Search found 6 matches
- Tue Jul 05, 2011 8:38 am
- Forum: General Chat
- Topic: TOS MOD -- suggestons and ideas needed please
- Replies: 160
- Views: 47161
I'm thinking of replacing the TNG monsters with these from TOS Gaseous Lifeform....Calamarain..........? *note1 NOTE 1 I was going to make the Calamarain the Space Amoeba but the population depleation works well with the Amoeba's toxic affect on humanoid life, so it had to be the crystalin entity. ...
- Sun Jun 12, 2011 1:35 am
- Forum: General Chat Archive
- Topic: Romulan/Vulcan bloodlines
- Replies: 23
- Views: 7125
In the TOS Episode "Return to Tomorrow" Kirk and company encounter the preserved consciousnesses of three ancient beings (Katras :?: ) who desire to borrow their bodies long enough to construct artificial bodies for themselves. Kirk's human body is not completely compatible with the aliens, although...
- Wed Jun 01, 2011 1:52 am
- Forum: General Chat Archive
- Topic: Star Trek - where to from here?
- Replies: 29
- Views: 8096
I must say that if any new series or movie continues down the path of the last movie, (and to some extent even the last series) then I hope that no more are made. Let it rest in peace. I don't want to make any fans of the various series mad, no "Kirk vs. Picard" arguments, lol, and I must say that e...
- Wed May 25, 2011 7:32 pm
- Forum: Modding Information Archive
- Topic: Limits on AI Ship Building?
- Replies: 9
- Views: 5105
In fact the most AFC member complain that AI builds too less ships... Interesting. With the changes I made, I had to devote all of my starting systems to ship construction to even think about keeping up with the AI ship production, and I was still behind. I compensated to some extent by building no...
- Wed May 25, 2011 4:01 pm
- Forum: Modding Information Archive
- Topic: Limits on AI Ship Building?
- Replies: 9
- Views: 5105
Thanks for your response Peter. Regarding #1 and #3, I had assumed that the AI couldn't possibly be paying full maintenance costs for it's ships, so I edited the maintenance costs of all ships to 1 (didn't know if 0 would be a "valid" entry) so that I would be able to produce a comparable fleet. The...
- Wed May 25, 2011 5:19 am
- Forum: Modding Information Archive
- Topic: Limits on AI Ship Building?
- Replies: 9
- Views: 5105
Limits on AI Ship Building?
Hello everyone, I hope some of you may be able to answer some questions for me. I have played BOTF off and on since its release, but only recently discovered all of the wonderful tools and information here. Excellent site! I have downloaded the Main Multi Installer and installed the Error Correction...