Search found 11 matches

by Pegasus
Fri Apr 24, 2020 11:50 am
Forum: Supremacy
Topic: External Affairs
Replies: 5
Views: 2271

Re: External Affairs

How's this? (but feel free to use alternative text). Vorta Cloning Lab The Founders are masters of genetic engineering. Millennia ago the Founders manipulated the genome of a primitive species to breed the Vorta, their most loyal creation. While they remain physically diminutive, the Vorta have subt...
by Pegasus
Fri Apr 24, 2020 9:28 am
Forum: Supremacy
Topic: External Affairs
Replies: 5
Views: 2271

Re: External Affairs

If I understand correctly, +ExternalAffairs creates a pro-Dominion Regard in other civs. Could you refer that effect back to Canon and call it something like "Faith in the Founders" in game text something like "The Founders have spread civilization throughout the Gamma Quadrant. The V...
by Pegasus
Thu Apr 23, 2020 1:14 pm
Forum: General Chat
Topic: Diplomacy Tone
Replies: 10
Views: 3795

Re: Diplomacy Tone

For diplomacy you need three things: 1. Credits. 2. Credits. 3. Credits.
by Pegasus
Thu Apr 23, 2020 10:05 am
Forum: General Chat
Topic: Simple to Impossible Difficulty
Replies: 2
Views: 1565

Re: Simple to Impossible Difficulty

Just from experience on Impossible, AI diplomacy is significantly more aggressive, making demands for funds / disputed territory and more likely to form a 2-4 empire alliance against you. I've also noticed that in Impossible, the Ferengi create a 120 - 140 ship fleet that goes around sterilising pla...
by Pegasus
Thu Apr 16, 2020 8:29 am
Forum: General Chat
Topic: Making space battles more interesting
Replies: 1
Views: 1190

Making space battles more interesting

On a vanilla mod, is there an obvious way to make battles interesting? For me (this may say more about me) battles usually comes down to creating the biggest possible fleet and giving the "Charge" command and hoping the enemy retreat. I was thinking if you x2 or x4 all ships' shield streng...
by Pegasus
Sun Apr 12, 2020 11:22 am
Forum: General Chat
Topic: Fixing the turn slow down
Replies: 17
Views: 8296

Re: Fixing the turn slow down

Whatever, when someone fit in coding is willing to give it a try, I'm confident that the ship movement takes most of the ai calculation and turn processing time yeah if you turn off the AI, turn processing was so fast I could not even start a stop watch :shock: this was on a 2 min turn processing s...
by Pegasus
Sun Apr 12, 2020 11:16 am
Forum: Supremacy
Topic: Cloaking
Replies: 47
Views: 8074

Re: Cloaking

From my wishlist but an idea that I would have loved to have seen in BotF was for cloaking tech to be transferable between Empires. When the game was announced back in '99, I interpreted a reference in promotional material to stealing technology to be for cloaking tech rather than research points (w...
by Pegasus
Thu Jan 09, 2020 12:00 pm
Forum: General Chat
Topic: Optimal PC for running BOTF
Replies: 1
Views: 1365

Optimal PC for running BOTF

As we all know, despite being a game released in 1999, BOTF runs like a snail.

I was wondering if there's a particular PC set up that would run the game fastest - more memory, faster processor etc?

Have we already reached "fastest-BOTF" with modern machines?
by Pegasus
Sun Aug 11, 2019 3:47 pm
Forum: General Modding Information/Questions
Topic: Spoils of War - Building Defeated Empires' Ships
Replies: 1
Views: 1520

Spoils of War - Building Defeated Empires' Ships

Probably not possible, but is there a way using UE to allow you to build another empires' ship when certain conditions are met. For example once an empire is defeated, who ever possesses their home star system gets a bonus of having access to the defeated empire's ships. The concept being you've suc...
by Pegasus
Wed Jul 31, 2019 12:16 pm
Forum: General Chat
Topic: New Game - Opening Strategy
Replies: 6
Views: 3035

New Game - Opening Strategy

I've played the vanilla game on and off for a few years. Curious to know what people's go to opening strategy to get their empire up and running, especially at low tech when you start with just your home world. Is it inevitable that you have until about turn 10 to build one Colony Ship and colonise ...
by Pegasus
Sat Jul 27, 2019 6:00 pm
Forum: General Chat
Topic: Microprose is back?
Replies: 23
Views: 12037

Re: Microprose is back?

I am in no way technical so apologies if this comes across as very naive, but could Microprose be contacted regarding the BOTF sourcecode for the purposes of investigating and fixing the causes of game slowdown?

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