Search found 124 matches
- Sun Jan 28, 2024 8:43 pm
- Forum: Supremacy
- Topic: Supremacy in Unity
- Replies: 1
- Views: 180
Re: Supremacy in Unity
Sorry about the loud explosions at end of turn, didn't listen with sound until now. I attached the explosion sound to torpedoes to play when they are destroyed, but it is also played when every phaser beam stops firing.
- Sun Jan 28, 2024 6:30 pm
- Forum: Supremacy
- Topic: Supremacy in Unity
- Replies: 1
- Views: 180
Supremacy in Unity
Besides working on the combat engine, have also been working on porting the rest of the game to the Unity platform. Focus has mostly been just duplicating the existing game, but there have been some changes along the way. It's still a ways out from being completed, but there is a lot working already...
- Wed Jan 24, 2024 9:55 am
- Forum: Supremacy
- Topic: Issues in MP games
- Replies: 109
- Views: 6681
Re: Issues in MP games
Re: Multi-player in combat engine, not yet. Still have some work to do on base mechanics first. It will be coming though.
Re: Lag, there might be something being done on the UI thread somewhere that shouldn't be. May not be avoidable to some degree on very large maps though.
Re: Lag, there might be something being done on the UI thread somewhere that shouldn't be. May not be avoidable to some degree on very large maps though.
- Mon Jan 22, 2024 7:29 pm
- Forum: Supremacy
- Topic: Combat Discussion
- Replies: 208
- Views: 42691
Re: Combat Discussion
Was just an example to show how the current mechanics work, not actual values. Could make it truly turn based I guess, with turn outcome calculated immediately after the turn button is clicked. Seems a bit boring that way though. Actual ship movement and torpedo/weapon hits during the turn would ju...
- Mon Jan 22, 2024 8:45 am
- Forum: Supremacy
- Topic: Combat Discussion
- Replies: 208
- Views: 42691
Re: Combat Discussion
Yes that sounds like it would make sense. The weapons count isn't taken into account at all in the preview version, so getting that functional will definitely be an improvement.
- Mon Jan 22, 2024 7:25 am
- Forum: Supremacy
- Topic: Combat Discussion
- Replies: 208
- Views: 42691
Re: Combat Discussion
I wasn't really speaking in terms of performance, rather do we really want a single ship firing 10 phaser beams at once? Performace may be an issue on lower end machines, but it's really not at a point where that is a consideration right now. Nothing has been evaluated or optimized in that regard.
- Sun Jan 21, 2024 8:06 pm
- Forum: Supremacy
- Topic: Combat Discussion
- Replies: 208
- Views: 42691
Re: Combat Discussion
Was just an example to show how the current mechanics work, not actual values. Could make it truly turn based I guess, with turn outcome calculated immediately after the turn button is clicked. Seems a bit boring that way though. Actual ship movement and torpedo/weapon hits during the turn would jus...
- Sun Jan 21, 2024 5:26 pm
- Forum: Supremacy
- Topic: Combat Discussion
- Replies: 208
- Views: 42691
Re: Combat Discussion
Right now phasers are continuous, unless there is a friendly target in the way, then they cease firing. Damage calculation isn't turn based (ie: roll, if hit then damage = some value, else: no damage), but it is tick based for the duration of the turn. So say the phaser weapon damage is .5. At say 1...
- Sun Jan 21, 2024 11:59 am
- Forum: Supremacy
- Topic: Combat Discussion
- Replies: 208
- Views: 42691
Re: Combat Discussion
Any opinions on how to deal with ship weapon count? For example, Fed tactical cruiser has 10 phaser banks. A fleet of 10, all firing 10 phasers would make the scene very busy. Probably less of a concern for torpedoes or pulse weapons. Phasers could be setup as a cool down based weapon (refire stat a...
- Sat Dec 30, 2023 9:01 am
- Forum: Supremacy
- Topic: Issues in MP games
- Replies: 109
- Views: 6681
Re: Supremacy new release
I'm not very familiar with how the multi-player side of the game works, and will be tough to find the issue without any error logs. Iceman is probably more familiar with that (he's been around a lot longer than I). Think he said he would be away for a few days. Re: shipyard queue, that's crossed my ...
- Wed Mar 22, 2023 7:00 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834980
Re: Supremacy new release
You could try running it in compatibility mode, not sure it will help though. I tried running in compatibility mode and it still is given me the exception error. The only time it happens is when I go to build a ship after a couple turns. If I load up the save game and click the shipyard to build I ...
- Mon Mar 20, 2023 6:20 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834980
Re: Supremacy new release
I'll try putting together a new complete build. Patching individual files like I did may be to blame.
- Sun Mar 19, 2023 8:42 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834980
Re: Supremacy new release
Do you know if this battle was a ship vs a station? The logs show only one ship (Romulan) and nothing else. A battle between a single station and other ships will cause an error since stations don't exist in the combat engine yet. Will a single Echo Papa cause this issue too, since there's also no ...
- Sun Mar 19, 2023 8:40 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834980
Re: Supremacy new release
You could try running it in compatibility mode, not sure it will help though.
- Fri Mar 17, 2023 3:59 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2825
- Views: 834980
Re: Supremacy new release
I was able to get the CE to launch and it did launch in a small screen. I was unable to click on anything when it launched. It was like it froze and I had to Alt+Tab to close the game down. There were no ship models displayed when it launched for me to select. I have a 4K display on my laptop. I wa...