Search found 19 matches

by OllyG
Wed Jul 27, 2016 8:53 pm
Forum: Larger Taskforces Patch
Topic: Larger Taskforces Patch
Replies: 30
Views: 19838

Re: Larger Taskforces Patch

Thanks. I am at turn 200 in a Cardassian game and no crashes yet. I will see how I get on. I plan to play about with the ship graphics (as I did when I used to play BoP) and so that patch may not help me too much if I succeed in replacing some of the original ships etc.
by OllyG
Wed Jul 27, 2016 7:33 pm
Forum: Larger Taskforces Patch
Topic: Larger Taskforces Patch
Replies: 30
Views: 19838

Re: Larger Taskforces Patch

Hi

Thanks for mega-quick reply. I think I will avoid for now (I have come back to BotF after a good 2 - 3 year absence), and perhaps try it later on.

Cheers

Olly.
by OllyG
Wed Jul 27, 2016 7:20 pm
Forum: Larger Taskforces Patch
Topic: Larger Taskforces Patch
Replies: 30
Views: 19838

Re: Larger Taskforces Patch

Hi

Just to check: is this patch compatible with mods, specifically Balance of Power? I saw in the BoP readme that editing its trek.exe could lead to instability, so keen for a view on this.

Many thanks

Olly.
by OllyG
Tue Jan 05, 2010 6:32 pm
Forum: All The Ages Mod
Topic: All The Ages Mod: 1.1H Released 11/05/09
Replies: 345
Views: 159455

Auto-upgrade question.

Dear Stardust and everyone, Happy new year to you. As a new year gift (!) to myself, I've started playing All The Ages, and I must say, so far, I love it. The AI builds a good range of ships; the diplomacy is interesting; the technological progression logical. Some questions though with regard to pr...
by OllyG
Sun Apr 05, 2009 8:41 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249853

Hmmm... In which case, I think the Romulan AI colonies are still struggling to grow with only 2 farms. I'll see if there's a workaround, but the reason why the AI sometimes refuses to add more farms has yet to be found :( Indeed not, but the problem doesn't seem to occur when the AI has 3 farms to ...
by OllyG
Sat Apr 04, 2009 3:35 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249853

OllyG, By chance did you download first version of 1.1c? it was only out for 5 1/2 hours before it was withdrawn for replacement. with same version number was rereleased. But you should see double entry in main structures in new colonies unless you are playing as klingons. so you might want to redo...
by OllyG
Fri Apr 03, 2009 8:22 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249853

OllyG, the files used in multi BOP1.1c is the latest files. thunderchero Hmmm... In which case, I think the Romulan AI colonies are still struggling to grow with only 2 farms. In vanilla, Romulan colonies start with 3, and I wonder if BoP needs to go back to that to enable the Romulan AI colonies t...
by OllyG
Fri Apr 03, 2009 5:22 am
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249853

Quick question ref. the latest version of 1.1c; I downloaded the multi-installer version a couple of days ago. Has the Romulan AI issue of not having enough farms been resolved? I saw Gowron's post saying that it had, and yet, in my current game, the Romulan systems stop growing past a certain point...
by OllyG
Sat Mar 28, 2009 11:33 am
Forum: All The Ages Mod
Topic: All The Ages Mod: 1.1H Released 11/05/09
Replies: 345
Views: 159455

galaxy, galaxy X and battle bridge has not been released in any ship pack. reason is they share the same textures and ship packs are not able to do this. The galor and keldon is same way and this will create extra unneeded textures and palettes. thunderchero I see, thanks. Are they likely be become...
by OllyG
Sat Mar 28, 2009 10:36 am
Forum: All The Ages Mod
Topic: All The Ages Mod: 1.1H Released 11/05/09
Replies: 345
Views: 159455

Re: All The Ages Mod Beta release 1.1a UPDATE

Hi Stardust, Thanks for this: looks good. I'll have to give it a go, if/when I tire of Balance of Power! With regard to this: I hate using Auto upgrade for the Major empires because it's ridiculously implausible that an empire would convert 100 Constitution cruisers into Excelsior models, and later ...
by OllyG
Mon Mar 02, 2009 4:34 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249853

6. How about making the Federation's ship line a little more interesting? I mean, keep all the stats / upgrade progressions, but introduce a few other classes? Eg. Destroyer 1 Oberth, the rest Mirandas; Cruiser 1 Constitution; Cruiser 2 Excelsior; Cruiser 3 Ambassador; Cruiser 4 Galaxy; Cruiser V G...
by OllyG
Mon Mar 02, 2009 4:31 pm
Forum: Balance of Power Mod
Topic: \\\-- Balance of Power (v1.2c released)--///
Replies: 538
Views: 249853

Hi Gowron and everyone, Firstly, a big thank you to Gowron for Balance of Power: I really love it. Playing the game on "Impossible" is now a real challenge, at the beginning in particular. I had been playing UDMIII for a long time, which was good, but I missed the Next Generation feel of t...
by OllyG
Sat Feb 14, 2009 8:33 pm
Forum: General Chat Archive
Topic: Intelligence reports: what do some of them mean?
Replies: 2
Views: 2166

Re: Intelligence reports: what do some of them mean?

I have been bemused for a long time as to the exact meaning of some espionage reports one gets. Can anyone enlighten me? For example, the following: 1. "The Federation has an overall strength in Science of 64" (I thought this might mean how many tech levels, but this would mean they have ...
by OllyG
Sat Feb 14, 2009 6:43 pm
Forum: General Chat Archive
Topic: Intelligence reports: what do some of them mean?
Replies: 2
Views: 2166

Intelligence reports: what do some of them mean?

I have been bemused for a long time as to the exact meaning of some espionage reports one gets. Can anyone enlighten me? For example, the following: 1. "The Federation has an overall strength in Science of 64" (I thought this might mean how many tech levels, but this would mean they have a...
by OllyG
Mon Jan 12, 2009 12:00 pm
Forum: Modding Information Archive
Topic: What mod do you recommend that includes Ferengi?
Replies: 8
Views: 4417

UDM is the best as the Ferengi are a minor pest race as they should be! Well, this rather depends on which era of Star Trek you like / you are talking about. In the first 3 years of Star Trek: The Next Generation, the Ferengi (as well as the Romulans later on) were the principal recurring villain. ...

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