Search found 18 matches
- Wed Feb 12, 2014 11:57 pm
- Forum: Race Intros (videos)
- Topic: How to create race intro
- Replies: 10
- Views: 7367
Re: How to create race intro
This worked for me on the first try--which should be enough evidence to say it's foolproof.
- Wed Feb 12, 2014 8:19 pm
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
Thunderchero, that's astonishingly good news. I look forward to hearing the solution once you complete your testing. Then we can sup up the video with no fear that it's for naught
- Tue Feb 11, 2014 12:46 am
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
First of all, I want to say thanks for these valiant efforts--hopefully we can figure something out for the sake of future generations (of mods). A couple of questions: video without audio will play, but once audio is added to video it will skips avi How did you strip the audio out to get the video ...
- Sun Feb 09, 2014 7:00 pm
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
but this is too large, I know it is raw, so convert it to divx or something smaller. then upload it to some where and I will take a look Actually, after treating it with VirtualDub, it's now down to 20.9 MB--and I can probably reduce further by zipping it. How can I best get this to you (any prefer...
- Sun Feb 09, 2014 2:03 am
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
I thought it might be easier just to put the video into 800x300 and see if that works--no joy, either. Good catch, though--I never really noticed that BOTF runs the race intros in letterbox.
- Sun Feb 09, 2014 1:08 am
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
Well, that'd be up to thunderchero, but I'd happily do it--it might also help to diagnose what I'm doing wrong. Been trying to do this all night, and haven't made any progress. Definitely have spent more time trying to find out what format to put the video in than actually editing the video.
- Sat Feb 08, 2014 7:04 pm
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
Afraid it didn't work. I opened the final product up in a hex editor and found "JUNK" so I don't think that's the problem. I created the video with PCM 22,050 Hz 16 bit stero audio in Corel, then ran it through Virtual Dub. Video resolution is 800x600, which I think is the same resolution ...
- Fri Feb 07, 2014 2:08 am
- Forum: HOW TO: add ship models with UE (ship packs)
- Topic: Tutorial for added ship models with UE With new ship packs
- Replies: 72
- Views: 48094
Re: Tutorial for added ship models with UE With new ship pac
So, I made a copy of the game directory in a separate path for use as a sandbox as I figure everything out. Turns out, running the copy of trek.exe runs the game files in the original game directory--not the copy. Or, in other words, the unmodified files. A n00b mistake, for sure. You probably ran a...
- Fri Feb 07, 2014 2:04 am
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
Thunder, seriously, you're the man. I appreciate the fast response and the patience in walking me through all this stuff--yet again. I'll let you know if it works. Actually, that reminds me--I figured out the issue with models. Will post in that thread.
- Fri Feb 07, 2014 12:02 am
- Forum: Race Intros (videos)
- Topic: Race Intro
- Replies: 38
- Views: 21704
Re: Race Intro
So, I've tried my best to replicate the results from above, to get a new race intro for the Dominion that the game would recognize, and I've about approached my wits' end. Even involving opening up the file I was working on with a Hex editor, only to find that "JUNK" was already there. Sad...
- Sun Feb 02, 2014 12:14 pm
- Forum: HOW TO: add ship models with UE (ship packs)
- Topic: Tutorial for added ship models with UE With new ship packs
- Replies: 72
- Views: 48094
Re: Tutorial for added ship models with UE With new ship pac
I'm trying to add it to the vanilla Multi English/German 1.02, and I do not have any Mods installed (though I have made changes to things like ship/building/race descriptions, portraits, etc.--but nothing so far to do with ship graphics). I'm using models from New Ship Pack 2--I've actually tried wi...
- Sat Feb 01, 2014 9:37 pm
- Forum: HOW TO: add ship models with UE (ship packs)
- Topic: Tutorial for added ship models with UE With new ship packs
- Replies: 72
- Views: 48094
Re: Tutorial for added ship models with UE With new ship pac
I am having trouble doing a "simple replacement" under Example 1 from the original post. I import the models over the old models I want to replace, save, update trek.exe when prompted, and no error message appears. When I run the game, the old models are present instead of the new models t...
- Tue Jan 28, 2014 10:08 pm
- Forum: General Modding Information/Questions
- Topic: "How to Add Major", a.k.a., Vanilla Dominion
- Replies: 4
- Views: 3128
Re: "How to Add Major", a.k.a., Vanilla Dominion
Flocke--I very much appreciate the quick response. Essentially just replace all the image files and texts and fix some parameters with UE (open stbof.res with UE to access compressed files). This is welcome news. I've had some trouble editing building images, even in vanilla, but am developing famil...
- Tue Jan 28, 2014 2:28 am
- Forum: General Modding Information/Questions
- Topic: "How to Add Major", a.k.a., Vanilla Dominion
- Replies: 4
- Views: 3128
"How to Add Major", a.k.a., Vanilla Dominion
I have an interest in replacing the Ferengi with the Dominion (starting from the ground up), but changing virtually nothing else--in essence modding BOTF to probably what it should have been without weird inter-studio/network licensing issues preventing the game from acknowledging DS9/VOY (to the ex...
- Tue Dec 24, 2013 10:31 pm
- Forum: Ultimate Mod
- Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
- Replies: 343
- Views: 211757
Re: Ultimate Mod 5 v1, coming soon!
1. Yep. Tried it on new games only for all races. 2. That's what I was afraid you might say. I'm fairly certain the issue lies with the hex-editing; either I've made a mistake or I don't have a full understanding of all the changes made to trek.exe that affect building upgrades. I think (and correct...