Search found 14 matches

by CaptScarff
Tue Nov 03, 2020 6:25 pm
Forum: Supremacy
Topic: Playing as the Borg
Replies: 319
Views: 99367

Re: Playing as the Borg

Another question, should they be defeated if their homesystem falls? The queen and all that.
I believe the Borg should continue until all systems that they assimilate/colonize have fallen
by CaptScarff
Tue Jun 04, 2019 8:11 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

Thanks for the replies Iceman. So I would suggest that the fleet/ship movements primary impact will be on accuracy and maneuverability at least on the first pass at implementing the combat screen. I still like my idea around "diverting" power for shields to weapons and vice versa. I am thi...
by CaptScarff
Tue Jun 04, 2019 7:49 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

Does the ship type have an effect on combat? E.g. Does a Fast Attack get a bonus attacking a Cruiser and a Cruiser gets a bonus against a Command and a Command then have a bonus against a Fast Attack? No. Would the other types also have something similar? Yeah, the idea would be to try and make pla...
by CaptScarff
Mon Jun 03, 2019 11:14 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

Sorry, but I am going to reset the conversation a little back to the basics just to make sure everything gets covered properly (and I understand everything correctly ;) ) As far as I can tell these are the factors that currently impact the result of combat Shield & Hull Strength Weapons Accuracy...
by CaptScarff
Sat Jun 01, 2019 2:40 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

Hi Danijel, Also think of it like the system assault system. You may not have conquered the system or have the system ready for a troop landing in the first assault. Plus this allows for reinforcements to arrive in the next turn (if they are close by) Again the number of rounds for combat should be ...
by CaptScarff
Wed May 29, 2019 10:00 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

What would be the purpose of this? For ships to re-cloak after they have uncloaked? Will they be able to attack again after re-cloaking? If so, we need to make sure it's not unbalancing. Yes, the idea would be to allow ships to cloak/de-cloak during combat as the user/AI sees fit. There could be pe...
by CaptScarff
Tue May 28, 2019 9:30 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

Fleet/Ships movements What types of movements should be allowed? BotF movements Group Assault Group Charge Group Harry/Circle Group Strafe/Flyby Group Evade Group Ram Group Retreat New Movement Suggestion: Group Cloak? How does each movement impact each type of ship class? How does it effect accurac...
by CaptScarff
Tue May 28, 2019 9:00 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Re: Combat Discussion

Suggestion Attack/Defense/Normal Modification Attack -> Increases weapon strength at the cost of shield strength. E.g. Base change of 5% increase in weapon strength for 10% shield decrease Defense -> Increases shield strength at the cost of weapon strength. E.g. Base change of 5% increase in shield ...
by CaptScarff
Tue May 28, 2019 8:47 pm
Forum: Supremacy
Topic: Combat Discussion
Replies: 208
Views: 41740

Combat Discussion

Create a screen, like the System Assault Screen, where space combat will occur. This screen will open when the Engage button is pressed.

Danijel will then populate the screen with the 3D models of the ships in the engagement.

Rules/Tactics needs to be discussed and determined. Open to suggestions
by CaptScarff
Fri May 03, 2019 9:25 pm
Forum: Supremacy
Topic: Problems with 64-bit Windows 10
Replies: 142
Views: 76843

Re: Problems with 64-bit Windows 10

Hi Iceman,

I can confirm that is the crash. I have made the necessary code change so it should be resolved with the next build

Regards
Scarff
by CaptScarff
Sat Apr 27, 2019 4:15 pm
Forum: Supremacy
Topic: Problems with 64-bit Windows 10
Replies: 142
Views: 76843

Re: Problems with 64-bit Windows 10

Hi Iceman,

I have noticed that clicking the building scrap menu can cause the game to crash out and I run it on Windows 10.

Regards
Scarff
by CaptScarff
Thu Apr 25, 2019 8:47 pm
Forum: Supremacy
Topic: Playing as the Borg
Replies: 319
Views: 99367

Re: Playing as the Borg

Hi Iceman, I figured the Borg might still be a work in progress. Then I started looking at the XML files under Resources/Data and I could tell there is a lot still to be defined for the Borg. In general a Technology tree is needed for the Borg. For simplicity sake, you could start out with Probe Lev...
by CaptScarff
Wed Apr 24, 2019 9:26 pm
Forum: Supremacy
Topic: Playing as the Borg
Replies: 319
Views: 99367

Re: Playing as the Borg

Hi, I have been playing Supremcy on and off for a while now and I played as the Borg for the first time last night. Let me start off by saying it is awesome to have the option and it was fun going around assimilating the galaxy. My game settings were Galaxy Size: Medium Galaxy Shape: Spiral Star Den...
by CaptScarff
Fri Mar 22, 2019 6:46 pm
Forum: Supremacy
Topic: What can I do to help
Replies: 290
Views: 147380

Re: What can I do to help

Hi, New here. First off, thanks for all the hard work you guys have done. I have been playing the game on and off for the last couple of months I was wondering if there are developer instructions for downloading, compiling and running the game as I would like to poke around and see how it all works?...

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