Search found 653 matches
- Sun Mar 17, 2024 9:08 am
- Forum: Supremacy
- Topic: Suggestions
- Replies: 75
- Views: 51124
Re: Suggestions
As the Supremacy prefers shorter distance trade routs I would propose to have an option to update them without any penalty, as the empire growth would allow nearer systems development. I thought about a simple replacing of the existing rout using closer system and clicking the destination in a simil...
- Thu Mar 07, 2024 5:18 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 11761
Re: The Dominion
As I remember I have a similar situation with other races as well - A fast morale burst after massive system colonization. It is about reaching scout 2 / colony ship 2 technologies. Scout 2 allows searching nice systems quicker. So I would propose to lower that for all races, but of course the Domin...
- Wed Feb 28, 2024 8:08 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 11761
Re: The Dominion
OK. Thanks!
- Tue Feb 27, 2024 6:04 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 11761
Re: The Dominion
I found also one small problem in that Dominion game. The Vaadwaur are the member of the Dominion and there is the Wargamer Institute under construction In the save I have uploaded (please buy it for the check). The problem is that I cannot train native Vaadwaur ships using the Wargames Institute. I...
- Tue Feb 27, 2024 6:07 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 11761
Re: The Dominion
I found sparse star density more attractive, like a sort of additional challenge.
- Mon Feb 26, 2024 4:54 pm
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 11761
Re: The Dominion
I had no wars with other empires, that's why I raised that. I saw the descriptions of the morale bonuses following buildings designated for rogue planets, but please check them, because the only difference might follow the number of my colonized systems, but it would be far too much morale support f...
- Mon Feb 26, 2024 7:09 am
- Forum: Supremacy
- Topic: The Dominion
- Replies: 44
- Views: 11761
Re: The Dominion
I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. But I have other proposal for testing. In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research ...
- Fri Feb 02, 2024 6:41 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2816
- Views: 830362
Re: Supremacy new release
Then again, you don't actually need the buildings after you set the TRs. In fact, you can activate the building, set the TRs, then deactivate it. That's an exploit. :neutral: I suppose you could merge that with a constant dropping of mercantile races' regard - if the building is on the regard is no...
- Sat Jan 27, 2024 7:55 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2816
- Views: 830362
Re: Supremacy new release
Yeah, the code only removes excess TRs that are unassigned, apparently by design - I guess Mike thought that if they were already set, there would be no reason for them to suddenly collapse. Should we change that? I don't think so, that might be OK. I had found that a couple of weeks ago and wonder...
- Fri Jan 26, 2024 3:46 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2816
- Views: 830362
Re: Supremacy new release
I have just tested it by scrapping such building myself.That's one of the parts where it's not complete yet, yes.
But don't those TRs get removed in the turn after the building gets destroyed? (Not the current turn, the next one)
The rout is not removed and makes a profit.
- Thu Jan 25, 2024 4:22 pm
- Forum: Supremacy
- Topic: Feedback needed
- Replies: 82
- Views: 47093
Re: Feedback needed
Again about the ST canon, wormholes and cloaking ships. In DS9 episode 3x21 "The Die is Cast" the whole huge mixed Cardasian/Romulan fleet also decloaks before entering the wormhole to attack the Dominion. But I agree that it should be deliberate decision to make the game more fun. Might a...
- Thu Jan 25, 2024 4:08 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2816
- Views: 830362
Re: Supremacy new release
I have noticed something else in the Supremacy. Mercantile minor races usually use specific building to have the trade rout option open. If such rout is established and after that the building is destroyed, in effect of a bombardment for example, but the member system still exists, the rout exists w...
- Thu Jan 25, 2024 8:46 am
- Forum: Supremacy
- Topic: Minor civ Buildings
- Replies: 4
- Views: 284
Re: Minor civ Buildings
I meant the same kind of bonus of two building, so it does not make too much sense.
- Wed Jan 24, 2024 11:36 am
- Forum: Supremacy
- Topic: Minor civ Buildings
- Replies: 4
- Views: 284
Minor civ Buildings
Hi,
I have a question about the Betazoids.
They have two buildings specific to that race: the Counselling Academy ( adding 50% to the Internal Security) and the Diplomatic Society (+10% of the Internal Security).
Should the second one improve the diplomatic skills?
I have a question about the Betazoids.
They have two buildings specific to that race: the Counselling Academy ( adding 50% to the Internal Security) and the Diplomatic Society (+10% of the Internal Security).
Should the second one improve the diplomatic skills?
- Tue Jan 16, 2024 11:06 am
- Forum: Supremacy
- Topic: Feedback needed
- Replies: 82
- Views: 47093
Re: Supremacy new release
The very first Defiant trip to the Gamma Quadrant to search for the Founders:
Should all ships leave wormholes decloaked?
Should all ships leave wormholes decloaked?