Search found 18 matches
- Tue Mar 20, 2018 10:08 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: Turn processing patch (CLOSED)
your way beyond my pay grade now. Good luck to you sir.
- Sat Mar 03, 2018 5:39 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: Turn processing patch (CLOSED)
You know......... i actually started a game with reduced ranges. It makes some areas inaccessible without daisy chaining star-bases, but, only a few systems tend to be that impossible. I personally didn't find the AI any more crippled than it usually is. It limits war strategy to: packing forces int...
- Wed Feb 28, 2018 3:32 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: Turn processing patch (CLOSED)
uh........i can't do much with this. I just don't have any aptitude for tracking things down in these hex strings. I'm sure this reasonable proof of the AI storing possible ship movements in RAM might help somebody make progress. I did notice that the AI will adapt to the change, and, use stations t...
- Mon Feb 26, 2018 4:41 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: Turn processing patch (CLOSED)
Well, i'm sorry things did not go better.......... its probably a wee smidge promising that you *caused* a memory link, since, you may be defeating Smartheap, which is in there *because* of a memory leak.
- Sun Feb 25, 2018 6:20 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
corrected how?
- Mon Feb 19, 2018 4:25 am
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
I got similar result. I would like to see more people check in and see if it improved the conditions for them.
If you have managed to actually find the factors that are regulating turn processing resource use: this would be a big breakthrough in BOTF modding.
If you have managed to actually find the factors that are regulating turn processing resource use: this would be a big breakthrough in BOTF modding.
- Sun Feb 18, 2018 1:15 am
- Forum: General Chat
- Topic: BOTF: how much time a "turn" represents.
- Replies: 1
- Views: 1784
BOTF: how much time a "turn" represents.
The way BOTF is set up: if you think about how much a population increases per turn, relative to how much a ship could move in a turn, relative to how much technological advance can happen in a turn, its painfully obvious they had no intended period of time that a "turn" is meant to repres...
- Sun Feb 18, 2018 12:53 am
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
"most player would be happy to see a 33 sec turn processing at turn 260, Since most of my games would be 2 min plus at turn 260+." True: there is some forward progress even after all these years, and, that is nothing to sneeze at. I am pleasantly surprised to see work on turn processing st...
- Sat Feb 17, 2018 2:41 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
I moved the patch to a folder on the desktop, and, moved it back for the other test. I doubt the game could find it there, but......not by any means being a computer expert, i could buy that properties of the patch could remain in the save file. anyway: this is trek.exe, and, botf.res, and, two of t...
- Sat Feb 17, 2018 10:00 am
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
264 - 265 = 38 seconds. Its getting rough in terms of turn wait. I removed the patch, and... 38.4 seconds. Also: the margin of difference could be my timing of hitting the stopwatch. 265-266 W/O patch = 35.5 seconds. 265-266 with patch = 35.7 seconds. It seems my earlier accounts might have been ove...
- Sat Feb 17, 2018 12:43 am
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
Ok, it never prompts me to save unless i make a change, so, i'm straight.
- Sat Feb 17, 2018 12:29 am
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
"just by opening and saving a save file with UE could corrupt the save file. " copying the file and pasting into an empty folder would be a safe guard to that, yes?
- Fri Feb 16, 2018 9:49 pm
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
On a side note: i want to commend your efforts for still trying to improve BOTF after all this time. Its actually a really cool classic game....... or, it would be if its original incarnation was not rife with mechanical flaws that ruin the experience. Patches and updates and mods i got from this fo...
- Fri Feb 16, 2018 11:49 am
- Forum: General Modding Information/Questions
- Topic: Turn processing patch (CLOSED)
- Replies: 51
- Views: 28494
Re: testers needed for Turn processing patch
oh my goodness. I was just on the other day railing about the frustration of long turn times. The next time i play BOTF, i'm going to try this on an XL map mod, and, i will recount my experiences. EDIT: OK, i'm on turn 155 of UDML. I'm not timing turns with an egg timer, but, so far, no cause for th...
- Tue Feb 13, 2018 12:59 am
- Forum: Site Information
- Topic: Have long-turn-loading times been fixed?
- Replies: 18
- Views: 12040
Re: Have long-turn-loading times been fixed?
I looked up "smartheap" and, what i guess is: there was / is a big memory leak, and, it was the easiest way to deal with it. Has any one tried running smart heap on BOTF, and, changing its setting? or, is it a one way street thing, and, i could only reduce the RAM cap lower? OMFG , maybe n...