Search found 11 matches
- Fri Apr 24, 2020 11:50 am
- Forum: Supremacy
- Topic: External Affairs
- Replies: 5
- Views: 2271
Re: External Affairs
How's this? (but feel free to use alternative text). Vorta Cloning Lab The Founders are masters of genetic engineering. Millennia ago the Founders manipulated the genome of a primitive species to breed the Vorta, their most loyal creation. While they remain physically diminutive, the Vorta have subt...
- Fri Apr 24, 2020 9:28 am
- Forum: Supremacy
- Topic: External Affairs
- Replies: 5
- Views: 2271
Re: External Affairs
If I understand correctly, +ExternalAffairs creates a pro-Dominion Regard in other civs. Could you refer that effect back to Canon and call it something like "Faith in the Founders" in game text something like "The Founders have spread civilization throughout the Gamma Quadrant. The V...
- Thu Apr 23, 2020 1:14 pm
- Forum: General Chat
- Topic: Diplomacy Tone
- Replies: 10
- Views: 3795
Re: Diplomacy Tone
For diplomacy you need three things: 1. Credits. 2. Credits. 3. Credits.
- Thu Apr 23, 2020 10:05 am
- Forum: General Chat
- Topic: Simple to Impossible Difficulty
- Replies: 2
- Views: 1565
Re: Simple to Impossible Difficulty
Just from experience on Impossible, AI diplomacy is significantly more aggressive, making demands for funds / disputed territory and more likely to form a 2-4 empire alliance against you. I've also noticed that in Impossible, the Ferengi create a 120 - 140 ship fleet that goes around sterilising pla...
- Thu Apr 16, 2020 8:29 am
- Forum: General Chat
- Topic: Making space battles more interesting
- Replies: 1
- Views: 1190
Making space battles more interesting
On a vanilla mod, is there an obvious way to make battles interesting? For me (this may say more about me) battles usually comes down to creating the biggest possible fleet and giving the "Charge" command and hoping the enemy retreat. I was thinking if you x2 or x4 all ships' shield streng...
- Sun Apr 12, 2020 11:22 am
- Forum: General Chat
- Topic: Fixing the turn slow down
- Replies: 17
- Views: 8296
Re: Fixing the turn slow down
Whatever, when someone fit in coding is willing to give it a try, I'm confident that the ship movement takes most of the ai calculation and turn processing time yeah if you turn off the AI, turn processing was so fast I could not even start a stop watch :shock: this was on a 2 min turn processing s...
Re: Cloaking
From my wishlist but an idea that I would have loved to have seen in BotF was for cloaking tech to be transferable between Empires. When the game was announced back in '99, I interpreted a reference in promotional material to stealing technology to be for cloaking tech rather than research points (w...
- Thu Jan 09, 2020 12:00 pm
- Forum: General Chat
- Topic: Optimal PC for running BOTF
- Replies: 1
- Views: 1365
Optimal PC for running BOTF
As we all know, despite being a game released in 1999, BOTF runs like a snail.
I was wondering if there's a particular PC set up that would run the game fastest - more memory, faster processor etc?
Have we already reached "fastest-BOTF" with modern machines?
I was wondering if there's a particular PC set up that would run the game fastest - more memory, faster processor etc?
Have we already reached "fastest-BOTF" with modern machines?
- Sun Aug 11, 2019 3:47 pm
- Forum: General Modding Information/Questions
- Topic: Spoils of War - Building Defeated Empires' Ships
- Replies: 1
- Views: 1520
Spoils of War - Building Defeated Empires' Ships
Probably not possible, but is there a way using UE to allow you to build another empires' ship when certain conditions are met. For example once an empire is defeated, who ever possesses their home star system gets a bonus of having access to the defeated empire's ships. The concept being you've suc...
- Wed Jul 31, 2019 12:16 pm
- Forum: General Chat
- Topic: New Game - Opening Strategy
- Replies: 6
- Views: 3035
New Game - Opening Strategy
I've played the vanilla game on and off for a few years. Curious to know what people's go to opening strategy to get their empire up and running, especially at low tech when you start with just your home world. Is it inevitable that you have until about turn 10 to build one Colony Ship and colonise ...
- Sat Jul 27, 2019 6:00 pm
- Forum: General Chat
- Topic: Microprose is back?
- Replies: 23
- Views: 12037
Re: Microprose is back?
I am in no way technical so apologies if this comes across as very naive, but could Microprose be contacted regarding the BOTF sourcecode for the purposes of investigating and fixing the causes of game slowdown?