Search found 72 matches

by Final Run
Wed Apr 17, 2024 10:13 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 171

Re: UE and adding more tech levels

Thanks for the info, Flocke. I'll probably look at it again in UE soon. This I am less sure about though. What buildings? Any? [*]In the buildings GUI, use settings button or increase some building tech level to get the settings prompt and match edifice.bst tech levels with the trek.exe tech levels....
by Final Run
Tue Apr 16, 2024 11:01 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 171

Re: UE and adding more tech levels

Wish I could still remember what version of UE that was :sad: sounds like you need to get the latest code and compile... or maybe just wait a few more weeks. Well I sort of fell off for the past week or so-- was a little busier than usual and not logged in for awhile. So, I might as well ask: Any n...
by Final Run
Thu Apr 04, 2024 12:17 am
Forum: General Modding Information/Questions
Topic: What does Ship Agility do exactly?
Replies: 14
Views: 961

Re: What does Ship Agility do exactly?

Thank you thank you thank you. Before this I only managed to use cloak successfully with Romulan Destroyers agaisnt a ship with poor rear-firing (k'vort...) In all other tests my ships just explode even use of certian commands to get away from the enemy. In vanilla Romulans are already a glass canno...
by Final Run
Tue Apr 02, 2024 10:15 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 171

Re: UE and adding more tech levels

Thanks for response.

I do also remember the last time I tried adding more levels in UE that the descriptions got jumbled and were out of order when I checked again after(or even in the wrong tech field).

Wish I could still remember what version of UE that was :sad:
by Final Run
Tue Apr 02, 2024 9:08 pm
Forum: General Modding Information/Questions
Topic: What does Ship Agility do exactly?
Replies: 14
Views: 961

Re: What does Ship Agility do exactly?

Unlocking shields and/or weapons during re-cloak should be easy, IIRC (ECM has this special patch for the combat drone only). For player ships I would still disable weapons OR shields, otherwise re-cloak can become unfair OP. I wanted to note my ongoing interest if it is indeed an easy code interve...
by Final Run
Tue Apr 02, 2024 8:59 pm
Forum: General Modding Information/Questions
Topic: Any easy way to adjust ground combat level of TT's?
Replies: 2
Views: 134

Re: Any easy way to adjust ground combat level of TT's?

Ahh it was far more simple then. Odd I would not assumed so many different things would be hinge on one value.

For me though it will be fine for what I'm doing.
by Final Run
Thu Mar 21, 2024 4:43 pm
Forum: General Modding Information/Questions
Topic: Any easy way to adjust ground combat level of TT's?
Replies: 2
Views: 134

Any easy way to adjust ground combat level of TT's?

Say If I wanted another level of troop transport (as an upgrade or stand-alone) how might one go about actually increasing the base ground combat level of the transport?
UE can (thankfully) let you edit production level, but GC seems to be a different matter.
by Final Run
Mon Mar 18, 2024 9:05 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Re: Ship compatibility (UDM, Vanilla)

Note; I just tested and that release has major bug importing models :shock: Something did not feel not quite right with it after the sixth try or so, I knew at last that time I paid much attention to making sure both mods were in hte same res. Though flocke did try to warn me about the last officia...
by Final Run
Sat Mar 16, 2024 9:52 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Re: Ship compatibility (UDM, Vanilla)

I guess I'll follow up on this at some point. I used UE to convert to 16 bit tga and I also made sure that both UDM and vanilla are installed at the exact same resolution, so it probably that the fact that I uploaded tga to the ship pack zip files that caused me trouble. Thanks for the pointing that...
by Final Run
Sat Mar 16, 2024 9:21 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Re: Ship compatibility (UDM, Vanilla)

This was before I updated to the latest version of UE, if that is a significant detail at all. Last release as far I recall had major issues for ship import & export. Which is why I got convinced to overwork all the ship model related code. Rather don't mess with the old version, but follow bui...
by Final Run
Sat Mar 16, 2024 9:19 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Re: Ship compatibility (UDM, Vanilla)

don't forget you need to create/resize an existing image for when any resolutions is installed. https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=47791#p47791 Do I add the necessary files directly to the ship-pack or would you add it to mod first and create a fresh shippack? The form...
by Final Run
Sat Mar 16, 2024 6:06 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Re: Ship compatibility (UDM, Vanilla)

I also was planning to re designate some of them to replace a few vanilla models, but I've not gotten to that yet at the time. Would it be as easy just selecting the new ships on the left in UE's shippack opener and just swapping out a vanilla model for a udm one. This was before I updated to the l...
by Final Run
Sat Mar 16, 2024 8:18 am
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Re: Ship compatibility (UDM, Vanilla)

Yes, in ultimate editor to extract a few models (udm galaxy, nebula, a few others), If I recall clearly, it was when tried to add one of them as new ship entirely. The game would not even start afterwards, HA. I was playing with the idea of giving the vanilla major races a command cruiser for the ea...
by Final Run
Thu Mar 14, 2024 11:59 pm
Forum: Finishing a new ship pack
Topic: Ship compatibility (UDM, Vanilla)
Replies: 15
Views: 404

Ship compatibility (UDM, Vanilla)

Had some trouble bringing UDM ship models to vanilla and vice versa. There is extra steps but I do not remember them.

Perhaps answered before but I've not found the older thread(s)
by Final Run
Sun Feb 25, 2024 2:25 pm
Forum: General Modding Information/Questions
Topic: UE and adding more tech levels
Replies: 9
Views: 171

UE and adding more tech levels

Say, if you wanted to increase the tech levels to twelve-- for example, could you do that with just UE? New descriptions would need to written of course, but what else?

Edit: recently looked at some other mods that feature extended tech, they do have a patch :!:

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