Search found 7 matches
- Sun Oct 16, 2016 3:10 pm
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33365
Re: How to add buildings
Cheers Thunderchero, I sadly noticed point 1 in another post after I made this one. Doh!! Point 2 is noted. I did have a play with trying to get a minor structure buildable on any planet as a once per system building, once they became members but sadly it didn't work. It ended up being available to ...
- Fri Oct 14, 2016 3:08 pm
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33365
Re: How to add buildings
Hi all, Can I ask if its possible to add additional buildings for minors so they have more than one to offer? I tried to add a second betazoid structure to the end of the building list in UE (UE didn't through any wobblers), so that I could renter a save game but alas it wasn't available, just the f...
- Sat Sep 17, 2016 2:33 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 27158
Re: Monster Editing Info
Thanks Thunderchero for your assistance. I have checked the Trek.exe and at 4F1B2 it indeed is 01 01. It seems to be the guardian (only monster thus encountered) that is causing the problem as other combats (not against monsters) seem to be ok. By the way, when I get a crash at the end of combat I d...
- Sat Sep 17, 2016 1:40 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 27158
Re: Monster Editing Info
Thanks Thuderchero,
I misunderstood the limit. I thought the borg had to start before 255. I will knock out a few ship upgrades to see if the problem gets sorted.
UE hasn't thrown any wobblers for the large number. Even a file integrity check didn't complain.
I misunderstood the limit. I thought the borg had to start before 255. I will knock out a few ship upgrades to see if the problem gets sorted.
UE hasn't thrown any wobblers for the large number. Even a file integrity check didn't complain.
- Sat Sep 17, 2016 12:43 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 27158
Re: Monster Editing Info
Hi all, I have recently modded my game (UDM is the base which I hope is ok as its intended for just me) with loads of ships and all was fine and has been until I encounter the Terek Nor (Old Edo Guardian monster). I have changed the Terek Nor model to the Borg Nexus station as I want that monster an...
- Tue Sep 10, 2013 2:37 am
- Forum: General Modding Information/Questions
- Topic: Building lists too big
- Replies: 2
- Views: 1948
Re: Building lists too big
Perfect. Thanks for that.
- Mon Sep 09, 2013 3:35 pm
- Forum: General Modding Information/Questions
- Topic: Building lists too big
- Replies: 2
- Views: 1948
Building lists too big
Hi all, I am new to the modding scene but had this game when it first came out and what a great game. Now got back into after stumbling on this great website. One thing I would like to do is add a few more variations of defence, but I have noted that when the list of buildings becomes too large in t...