Search found 48 matches
- Sat Jun 13, 2020 9:22 am
- Forum: Tool for editing and importing the ship list to stbof.res
- Topic: Tool for editing and importing the ship list to stbof.res
- Replies: 9
- Views: 10262
Re: Tool for editing and importing the ship list to stbof.res
that link is not working.
- Sun May 17, 2020 6:20 am
- Forum: Multiplayer Games
- Topic: Birth Discord Community (Multiplayer)
- Replies: 16
- Views: 9396
Re: Birth Discord Community (Multiplayer)
thanks for the appreciation and the idea. i changed the titel. cya out there!
- Fri May 08, 2020 12:43 pm
- Forum: General Modding Information/Questions
- Topic: How to build edited building?
- Replies: 1
- Views: 1449
How to build edited building?
Sorry misclicked on bump topic. ignore. I changed the Romulan Singuarity plant to be a Dilithium Facility for all on the homeworld. Changes work, e.g. in Level 5 the Building is present on the Romulan Homeworld. But on T2 I cannot build it (not on the building list), despite being listed on Propulsi...
- Sun May 03, 2020 2:15 pm
- Forum: Multiplayer Games
- Topic: Birth Discord Community (Multiplayer)
- Replies: 16
- Views: 9396
Re: Birth Player (Multiplayer)
I actually just gave up Birth 1 year ago as it has so many LAN-play bugs. Then i found out there is a birth without (too much) bugs. So i guess i am just starting playing birth
- Wed Apr 29, 2020 3:41 pm
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 639706
Re: MPR++ v0.2.6c open for alpha testing
is it possible to leave autosave and only deactivated it when there are problems? in the first 200 turns i had none so far (except no minor weapons, but they still do their damge)
- Sun Apr 19, 2020 6:05 am
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 639706
Re: MPR++ v0.2.6c open for alpha testing
i used 800x600 & mpr++ & making it full screen on a 1080p display. Works well that way.
- Sat Apr 18, 2020 12:27 pm
- Forum: Multiplayer Games
- Topic: Birth Discord Community (Multiplayer)
- Replies: 16
- Views: 9396
Re: Birth Player (Multiplayer)
thanks for info. Yeah it seems to expire after a while and new codes seen nessecary. I am sorry.
I private message you both with the current invite.
this link should be permanent now: https://discord.gg/HbMTWf9
I private message you both with the current invite.
this link should be permanent now: https://discord.gg/HbMTWf9
- Sat Apr 11, 2020 2:26 pm
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
well for me mpr++ appeared to worked faster. Don´t know if i did anyhting wrong when testing both.
guess i simply do not have the experience on those things.
guess i simply do not have the experience on those things.
- Sat Apr 11, 2020 12:32 pm
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
vanilla with dxwnd might be somewhat playable, but i am really impressed by the turn speed processing of mpr++ on modern pcs. and yeah minors weapons are not visable. but they still deal damage. both has its value, i guess.
thx! I am modding now!
thx! I am modding now!
- Sat Apr 11, 2020 9:54 am
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
ok. Mpr++ has 119 paletts. for a standard amount of ship. is there a way to reduce the paletts in another way while still have the same amount or more of ships?
- Sat Apr 11, 2020 9:38 am
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
Ok. So i keep additional patches out.
Thanks for the clearity about resolutions and res + trek.exe
Thanks for the clearity about resolutions and res + trek.exe
- Sat Apr 11, 2020 9:06 am
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
Yeah the question would basicly be: results adding fixes more or less stability. I guess all player need to install the same resolution if wanting to play MP? Are stbof.res /trek.exe mods resolution specific, or is the resolution independen from the mod files stbof.res / trek.exe? Any, thanks for al...
- Sat Apr 11, 2020 7:58 am
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
thanks Spcoks-cuddly-tribble :) @Thunderchero Ok i try to keep it simple and not use 1080p, since one friend cannot install it anyway. So... vanilla + mpr++ then add scrap patch then edit my own planet mod in then edit stats & ships (especiall UDMs). mpr++ install says 1024x... so shell i instal...
- Thu Apr 09, 2020 10:32 am
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
But be aware that ship scrap is only one out of eight codes in BotF responsible for Converting Industry into Credits: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=158&t=1227#p34040 Ok, so if i understand you correctly reducing ship scraping to 25% does not help much because ...
- Thu Apr 09, 2020 7:32 am
- Forum: General Chat
- Topic: Creating Balanced Privat Mod
- Replies: 18
- Views: 7119
Re: Creating Balanced Privat Mod
Summery: asking whether or have the right mpr++ version in mpr++ forum, cause it seems i have 1024 version. Ok, learning skills / having links to instructions: skilled for doing own planet mod CHECK How to add ships (see above) CHECK How to import/export ship stats here https://www.armadafleetcomman...