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by geordie
Sun Mar 17, 2024 9:08 am
Forum: Supremacy
Topic: Suggestions
Replies: 75
Views: 51124

Re: Suggestions

As the Supremacy prefers shorter distance trade routs I would propose to have an option to update them without any penalty, as the empire growth would allow nearer systems development. I thought about a simple replacing of the existing rout using closer system and clicking the destination in a simil...
by geordie
Thu Mar 07, 2024 5:18 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11761

Re: The Dominion

As I remember I have a similar situation with other races as well - A fast morale burst after massive system colonization. It is about reaching scout 2 / colony ship 2 technologies. Scout 2 allows searching nice systems quicker. So I would propose to lower that for all races, but of course the Domin...
by geordie
Wed Feb 28, 2024 8:08 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11761

Re: The Dominion

OK. Thanks!
by geordie
Tue Feb 27, 2024 6:04 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11761

Re: The Dominion

I found also one small problem in that Dominion game. The Vaadwaur are the member of the Dominion and there is the Wargamer Institute under construction In the save I have uploaded (please buy it for the check). The problem is that I cannot train native Vaadwaur ships using the Wargames Institute. I...
by geordie
Tue Feb 27, 2024 6:07 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11761

Re: The Dominion

I found sparse star density more attractive, like a sort of additional challenge.
by geordie
Mon Feb 26, 2024 4:54 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11761

Re: The Dominion

I had no wars with other empires, that's why I raised that. I saw the descriptions of the morale bonuses following buildings designated for rogue planets, but please check them, because the only difference might follow the number of my colonized systems, but it would be far too much morale support f...
by geordie
Mon Feb 26, 2024 7:09 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 11761

Re: The Dominion

I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. But I have other proposal for testing. In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research ...
by geordie
Fri Feb 02, 2024 6:41 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 2816
Views: 830362

Re: Supremacy new release

Then again, you don't actually need the buildings after you set the TRs. In fact, you can activate the building, set the TRs, then deactivate it. That's an exploit. :neutral: I suppose you could merge that with a constant dropping of mercantile races' regard - if the building is on the regard is no...
by geordie
Sat Jan 27, 2024 7:55 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 2816
Views: 830362

Re: Supremacy new release

Yeah, the code only removes excess TRs that are unassigned, apparently by design - I guess Mike thought that if they were already set, there would be no reason for them to suddenly collapse. Should we change that? I don't think so, that might be OK. I had found that a couple of weeks ago and wonder...
by geordie
Fri Jan 26, 2024 3:46 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 2816
Views: 830362

Re: Supremacy new release

That's one of the parts where it's not complete yet, yes.
But don't those TRs get removed in the turn after the building gets destroyed? (Not the current turn, the next one)
I have just tested it by scrapping such building myself.
The rout is not removed and makes a profit.
by geordie
Thu Jan 25, 2024 4:22 pm
Forum: Supremacy
Topic: Feedback needed
Replies: 82
Views: 47093

Re: Feedback needed

Again about the ST canon, wormholes and cloaking ships. In DS9 episode 3x21 "The Die is Cast" the whole huge mixed Cardasian/Romulan fleet also decloaks before entering the wormhole to attack the Dominion. But I agree that it should be deliberate decision to make the game more fun. Might a...
by geordie
Thu Jan 25, 2024 4:08 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2816
Views: 830362

Re: Supremacy new release

I have noticed something else in the Supremacy. Mercantile minor races usually use specific building to have the trade rout option open. If such rout is established and after that the building is destroyed, in effect of a bombardment for example, but the member system still exists, the rout exists w...
by geordie
Thu Jan 25, 2024 8:46 am
Forum: Supremacy
Topic: Minor civ Buildings
Replies: 4
Views: 284

Re: Minor civ Buildings

I meant the same kind of bonus of two building, so it does not make too much sense.
by geordie
Wed Jan 24, 2024 11:36 am
Forum: Supremacy
Topic: Minor civ Buildings
Replies: 4
Views: 284

Minor civ Buildings

Hi,
I have a question about the Betazoids.
They have two buildings specific to that race: the Counselling Academy ( adding 50% to the Internal Security) and the Diplomatic Society (+10% of the Internal Security).
Should the second one improve the diplomatic skills?
by geordie
Tue Jan 16, 2024 11:06 am
Forum: Supremacy
Topic: Feedback needed
Replies: 82
Views: 47093

Re: Supremacy new release

The very first Defiant trip to the Gamma Quadrant to search for the Founders:
Screenshot 2024-01-16 160023.jpg
Screenshot 2024-01-16 160023.jpg (302.83 KiB) Viewed 395 times
Should all ships leave wormholes decloaked?

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