Search found 71 matches
- Tue Apr 16, 2024 11:01 pm
- Forum: General Modding Information/Questions
- Topic: UE and adding more tech levels
- Replies: 8
- Views: 156
Re: UE and adding more tech levels
Wish I could still remember what version of UE that was :sad: sounds like you need to get the latest code and compile... or maybe just wait a few more weeks. Well I sort of fell off for the past week or so-- was a little busier than usual and not logged in for awhile. So, I might as well ask: Any n...
- Thu Apr 04, 2024 12:17 am
- Forum: General Modding Information/Questions
- Topic: What does Ship Agility do exactly?
- Replies: 14
- Views: 960
Re: What does Ship Agility do exactly?
Thank you thank you thank you. Before this I only managed to use cloak successfully with Romulan Destroyers agaisnt a ship with poor rear-firing (k'vort...) In all other tests my ships just explode even use of certian commands to get away from the enemy. In vanilla Romulans are already a glass canno...
- Tue Apr 02, 2024 10:15 pm
- Forum: General Modding Information/Questions
- Topic: UE and adding more tech levels
- Replies: 8
- Views: 156
Re: UE and adding more tech levels
Thanks for response.
I do also remember the last time I tried adding more levels in UE that the descriptions got jumbled and were out of order when I checked again after(or even in the wrong tech field).
Wish I could still remember what version of UE that was
I do also remember the last time I tried adding more levels in UE that the descriptions got jumbled and were out of order when I checked again after(or even in the wrong tech field).
Wish I could still remember what version of UE that was
- Tue Apr 02, 2024 9:08 pm
- Forum: General Modding Information/Questions
- Topic: What does Ship Agility do exactly?
- Replies: 14
- Views: 960
Re: What does Ship Agility do exactly?
Unlocking shields and/or weapons during re-cloak should be easy, IIRC (ECM has this special patch for the combat drone only). For player ships I would still disable weapons OR shields, otherwise re-cloak can become unfair OP. I wanted to note my ongoing interest if it is indeed an easy code interve...
- Tue Apr 02, 2024 8:59 pm
- Forum: General Modding Information/Questions
- Topic: Any easy way to adjust ground combat level of TT's?
- Replies: 2
- Views: 134
Re: Any easy way to adjust ground combat level of TT's?
Ahh it was far more simple then. Odd I would not assumed so many different things would be hinge on one value.
For me though it will be fine for what I'm doing.
For me though it will be fine for what I'm doing.
- Thu Mar 21, 2024 4:43 pm
- Forum: General Modding Information/Questions
- Topic: Any easy way to adjust ground combat level of TT's?
- Replies: 2
- Views: 134
Any easy way to adjust ground combat level of TT's?
Say If I wanted another level of troop transport (as an upgrade or stand-alone) how might one go about actually increasing the base ground combat level of the transport?
UE can (thankfully) let you edit production level, but GC seems to be a different matter.
UE can (thankfully) let you edit production level, but GC seems to be a different matter.
- Mon Mar 18, 2024 9:05 pm
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Re: Ship compatibility (UDM, Vanilla)
Note; I just tested and that release has major bug importing models :shock: Something did not feel not quite right with it after the sixth try or so, I knew at last that time I paid much attention to making sure both mods were in hte same res. Though flocke did try to warn me about the last officia...
- Sat Mar 16, 2024 9:52 pm
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Re: Ship compatibility (UDM, Vanilla)
I guess I'll follow up on this at some point. I used UE to convert to 16 bit tga and I also made sure that both UDM and vanilla are installed at the exact same resolution, so it probably that the fact that I uploaded tga to the ship pack zip files that caused me trouble. Thanks for the pointing that...
- Sat Mar 16, 2024 9:21 pm
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Re: Ship compatibility (UDM, Vanilla)
This was before I updated to the latest version of UE, if that is a significant detail at all. Last release as far I recall had major issues for ship import & export. Which is why I got convinced to overwork all the ship model related code. Rather don't mess with the old version, but follow bui...
- Sat Mar 16, 2024 9:19 pm
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Re: Ship compatibility (UDM, Vanilla)
don't forget you need to create/resize an existing image for when any resolutions is installed. https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=47791#p47791 Do I add the necessary files directly to the ship-pack or would you add it to mod first and create a fresh shippack? The form...
- Sat Mar 16, 2024 6:06 pm
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Re: Ship compatibility (UDM, Vanilla)
I also was planning to re designate some of them to replace a few vanilla models, but I've not gotten to that yet at the time. Would it be as easy just selecting the new ships on the left in UE's shippack opener and just swapping out a vanilla model for a udm one. This was before I updated to the l...
- Sat Mar 16, 2024 8:18 am
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Re: Ship compatibility (UDM, Vanilla)
Yes, in ultimate editor to extract a few models (udm galaxy, nebula, a few others), If I recall clearly, it was when tried to add one of them as new ship entirely. The game would not even start afterwards, HA. I was playing with the idea of giving the vanilla major races a command cruiser for the ea...
- Thu Mar 14, 2024 11:59 pm
- Forum: Finishing a new ship pack
- Topic: Ship compatibility (UDM, Vanilla)
- Replies: 15
- Views: 402
Ship compatibility (UDM, Vanilla)
Had some trouble bringing UDM ship models to vanilla and vice versa. There is extra steps but I do not remember them.
Perhaps answered before but I've not found the older thread(s)
Perhaps answered before but I've not found the older thread(s)
- Sun Feb 25, 2024 2:25 pm
- Forum: General Modding Information/Questions
- Topic: UE and adding more tech levels
- Replies: 8
- Views: 156
UE and adding more tech levels
Say, if you wanted to increase the tech levels to twelve-- for example, could you do that with just UE? New descriptions would need to written of course, but what else?
Edit: recently looked at some other mods that feature extended tech, they do have a patch
Edit: recently looked at some other mods that feature extended tech, they do have a patch
- Mon Feb 12, 2024 1:12 am
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 27131
Re: Monster Editing Info
So I managed to change my keys and turn on map vision. Loaded vanilla with only planet killer added and found it roaming around turn 97. The battle preview window still has the Dommsday Machine listed as Crystalline entity, and I think it's loading the wrong texture for it's appearance (purple gomtu...