Search found 23 matches

by Haleth
Sun Jun 23, 2013 8:35 pm
Forum: General Chat
Topic: C++ Lesson 3: Classes
Replies: 15
Views: 8582

Re: C++ Lesson 3: Classes

is there anyway to tell code::blocks to automatically use the "include" folder? i always had to enter it into the build options menu. btw nice examples. working trough them right now. after that i'm looking for some bigger homework i can do. do you know any websites where they give you so...
by Haleth
Sun Jun 16, 2013 5:08 pm
Forum: General Chat
Topic: C++ Lesson 3: Classes
Replies: 15
Views: 8582

Re: C++ Lesson 3: Classes

Breen where did u found that preference i dont see it

mfg

Haleth
by Haleth
Sun Jun 16, 2013 4:59 pm
Forum: General Chat
Topic: C++ Lesson 2: Introduction
Replies: 3
Views: 3330

Re: C++ Lesson 2: Introduction

ok so far it seems ok

i edited a few changes to bring it like i want it

and i used german language no problem i hope

http://www.file-upload.net/download-772 ... o.rar.html
by Haleth
Sun Jun 16, 2013 9:19 am
Forum: General Chat
Topic: C++ Lesson1: Preparations
Replies: 28
Views: 13683

Re: C++ Lesson1: Preparations

ok

one question why using endl if i can us n

the difference should be the check at the end of endl (should be a silent check in that case)

ii isnt needed at that simple task here but maybe usefull further
by Haleth
Sun Jun 16, 2013 8:59 am
Forum: General Chat
Topic: C++ Lesson1: Preparations
Replies: 28
Views: 13683

Re: C++ Lesson1: Preparations

should i proceed the other steps now or wait until u start again ?

i have programmed a little in C so its like refreshing and extending for me ^^

mfg

Haleth
by Haleth
Sun Jun 16, 2013 8:35 am
Forum: General Chat
Topic: C++ Lesson1: Preparations
Replies: 28
Views: 13683

Re: C++ Lesson1: Preparations

maybe little late

image no longer available

mfg

Haleth
by Haleth
Sun Jun 16, 2013 6:36 am
Forum: BotF Patcher
Topic: BotF Patcher - 22-Aug-2013 Update
Replies: 57
Views: 46463

Re: BotF Patcher - 19-Sep-2012 Update

wow

ok that should be make the most changes easyer

great thing

There are anywhere at the forum Fields whit codes that are not gut sorted.
I think i missed something.
Now i understand to what that chaotic numbers belong that i noticed.

^^

mfg
Haleth
by Haleth
Sat Jun 15, 2013 9:36 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.4.0
Replies: 830
Views: 310877

Re: ST:BotF Galaxies MOD v0.3.0a

One more thing noticed

The romulans have a 2 ships at tech 1 and 2(4) that have high torpedo damage

War-Bird
Tech 122122
2 Torpedos a 250

Bird-of-Pray
Tech 112112
1 Torpedo a 300

That sounds not correct much overpowered maybe

mfg
Haleth
by Haleth
Wed Jun 12, 2013 5:48 pm
Forum: General Chat
Topic: Rank System
Replies: 51
Views: 27195

Re: Rank System

Thanks

Im only after the normal ranks don't worry

mfg
Haleth
by Haleth
Wed Jun 12, 2013 5:19 pm
Forum: General Chat
Topic: Rank System
Replies: 51
Views: 27195

Re: Rank System

hmmm picture dead

can someone repost it please ?

mfg
Haleth
by Haleth
Wed Jun 12, 2013 1:04 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 639671

Re: MPR++ v0.2.6c open for alpha testing

ahh ok good to know

so it is no sideeffect

mfg
Haleth
by Haleth
Wed Jun 12, 2013 10:09 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 639671

Re: MPR++ v0.2.6c open for alpha testing

... enemies. Also i think the initial battle distance is smaller with MPR++0.2.6 than in the original UDM3.0.1dc; with the same ship stats i have never been able to take down a starbase in the first round; barely scratch it because the ships were out of range. Now if i have enough firepower the sta...
by Haleth
Wed Jun 12, 2013 9:52 am
Forum: General Chat Archive
Topic: BOTF Win7 16:9 and Windowed Mode?
Replies: 8
Views: 11117

Re: BOTF Win7 16:9 and Windowed Mode?

Solved by Flocke

Try the mpr++ (alpha phase just ask in the threat)

Standard functions

- New Engine (much better graphics)
- runs in a Window (changeable per key)
- and it safes the ratio (whit a ini adjusting)

mfg
Haleth
by Haleth
Wed Jun 12, 2013 7:31 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 639671

Re: MPR++ v0.2.6c open for alpha testing

So far absolutely brilliant the phaser bug not appeared until now Actually we play BOPL in MP it runs good some crashs but only normal Round 169 Some small problems whit UDML and BOPL sometimes it crash (maybe fast klicking (anyone same expression?) ) We love the new autosave function but sometimes ...
by Haleth
Tue Jun 11, 2013 8:51 am
Forum: Galaxy Control Values
Topic: System Size Boundaries
Replies: 23
Views: 18858

Re: System Size Boundaries

jepp i see

im editing a mod

slowly i understood maybe the language is also a barrier for me ^^

i editet my secound post a few times did that work as i discript it there ?

mfg

Haleth

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