Search found 19 matches
- Wed Jul 27, 2016 8:53 pm
- Forum: Larger Taskforces Patch
- Topic: Larger Taskforces Patch
- Replies: 30
- Views: 19838
Re: Larger Taskforces Patch
Thanks. I am at turn 200 in a Cardassian game and no crashes yet. I will see how I get on. I plan to play about with the ship graphics (as I did when I used to play BoP) and so that patch may not help me too much if I succeed in replacing some of the original ships etc.
- Wed Jul 27, 2016 7:33 pm
- Forum: Larger Taskforces Patch
- Topic: Larger Taskforces Patch
- Replies: 30
- Views: 19838
Re: Larger Taskforces Patch
Hi
Thanks for mega-quick reply. I think I will avoid for now (I have come back to BotF after a good 2 - 3 year absence), and perhaps try it later on.
Cheers
Olly.
Thanks for mega-quick reply. I think I will avoid for now (I have come back to BotF after a good 2 - 3 year absence), and perhaps try it later on.
Cheers
Olly.
- Wed Jul 27, 2016 7:20 pm
- Forum: Larger Taskforces Patch
- Topic: Larger Taskforces Patch
- Replies: 30
- Views: 19838
Re: Larger Taskforces Patch
Hi
Just to check: is this patch compatible with mods, specifically Balance of Power? I saw in the BoP readme that editing its trek.exe could lead to instability, so keen for a view on this.
Many thanks
Olly.
Just to check: is this patch compatible with mods, specifically Balance of Power? I saw in the BoP readme that editing its trek.exe could lead to instability, so keen for a view on this.
Many thanks
Olly.
- Tue Jan 05, 2010 6:32 pm
- Forum: All The Ages Mod
- Topic: All The Ages Mod: 1.1H Released 11/05/09
- Replies: 345
- Views: 159455
Auto-upgrade question.
Dear Stardust and everyone, Happy new year to you. As a new year gift (!) to myself, I've started playing All The Ages, and I must say, so far, I love it. The AI builds a good range of ships; the diplomacy is interesting; the technological progression logical. Some questions though with regard to pr...
- Sun Apr 05, 2009 8:41 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249853
Hmmm... In which case, I think the Romulan AI colonies are still struggling to grow with only 2 farms. I'll see if there's a workaround, but the reason why the AI sometimes refuses to add more farms has yet to be found :( Indeed not, but the problem doesn't seem to occur when the AI has 3 farms to ...
- Sat Apr 04, 2009 3:35 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249853
OllyG, By chance did you download first version of 1.1c? it was only out for 5 1/2 hours before it was withdrawn for replacement. with same version number was rereleased. But you should see double entry in main structures in new colonies unless you are playing as klingons. so you might want to redo...
- Fri Apr 03, 2009 8:22 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249853
OllyG, the files used in multi BOP1.1c is the latest files. thunderchero Hmmm... In which case, I think the Romulan AI colonies are still struggling to grow with only 2 farms. In vanilla, Romulan colonies start with 3, and I wonder if BoP needs to go back to that to enable the Romulan AI colonies t...
- Fri Apr 03, 2009 5:22 am
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249853
Quick question ref. the latest version of 1.1c; I downloaded the multi-installer version a couple of days ago. Has the Romulan AI issue of not having enough farms been resolved? I saw Gowron's post saying that it had, and yet, in my current game, the Romulan systems stop growing past a certain point...
- Sat Mar 28, 2009 11:33 am
- Forum: All The Ages Mod
- Topic: All The Ages Mod: 1.1H Released 11/05/09
- Replies: 345
- Views: 159455
galaxy, galaxy X and battle bridge has not been released in any ship pack. reason is they share the same textures and ship packs are not able to do this. The galor and keldon is same way and this will create extra unneeded textures and palettes. thunderchero I see, thanks. Are they likely be become...
- Sat Mar 28, 2009 10:36 am
- Forum: All The Ages Mod
- Topic: All The Ages Mod: 1.1H Released 11/05/09
- Replies: 345
- Views: 159455
Re: All The Ages Mod Beta release 1.1a UPDATE
Hi Stardust, Thanks for this: looks good. I'll have to give it a go, if/when I tire of Balance of Power! With regard to this: I hate using Auto upgrade for the Major empires because it's ridiculously implausible that an empire would convert 100 Constitution cruisers into Excelsior models, and later ...
- Mon Mar 02, 2009 4:34 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249853
6. How about making the Federation's ship line a little more interesting? I mean, keep all the stats / upgrade progressions, but introduce a few other classes? Eg. Destroyer 1 Oberth, the rest Mirandas; Cruiser 1 Constitution; Cruiser 2 Excelsior; Cruiser 3 Ambassador; Cruiser 4 Galaxy; Cruiser V G...
- Mon Mar 02, 2009 4:31 pm
- Forum: Balance of Power Mod
- Topic: \\\-- Balance of Power (v1.2c released)--///
- Replies: 538
- Views: 249853
- Sat Feb 14, 2009 8:33 pm
- Forum: General Chat Archive
- Topic: Intelligence reports: what do some of them mean?
- Replies: 2
- Views: 2166
Re: Intelligence reports: what do some of them mean?
I have been bemused for a long time as to the exact meaning of some espionage reports one gets. Can anyone enlighten me? For example, the following: 1. "The Federation has an overall strength in Science of 64" (I thought this might mean how many tech levels, but this would mean they have ...
- Sat Feb 14, 2009 6:43 pm
- Forum: General Chat Archive
- Topic: Intelligence reports: what do some of them mean?
- Replies: 2
- Views: 2166
Intelligence reports: what do some of them mean?
I have been bemused for a long time as to the exact meaning of some espionage reports one gets. Can anyone enlighten me? For example, the following: 1. "The Federation has an overall strength in Science of 64" (I thought this might mean how many tech levels, but this would mean they have a...
- Mon Jan 12, 2009 12:00 pm
- Forum: Modding Information Archive
- Topic: What mod do you recommend that includes Ferengi?
- Replies: 8
- Views: 4417
UDM is the best as the Ferengi are a minor pest race as they should be! Well, this rather depends on which era of Star Trek you like / you are talking about. In the first 3 years of Star Trek: The Next Generation, the Ferengi (as well as the Romulans later on) were the principal recurring villain. ...