Search found 660 matches

by geordie
Fri Mar 29, 2024 2:22 pm
Forum: Supremacy
Topic: Playing as the Borg
Replies: 333
Views: 99966

Re: Playing as the Borg

Sorry, I forgot that earlier, but there is other parameter for the number of minor races, so I think no reason to double it. Unless a 3 dimension matrix would be better: minor race parameter x galaxy size x AI mode :grin: For me the current settings are OK. I tried once the Minor Race set as 'Many' ...
by geordie
Fri Mar 29, 2024 12:52 pm
Forum: Supremacy
Topic: Playing as the Borg
Replies: 333
Views: 99966

Re: Playing as the Borg

So, you think their quadrant should have more minor civs, or keep it the way it is/was :?: I would combine that with the difficulty level, if it's possible. Easier game = more minor civs, of course specifically for the Borg game. We should also consider the AI playing the Borg. It might not handle ...
by geordie
Fri Mar 29, 2024 10:14 am
Forum: Supremacy
Topic: Playing as the Borg
Replies: 333
Views: 99966

Re: Playing as the Borg

After the last game I would also propose to exclude the Hive Link from the initial colony start-up facilities, but replace it by one additional Construction Unit. Maybe the Hive Link could require some energy (25?) but it is for further discussion. It would be some competition between fleet support ...
by geordie
Fri Mar 29, 2024 10:03 am
Forum: Supremacy
Topic: Playing as the Borg
Replies: 333
Views: 99966

Re: Playing as the Borg

Using Minor Races to expand I really like that this idea seems to already be very much considered. I have a suggestion that perhaps with canon quadrants, maybe the Delta Quadrant has a bias towards spawning slightly more Minor Races? Alternatively, maybe in Random Quadrant games the Borg are always...
by geordie
Wed Mar 27, 2024 6:53 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 2825
Views: 834199

Re: Supremacy new release

Iceman wrote: Fri Mar 22, 2024 3:41 pm Odd. I can't find an explanation for this. :???:
And it was not an exception.
In the below screen Zakdorn has constructed the Subspace Analyser and even a scan from the colonized/assimilated system does not work in the map border row.
Screenshot 2024-03-27 114729.jpg
Screenshot 2024-03-27 114729.jpg (813.52 KiB) Viewed 428 times
by geordie
Fri Mar 22, 2024 1:56 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 2825
Views: 834199

Re: Supremacy new release

No, no anomalies nearby. The X-Ray pulsar (24,115) is too far - 4 sectors.
The related Save attached.
SP Cardassians Huge Irregular 328.zip
(1.08 MiB) Downloaded 9 times
by geordie
Fri Mar 22, 2024 7:42 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 2825
Views: 834199

Re: Supremacy new release

I have noticed that some scanners are inactive in some border sectors of the map. Screenshot (8) 20240322.jpg There is 0 scan strength in sectors (18,119) to (22,119) and (28,119) to (30,119) despite I have the Isolinear Scanner, Tachyon Detection Grid and Convert Sensor Array constricted in the Gan...
by geordie
Sun Mar 17, 2024 9:08 am
Forum: Supremacy
Topic: Suggestions
Replies: 80
Views: 52018

Re: Suggestions

As the Supremacy prefers shorter distance trade routs I would propose to have an option to update them without any penalty, as the empire growth would allow nearer systems development. I thought about a simple replacing of the existing rout using closer system and clicking the destination in a simil...
by geordie
Thu Mar 07, 2024 5:18 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12020

Re: The Dominion

As I remember I have a similar situation with other races as well - A fast morale burst after massive system colonization. It is about reaching scout 2 / colony ship 2 technologies. Scout 2 allows searching nice systems quicker. So I would propose to lower that for all races, but of course the Domin...
by geordie
Wed Feb 28, 2024 8:08 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12020

Re: The Dominion

OK. Thanks!
by geordie
Tue Feb 27, 2024 6:04 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12020

Re: The Dominion

I found also one small problem in that Dominion game. The Vaadwaur are the member of the Dominion and there is the Wargamer Institute under construction In the save I have uploaded (please buy it for the check). The problem is that I cannot train native Vaadwaur ships using the Wargames Institute. I...
by geordie
Tue Feb 27, 2024 6:07 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12020

Re: The Dominion

I found sparse star density more attractive, like a sort of additional challenge.
by geordie
Mon Feb 26, 2024 4:54 pm
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12020

Re: The Dominion

I had no wars with other empires, that's why I raised that. I saw the descriptions of the morale bonuses following buildings designated for rogue planets, but please check them, because the only difference might follow the number of my colonized systems, but it would be far too much morale support f...
by geordie
Mon Feb 26, 2024 7:09 am
Forum: Supremacy
Topic: The Dominion
Replies: 44
Views: 12020

Re: The Dominion

I support keeping the +1 Regard for friendly+ civs. I like that feature. For me it fits to the Dominion characteristics. But I have other proposal for testing. In about last year I tried three Dominion games and each time I got all colonies at the fanatic morale level before completing the research ...
by geordie
Fri Feb 02, 2024 6:41 am
Forum: Supremacy
Topic: Supremacy new release
Replies: 2825
Views: 834199

Re: Supremacy new release

Then again, you don't actually need the buildings after you set the TRs. In fact, you can activate the building, set the TRs, then deactivate it. That's an exploit. :neutral: I suppose you could merge that with a constant dropping of mercantile races' regard - if the building is on the regard is no...

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