Search found 84 matches

by Final Run
Wed Apr 24, 2024 10:41 am
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 7
Views: 148

Re: fbboom

thunderchero wrote: Sat Apr 13, 2024 11:11 pm mbboom took a little more to fix. it was missing mapping
Glad someone else noticed this. The Minor race ship explosion seemed off somehow, and now we know why. Nice work.
by Final Run
Tue Apr 23, 2024 5:39 pm
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 112

Re: Credits from ship scrap. Adjusting

It means your star system needs a yard in order to get any ship scrapping revenue. MP folks mostly scraps colony and TT ships the same turn and the same location they were built, so it doesn't matter since there is a yard anyway. But sometimes if you steal a useless ship via intel it might get relo...
by Final Run
Tue Apr 23, 2024 5:03 pm
Forum: BOTF Strategy Guide
Topic: What strategy would you go for here to beat the Klingons?
Replies: 13
Views: 258

Re: What strategy would you go for here to beat the Klingons?

Congratz! So the Klingon fleet mostly consisted of weak untrained battle cruisers II I guess? Lame Klingons! If it was Heavy Cruisers, you had no chance! :twisted: It's vanilla so the only threat there was the Attack Cruisers, which is a total monster of ship but so few in number (presumably) it di...
by Final Run
Tue Apr 23, 2024 4:52 pm
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 112

Re: Credits from ship scrap. Adjusting

Spocks-cuddly-tribble wrote: Tue Apr 23, 2024 4:01 pmRepaired shipyard check
I don't remember what this entails, but I'm assuming it's innocuous :smile:
by Final Run
Tue Apr 23, 2024 3:08 pm
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 112

Re: Credits from ship scrap. Adjusting

50% patch code is from Gowron: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=6391#p6391 Ah yes that is Gowron's-- quite an old post and I admit not reading it entirely. Today I went solely off from the author listed in the patch.file that said SCT for some reason :shock: Anyway, ...
by Final Run
Tue Apr 23, 2024 2:32 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 153

Re: Making a spacefaring minor + options

Should be version 3 (major code modification). I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?). Last years Rai mp mod for the tournament had version 3. It is i...
by Final Run
Tue Apr 23, 2024 11:52 am
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 153

Re: Making a spacefaring minor + options

Spocks-cuddly-tribble wrote: Sun Apr 21, 2024 11:57 amYou can add them for the 'building minor ships after membership' patch
This flew right over my head the other day, but isn't this the same patch that the UE can apply? I was thinking 'Buildable minor race ships'
by Final Run
Tue Apr 23, 2024 11:14 am
Forum: General Modding Information/Questions
Topic: Credits from ship scrap. Adjusting
Replies: 6
Views: 112

Credits from ship scrap. Adjusting

Hey there. I have a lot of questions as always, but this one problem seems an easier one to sort (sorry lol). Here I have the 50% credit return from scrap by SCT-- how would you adjust it so scrap ships give 75% of credit return instead of 50%? NAME: Disable the ship scrapping exploit [50%] (fix) AU...
by Final Run
Sun Apr 21, 2024 12:26 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 153

Re: Making a spacefaring minor + options

It does NOT care about the ship type/function. So depending on current list sorting the minor races might build kinda useless random fleets with mostly colony and TT ships. The list sorting has bugs: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=57382#p57382 Not perfect but a lot...
by Final Run
Sun Apr 21, 2024 11:05 am
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 153

Making a spacefaring minor + options

I've been wondering recently: does simply setting a minor to 'space faring' and giving them a new ship in UE ensure that they'll actually appear during development cycles? I would test this myself but I could save a little time asking the question first. I've noticed too in vanilla and many mods tha...
by Final Run
Sun Apr 21, 2024 10:29 am
Forum: BOTF Strategy Guide
Topic: What strategy would you go for here to beat the Klingons?
Replies: 13
Views: 258

Re: What strategy would you go for here to beat the Klingons?

If this is really vanilla then the Klingons are not ever making their notorious K'vort Heavy Cruisers— so not has difficult as it may seem since your fleets will be of better quality. Still, the the stats on Klingon vanilla ships is crazily powerful as a whole, so even Destroyers and Battle Cruisers...
by Final Run
Fri Apr 19, 2024 4:14 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 62
Views: 5097

Re: Vanilla Evade/Retreat Crash fix

So, this could be a fluke but I just had my first crash while testing a bigger battle with the disable b/c hob patch

it happened right at end when the attempting to go back to the galactic map and exiting tactical
by Final Run
Wed Apr 17, 2024 10:13 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 221

Re: UE and adding more tech levels

Thanks for the info, Flocke. I'll probably look at it again in UE soon. This I am less sure about though. What buildings? Any? [*]In the buildings GUI, use settings button or increase some building tech level to get the settings prompt and match edifice.bst tech levels with the trek.exe tech levels....
by Final Run
Tue Apr 16, 2024 11:01 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 221

Re: UE and adding more tech levels

Wish I could still remember what version of UE that was :sad: sounds like you need to get the latest code and compile... or maybe just wait a few more weeks. Well I sort of fell off for the past week or so-- was a little busier than usual and not logged in for awhile. So, I might as well ask: Any n...
by Final Run
Thu Apr 04, 2024 12:17 am
Forum: General Modding Information/Questions
Topic: What does Ship Agility do exactly?
Replies: 14
Views: 993

Re: What does Ship Agility do exactly?

Thank you thank you thank you. Before this I only managed to use cloak successfully with Romulan Destroyers agaisnt a ship with poor rear-firing (k'vort...) In all other tests my ships just explode even use of certian commands to get away from the enemy. In vanilla Romulans are already a glass canno...

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