Search found 130 matches
- Sun Jan 13, 2019 5:13 pm
- Forum: Increasing Game Resolution + patchtool
- Topic: GUI fnt trek.exe locations
- Replies: 4
- Views: 6598
Re: GUI fnt trek.exe locations
*tactscn.wdf text in combat area "beam %" changes only the font, not the bars.
- Sun Jan 13, 2019 1:03 pm
- Forum: Increasing Game Resolution + patchtool
- Topic: GUI fnt trek.exe locations
- Replies: 4
- Views: 6598
Re: GUI fnt trek.exe locations
nice findings.
there must be also some values who set that only capital letters are used. but didn't find anything near your mentioned values in trek.exe.
there must be also some values who set that only capital letters are used. but didn't find anything near your mentioned values in trek.exe.
and what is 'beam %' in tactical combat?thunderchero wrote: ↑Wed Mar 16, 2016 3:00 pm *tactscn.wdf text in combat area "beam %"
0x000ac427 09
- Sat Jan 12, 2019 10:11 am
- Forum: Unknown ship stats pop-up bug (fix)
- Topic: Unknown ship stats pop-up bug (fix)
- Replies: 15
- Views: 10353
Re: Unknown ship stats pop-up bug (fix)
a little bug from vanilla that's still active: if you met unknown minor ships, the f1 map task force counter pop-up (if you hover over the small unknown icon in a sector on f1 map) has two lines (instead of normal one line) and shows: minor ship name 1 unknown unit if you know the minor race already...
- Tue Jan 08, 2019 4:06 pm
- Forum: Commands in tactical combat
- Topic: Commands in Tactical Combat
- Replies: 26
- Views: 27440
Re: Commands in Tactical Combat
yes, but are the not used tactical orders already implemented in BotF and useable or does only the pictures exists?
- Tue Jan 08, 2019 11:44 am
- Forum: Commands in tactical combat
- Topic: Commands in Tactical Combat
- Replies: 26
- Views: 27440
Re: Commands in Tactical Combat
i've noticed that in stbof.res are a lot more pictures for tactical orders, than used in the game. from the previous posts i know that some in vanilla BotF unused tactical orders are already programmed and usable, like cloaking, which already has entries in the lexicon file. but all the other unused...
- Sun Jan 06, 2019 6:05 pm
- Forum: Commands in tactical combat
- Topic: Commands in Tactical Combat
- Replies: 26
- Views: 27440
Re: Commands in Tactical Combat
very good, thank you.
really hidden this tiny values.
in vanilla botf some headlines are wrong assigned.
time for some corrections.
really hidden this tiny values.
in vanilla botf some headlines are wrong assigned.
time for some corrections.
- Sun Jan 06, 2019 5:31 pm
- Forum: Commands in tactical combat
- Topic: Commands in Tactical Combat
- Replies: 26
- Views: 27440
Re:
combat.mnu: Note; description in combat.mnu only changes text in popup command window not tactical display on left. that's right, but how to change the headline for the tactical display on the left side? i saw SCT's code for the descriptions, but each tactical display has also a headline. so where ...
- Mon Dec 31, 2018 11:11 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
how can you identify my shipname.bin as german? what's the difference?thunderchero wrote: ↑Sun Dec 30, 2018 10:55 am The only difference I see is you used the german version shipname.bin. but this should not matter.
i thought they were 100% identical?!
- Sun Dec 30, 2018 7:52 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
so, first results for testing: implemented new code and used a shipname.bin with one additional name group and card strike cruiser model I + II was given the new name group 62 (3E) via manually shiplist.sst edit. within game, the names of all ship types are not set correctly anymore. within UE, can'...
- Sun Dec 30, 2018 7:25 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
In theory the following two changes of the patch 'Adding new shipname groups - extending shipname.bin & shipname.dat' might work with the 'one byte per group in shipname.bin' change by DCER. at 0x74910 change 8B 16 83 C6 04 -> 0F B6 16 46 90 at 0x749C6 reset 0x13 bytes to 8B B3 F8 00 00 00 C1 E...
- Sun Dec 30, 2018 7:17 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
If I saw the shipname.bin I might be able to explain error. i have attached the shipname.bin file. at the end of the list is group 62 (132 new bytes - each name 44 bytes) (ID 3E - starting at (hexadecimal) 0xF4B8), three names copied and altered from yridian name list (group 61 - 3D). at position 0...
- Fri Dec 28, 2018 11:27 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
but overall good news so far for extending the name groups.
but only if all other things set in shipname.bin & shiplist.sst,
because after implementing new name groups in this both files, UE won't be able to edit them anymore.
but only if all other things set in shipname.bin & shiplist.sst,
because after implementing new name groups in this both files, UE won't be able to edit them anymore.
- Fri Dec 28, 2018 10:54 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
i controlled the values.
no mistakes so far. all seems to be correct.
crazy.
no mistakes so far. all seems to be correct.
crazy.
- Fri Dec 28, 2018 9:48 am
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
sounds good. tested a bit on my own this morning. installed SCT patch manually (QD's patcher). edited shipname.bin manually (extended the list by one new name group with two names (correct structure), set ID for total number of names for new group, set new pointer for start of name lists) and also s...
- Thu Dec 27, 2018 12:52 pm
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Shipname Appendix Fix & Adding new name groups
- Replies: 46
- Views: 45602
Re: Shipname Appendix Fix & Adding new name groups
Problem is that manually editing of shipname.bin is a pain (and these days I don't even know how to add a file manually to stbof.res without corrupting it). so I had to create a command line tool to add files to stbof.res with 7-zip. i simply add files with winrar, just rename stbof.res to stbof.ra...