Ah right!
I didn't remember that there are multiple pages on some options in UE reachable by the arrows at the bottom
That should make it solvable, thanks
Search found 7 matches
- Tue Nov 11, 2014 10:32 am
- Forum: Star Frequency
- Topic: Star Frequency
- Replies: 55
- Views: 41312
- Mon Nov 10, 2014 2:43 pm
- Forum: Star Frequency
- Topic: Star Frequency
- Replies: 55
- Views: 41312
Re: Star Frequency
Hi there, recently I rediscovered Botf and i wanted to make some changes to it once again. I managed to get Systems size and pop limits where I want them to be. Also the galaxy size is fine. Now when I start an irregular galaxy the map is full of stars but I'd like to play a galaxy with some shape a...
- Thu Dec 02, 2010 11:43 am
- Forum: General Chat Archive
- Topic: Problem with Modifications
- Replies: 9
- Views: 4403
max if value for ship cost IIRC is #FFFF (2^16)-1 =65525 so try this value Hmm...the actual value for the borg cube is already higher than that (65535). Is this a mod of vanilla or something else I modded vanilla botf version 1.0.2 check stbof.ini for the correct file paths That could be the soluti...
- Thu Dec 02, 2010 8:46 am
- Forum: General Chat Archive
- Topic: Problem with Modifications
- Replies: 9
- Views: 4403
That would've been the other possibility, yes. But it works like that and 3 or more planets per system is enough. Thanks! For the Borg problem: I changed the value to an very very high value (beyond 1 000 000) and started a new game. I've finished the game by now and didn't encounter a single borg c...
- Mon Nov 22, 2010 7:45 pm
- Forum: General Chat Archive
- Topic: Problem with Modifications
- Replies: 9
- Views: 4403
Ok if I get that right I should not need to replace (after setting mininum number of planets to 3) teh 7 in the mentioned code line because 7 + 3 equals 10. That should avoid 10 planet systems then I guess. Thanks for the tip about the borg problem. I think that should work out. For the buildings: W...
- Mon Nov 22, 2010 4:57 pm
- Forum: General Chat Archive
- Topic: Problem with Modifications
- Replies: 9
- Views: 4403
Thanks for the quick answer! There are three locations for Additional Major Empire Starting system, Minor Race system and, Free system. Taht are tested for maximum number of planets test. but during Star system generation a random number of planets is added to the value at 0xB4577 initiall in vanill...
- Mon Nov 22, 2010 1:37 pm
- Forum: General Chat Archive
- Topic: Problem with Modifications
- Replies: 9
- Views: 4403
Problem with Modifications
Hello, I recently stumbled across this forum and especially the Recoding, Bug Fix, etc. section of it draw my attention. Now after changing a few things I have some questions. After reading trough the Topics I changed some things in the game by using the Ultimate Editor and some with hex editor. All...