Search found 65 matches

by Danijel
Sun May 12, 2019 8:37 am
Forum: Supremacy
Topic: Feedback needed
Replies: 11
Views: 485

Re: Feedback needed

Yes, it should, in all circumstances ^^ is what im saying
by Danijel
Sun May 12, 2019 8:32 am
Forum: Supremacy
Topic: Suggestions
Replies: 53
Views: 1799

Re: Suggestions

Rly not sure,...you can expand it, i rly doubt Mike was going into translating from single point to trow it allover the xamls,...considering that stringstable calls for; private enum ReadState { ReadKey, <-----this be [GAME_NAME] ReadValue <-----Star Trek: Supremacy } if im not wrong ^^ you should b...
by Danijel
Sun May 12, 2019 8:12 am
Forum: Supremacy
Topic: Suggestions
Replies: 53
Views: 1799

Re: Suggestions

I think it's the ResourceManager that loads the text file - currently it's hardcoded to load en.txt only, but we need to change that to have some form of selecting language in the main menu. When you have some free time, want to look into it? nonono,..u got that part wrong ^^ it does,..all i need t...
by Danijel
Sun May 12, 2019 8:05 am
Forum: Supremacy
Topic: Feedback needed
Replies: 11
Views: 485

Re: Feedback needed

If for whatever reason "Intercept" should be interrupted, yes...but in all other cases, regardless where ship/fleet is, intercept should be available(rly depends on your aggressiveness how youll use it, but it should be there, as default off, and remembered if turned on for ship/fleet) it does affec...
by Danijel
Sun May 12, 2019 6:07 am
Forum: Supremacy
Topic: Feedback needed
Replies: 11
Views: 485

Re: Feedback needed

Intercept isnt necessarily used for attacks only. From attempts to contact race that you didnt till now, or for any numerous reasons it should be available always(as part of battle tactics). Is that "fleet " meant to be there, or you meant ships in general, im referring to all ships should have it a...
by Danijel
Sun May 12, 2019 6:01 am
Forum: Supremacy
Topic: Suggestions
Replies: 53
Views: 1799

Re: Suggestions

For lang edit,.. Iceman, how exactly game loads translated.txt? Cpt. Deadpool, you will need(depending on Icemans answer) to change only words in your en.txt, but you will need to rename it to; us.txt or en-us.txt or similar. Ie, croatian translation is hr.txt, en.txt should stay as is and shouldnt ...
by Danijel
Fri May 03, 2019 8:02 pm
Forum: Supremacy
Topic: Playing as the Borg
Replies: 21
Views: 2774

Re: Playing as the Borg

You could make their "research" related to how many civs/sols they assimilated(dont deduct it when system is lost, always ++)? in essence you could mix those and keep few "research" trinkets triggered when certain amount of assimilations has occurred. Their "development" is more parasitic like than ...
by Danijel
Sat Mar 16, 2019 12:35 pm
Forum: Supremacy
Topic: Star size
Replies: 6
Views: 286

Re: Star size

end result
by Danijel
Thu Mar 14, 2019 10:45 pm
Forum: Supremacy
Topic: 3D models and textures tutorial
Replies: 33
Views: 1189

Re: 3D models and textures tutorial

Updated exporter, both v1 and v2 can be downloaded from main topic . usable keys in v2 exporter q,w,e,a,s,d,(r,t,u,i,o,j,k,l)<---these dont do anything in xnb preview rotation of model is turned off atm it will recognize x and fbx formats, if all images are with model it will export them xnb model f...
by Danijel
Sat Mar 09, 2019 11:34 pm
Forum: Supremacy
Topic: Suggestions
Replies: 53
Views: 1799

Re: Suggestions

Im sure null is hiding around the corner :lol:
by Danijel
Sat Mar 09, 2019 9:52 am
Forum: Supremacy
Topic: Suggestions
Replies: 53
Views: 1799

Re: Suggestions

Is there a reason they cant colonize it?
by Danijel
Sat Mar 09, 2019 9:48 am
Forum: Supremacy
Topic: 3D models and textures tutorial
Replies: 33
Views: 1189

Re: 3D models and textures tutorial

What else should it have?

Image

model "cycles", movements, zooms are in the making
by Danijel
Thu Mar 07, 2019 3:29 pm
Forum: Supremacy
Topic: Thank you!
Replies: 31
Views: 994

Re: Thank you!

I have played with that. One only ajusts the map size the other seems to only change the ratio of stars not the number.... ups,..my bad, i tough its was hidding in those ^^ its actually hard coded as; number = (width * height); <----GalaxySizes case StarDensity.Sparse: number /= 12; case StarDensit...
by Danijel
Wed Mar 06, 2019 4:08 pm
Forum: Supremacy
Topic: Thank you!
Replies: 31
Views: 994

Re: Thank you!

Anyway to change the number of stars per map? I was thinking of increasing the number of stars on a huge map. under Resources\Tables\UniverseTables.txt TableStart GalaxySizes ColumnHeadingsStart Width Height RowHeadingsStart Tiny 24 24 Small 36 36 Medium 48 48 Large 60 60 Huge 80 80 TableEnd .... T...
by Danijel
Tue Mar 05, 2019 5:44 pm
Forum: Supremacy
Topic: 3D models and textures tutorial
Replies: 33
Views: 1189

Re: 3D models and textures tutorial

Exporter updated: It will now if; -started directly or trough shortcut, open dialog in its root directory this can be changed trough shortcut properties, by setting "Start In" directory(spoiler) -set to open .x files, it will autoprocess file and show it in window(in future there will be an option t...

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