Search found 10 matches
- Wed Aug 10, 2016 10:02 pm
- Forum: General Chat
- Topic: Boring! Enough with the overpowered outposts already!
- Replies: 26
- Views: 17082
Re: Boring! Enough with the overpowered outposts already!
Is that something in ue? I've never seen where to put code like that in, and if it's the hex stuff, I'd be too afraid I'd totally mess up my game with it lol. But I'll take a look when i get the chance. Thanks.
- Wed Aug 10, 2016 8:23 pm
- Forum: General Chat
- Topic: Boring! Enough with the overpowered outposts already!
- Replies: 26
- Views: 17082
Re: Boring! Enough with the overpowered outposts already!
While we're talking about outposts/star bases, i was wondering on a bit of editing magic. Is it possible to set the game up where you can build a basic outpost at the beginning (lets say the k7), then as your tech progresses and you get outpost 2 (regula), that your existing built outposts stay as k...
- Tue Jul 26, 2016 8:19 pm
- Forum: General Chat Archive
- Topic: accuracy, defence, and agility
- Replies: 6
- Views: 4854
Re: accuracy, defence, and agility
Thanks, been looking for this answer. Makes prefect sense except one thing, and i think i know the answer, but just wanna make sure. With your equation above, i get its accuracy minus defense, then whatever that turns out to be minus x times the range. But where did the 0.01 come from? Ship size? Wh...
- Sat Jul 23, 2016 10:54 pm
- Forum: General Chat
- Topic: Are the Ferengi "lucky"?
- Replies: 2
- Views: 2044
Re: Are the Ferengi "lucky"?
I'm sure there's a rule of acquisition somewhere that says if you're not cheating you're not trying lol
- Thu Jul 21, 2016 8:36 pm
- Forum: General Chat
- Topic: Ship and weapon data
- Replies: 3
- Views: 2290
Re: Ship and weapon data
If you're good with a spreadsheet, its pretty easy to get that info. That's how I'm respecing my ships. To get the basic info, if you have the editor, copy and paste the ship overview screen into your spreadsheet, then add a few columns to separate some of the stats (i.e. shield strength And recharg...
- Sun Jul 17, 2016 3:18 pm
- Forum: Modding Information Archive
- Topic: UE Add ship model problem
- Replies: 8
- Views: 5632
Re: UE Add ship model problem
Yup, works now. Now i just have to figure out the fine points of making it work the way i want. For whatever reason, the files I'm playing with (the galaxy mod, using it to see how things work together and whatnot) i see duplicates of ships in the game, it won't let me import new models, but it will...
- Sun Jul 17, 2016 3:00 pm
- Forum: Modding Information Archive
- Topic: UE Add ship model problem
- Replies: 8
- Views: 5632
Re: UE Add ship model problem
I think you may have solved my problem. Lol those were listed under "3ds" federation ship packs, and star wars obviously. Trying a different one from the ue list
- Sun Jul 17, 2016 2:39 pm
- Forum: Modding Information Archive
- Topic: UE Add ship model problem
- Replies: 8
- Views: 5632
Re: UE Add ship model problem
And it doesn't seem to matter what ship pack i use. I've tried the Excalibur class final, imperial star destroyer (i was going to make them a minor race or something) and now i just tried the prevaricate runabout. All the same results.
- Sun Jul 17, 2016 2:37 pm
- Forum: Modding Information Archive
- Topic: UE Add ship model problem
- Replies: 8
- Views: 5632
Re: UE Add ship model problem
Model of editor? Version 0.7.1b
- Fri Jul 15, 2016 6:57 pm
- Forum: Modding Information Archive
- Topic: UE Add ship model problem
- Replies: 8
- Views: 5632
Re: UE Add ship model problem
I keep trying to add ships to a mod I'm playing around with and no matter what i use i get a message of no phaser data found. What an i missing? I'm trying to do this in the botf.res and in the trek.exe files and get the same message. Any thoughts?