Search found 6 matches

by LoneCrusader
Tue Jul 05, 2011 8:38 am
Forum: General Chat
Topic: TOS MOD -- suggestons and ideas needed please
Replies: 160
Views: 47161

I'm thinking of replacing the TNG monsters with these from TOS Gaseous Lifeform....Calamarain..........? *note1 NOTE 1 I was going to make the Calamarain the Space Amoeba but the population depleation works well with the Amoeba's toxic affect on humanoid life, so it had to be the crystalin entity. ...
by LoneCrusader
Sun Jun 12, 2011 1:35 am
Forum: General Chat Archive
Topic: Romulan/Vulcan bloodlines
Replies: 23
Views: 7125

In the TOS Episode "Return to Tomorrow" Kirk and company encounter the preserved consciousnesses of three ancient beings (Katras :?: ) who desire to borrow their bodies long enough to construct artificial bodies for themselves. Kirk's human body is not completely compatible with the aliens, although...
by LoneCrusader
Wed Jun 01, 2011 1:52 am
Forum: General Chat Archive
Topic: Star Trek - where to from here?
Replies: 29
Views: 8096

I must say that if any new series or movie continues down the path of the last movie, (and to some extent even the last series) then I hope that no more are made. Let it rest in peace. I don't want to make any fans of the various series mad, no "Kirk vs. Picard" arguments, lol, and I must say that e...
by LoneCrusader
Wed May 25, 2011 7:32 pm
Forum: Modding Information Archive
Topic: Limits on AI Ship Building?
Replies: 9
Views: 5105

In fact the most AFC member complain that AI builds too less ships... Interesting. With the changes I made, I had to devote all of my starting systems to ship construction to even think about keeping up with the AI ship production, and I was still behind. I compensated to some extent by building no...
by LoneCrusader
Wed May 25, 2011 4:01 pm
Forum: Modding Information Archive
Topic: Limits on AI Ship Building?
Replies: 9
Views: 5105

Thanks for your response Peter. Regarding #1 and #3, I had assumed that the AI couldn't possibly be paying full maintenance costs for it's ships, so I edited the maintenance costs of all ships to 1 (didn't know if 0 would be a "valid" entry) so that I would be able to produce a comparable fleet. The...
by LoneCrusader
Wed May 25, 2011 5:19 am
Forum: Modding Information Archive
Topic: Limits on AI Ship Building?
Replies: 9
Views: 5105

Limits on AI Ship Building?

Hello everyone, I hope some of you may be able to answer some questions for me. I have played BOTF off and on since its release, but only recently discovered all of the wonderful tools and information here. Excellent site! I have downloaded the Main Multi Installer and installed the Error Correction...

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