun Sep 28, 2014 8:46 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

asm-address use UE to convert to hex address as for bitmask I never really understood/attempted myself (I just turn off random events) thunderchero replacing the 53 with c3 seems to do the trick, in my tests, no system events like climate change, comets hapened but galaxy wide phenomenons subspace ...
by Wilhelmina
Sun Sep 28, 2014 12:18 am
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

sometime you just need to try to see if it will work. thunderchero I thought as much. One last question, and I have covered all my questions I ever wanted to know an answer for in modding botf. Where are the Posts, which describe how to disable System Random Events ( like Climat Change and Comets) ...
by Wilhelmina
Sat Sep 27, 2014 1:47 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

Will AI build minor ships if I enable them Empire wide? if they did it would be a very rare instance. here is how AI decides what to build. they have a list in trek.exe "AI ship building sets" using current agenda they will use that list. it will build ships 1 by 1 starting at top of that list. if ...
by Wilhelmina
Sat Sep 27, 2014 12:21 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

sorry I did not answer your question from your last post. What Kind of errors could appear, If I place manually the minros ? Are they gamebreaking or cause CTD ? CTD, game will load again, but on press of turn CTD again. thunderchero I guess this could run like a wild card. Since I played such game...
by Wilhelmina
Sat Sep 27, 2014 11:03 am
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

What Kind of errors could appear, If I place manually the minros ? Are they gamebreaking or cause CTD ? Because I tried a lot now up to turn 700 with such games, but nothing more happened than usual. You just dont have to move ships as well, thats why I asked if there is a possibillity to let minors...
by Wilhelmina
Fri Sep 26, 2014 1:25 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

adding shipyard is part of the basic programming for home systems one other thing you could do edit/building/building stats select basic replicator go to last page you should see shipyards then below that card, fed, fer, klin, rom check all those boxes plus check basic shipyard on left this way it ...
by Wilhelmina
Fri Sep 26, 2014 12:01 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

Did it :) afg Number of Space Objects was the Point, was locked on 239 . And I tell you, the trick was to use the UE 7.2dev5c not the 7.1b , because I tried to alter this last night with it and it allways resetted to 239. Even tried to look for the chart in the forums, but now Im enlightened:D One t...
by Wilhelmina
Fri Sep 26, 2014 9:21 am
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

positions 0xAFA94 and 0xAFA49 does not tell me much you need to also post what these position do. Gowron wrote:apparently, the game has run out of system names (or slots of some kind), and the bottom area is completely empty. The star system limit is found at position 0xAFA49 and at position 0xAFA9...
by Wilhelmina
Fri Sep 26, 2014 6:26 am
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

Yes , I used the Tutorial , since the UE was first introduced. I mod from time to time this game, since something new was found an I tried that and this (allways with a clean vanilla Backup , for mistakes and so on) I dont want to have it all filled with star systems, but some more stars would let i...
by Wilhelmina
Thu Sep 25, 2014 10:30 pm
Forum: Star Frequency
Topic: Star Frequency
Replies: 55
Views: 24438

Re: Star Frequency

Hello , Sorry for putting up this again, but the search wont help me at alls. I changed the value at 0x17D568 to 1000 and also changed the values at 0xAFA94 and 0xAFA49 to 2028 but I still have a lot of empty Sectors on a 52x39 map. My Starname.bin holds 625 Names for now , so I dont know how I can ...
by Wilhelmina
Wed May 11, 2011 8:39 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 167214

thanks for your effort into this :)

I hope you find the problem

best regards

Wilhelmina
by Wilhelmina
Wed May 04, 2011 8:20 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 167214

Hey :) This Issue happens when I try to move whole systems with their ships in Orbit (Galactic map v2 (early preview) ) . However this does not happen , when I move systems with the normal galactic map (but with this method the ships stay where they are) - In all versions. Since the dev 7.13a is the...
by Wilhelmina
Mon Apr 25, 2011 10:44 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 824
Views: 167214

Hey there i observe this forum regularely and appreciate the works on this tool, I also worked with it some time. For now I ve got a problem, I use extra large maps and the Ai isnt really smart in colonizing any new systems , when there are many paces bretween the systems. So I thought I regroup the...

Go to advanced search