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by Tethys
Mon Mar 01, 2021 1:49 pm
Forum: General Modding Information/Questions
Topic: Tactical Combat Camera
Replies: 3
Views: 34

Re: Tactical Combat Camera

AUTO:0049AB49 85 F6 test esi, esi AUTO:0049AB4B 0F 85 20 01 00 00 jnz loc_49AC71 Nop these and it disables the initial tactical camera zoom out to static location. Uses static location from the start. AUTO:0049AB61 85 D2 test edx, edx AUTO:0049AB63 0F 84 34 01 00 00 jz loc_49AC9D If you also nop th...
by Tethys
Mon Mar 01, 2021 12:14 pm
Forum: Color of *phaser.hob files
Topic: Changing color of *phaser.hob files
Replies: 19
Views: 7649

Re: Changing color of *phaser.hob files

the phasers in tethy's phaser pack are very small in comparisson to the thickness of vanilla phaser beams. so i thought this value is already discovered. Sorry it took so long to reply. The information on reducing phaser beam thickness: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php...
by Tethys
Mon Mar 01, 2021 12:05 pm
Forum: General Modding Information/Questions
Topic: Tactical Combat Camera
Replies: 3
Views: 34

Tactical Combat Camera

Flocke is gonna beat me up for this post, I know it :lol: For the better part of yesterday I have been searching around the exe using IDA and hXd, trying to find the subroutine(s) responsible for the camera system in tactical combat. What I found was a mess to say the least; I've only managed to bre...
by Tethys
Sat Feb 27, 2021 2:41 am
Forum: Ship Specific Weapon Animations
Topic: different colour phasers
Replies: 30
Views: 10231

Re: different colour phasers

the file name is important and limited. *phaser.hob you can only change the first letter. so max you can have is 37. a-z = 27 (6 already used c,f,h,k,m,r) and 0-9 = 10 I just want to clear up that there may be more than 37 phaser possibilities here... SCT stated in an earlier post he used @phaser.h...
by Tethys
Fri Feb 19, 2021 7:14 pm
Forum: General Modding Information/Questions
Topic: single player team play game
Replies: 5
Views: 161

Re: single player team play game

At 0x688F change 72 to 4F This skips Domination and Vendetta modes, and all Majors seem to use Vendetta sympathy (enraged). I don't think this is a viable code change. At 0x688A change 57 to 08 This seems to skip loading of Vendetta sympathy value while preserving the Vendetta enemy feature. Additio...
by Tethys
Fri Feb 12, 2021 11:36 pm
Forum: Unrest Orders (turn delay & limitations)
Topic: Unrest Orders (turn delay & limitations)
Replies: 2
Views: 2834

Re: Unrest Orders (turn delay & limitations)

Additional info regarding what empire uses which turn delay (useful for changing who shares) race_turn_delay 0043A6C0 0x39ac0 dd offset 06 A7 43 00 // Card 0043A6C4 0x39ac4 dd offset 12 A7 43 00 // Fed 0043A6C8 0x39ac8 dd offset 12 A7 43 00 // Ferg 0043A6CC 0x39acc dd offset 0C A7 43 00 // Kling 004...
by Tethys
Tue Jan 19, 2021 11:20 pm
Forum: Other Projects
Topic: Yet another Franken-Monster-Stein-BOTF-Whatever
Replies: 71
Views: 19651

Re: Yet another Franken-Monster-Stein-BOTF-Whatever

Presently, Tethys planet types are being prepared to be included, in case he grants permission to use them. Yet the terraforming tree still makes trouble, as they are very different in size. Any content directly created by me (animations, ship build images) may be used without prior permission as l...
by Tethys
Sun Jan 17, 2021 2:25 pm
Forum: General Chat
Topic: Fixing the turn slow down
Replies: 17
Views: 2180

Re: Fixing the turn slow down

This is an interesting thread here. I can't wait to see if anything comes out of it
by Tethys
Sun Jan 17, 2021 2:01 pm
Forum: General Chat
Topic: Greetings!
Replies: 3
Views: 111

Greetings!

Lots of reading to do. Hello to everybody! :grin:
by Tethys
Wed Nov 05, 2014 12:00 pm
Forum: Support Archive
Topic: Windows 7 problems/solutions please post them here
Replies: 419
Views: 127683

Re: Windows 7 problems/solutions please post them here

It does, however sound like you still have 3D= set to something other than SOFTWARE (caps DO matter, if all lowercase it will revert back to 3D=DIRECT3D or 3D=3DFX).. I did encounter this problem as well with Vanilla and modded versions of BotF. Good luck. Edit: Also if you are using any mod, the st...
by Tethys
Wed Nov 05, 2014 11:58 am
Forum: Support Archive
Topic: Windows 7 problems/solutions please post them here
Replies: 419
Views: 127683

Re: Windows 7 problems/solutions please post them here

I dont think morphological filtering is going to bring back that cursor. Try compatibility mode with Windows 98 through XP, but I also doubt that is going to work either. Personally I think the issue will go away on its own because BotF is weird. You can also give MPR++ a try, alot of people's issue...
by Tethys
Thu Oct 23, 2014 9:17 am
Forum: General Modding Information/Questions
Topic: Multiple shipyards
Replies: 6
Views: 2459

Re: Multiple shipyards

No, my idea is to have a base level shipyard for Cardassians, to be buildable only in Dilithium systems... then, around the time of the Dominion war, I need a 2nd shipyard for the Cardassians (Dominion Shipyard) which will also build ships (maybe an upgrade for Shipyard 1?), but I would set this shi...
by Tethys
Thu Oct 23, 2014 6:54 am
Forum: General Modding Information/Questions
Topic: Multiple shipyards
Replies: 6
Views: 2459

Re: Multiple shipyards

Ok, so what I am trying to do now is to have the Cardassian empire read off of 2 different ship ID's (my previous attempts failed). What I did is: at 0x39a6c (the following code is 78 bytes long in dec) B4 A6 43 00 (new) Minor shipyard ID offset (Replaces 00 00 00 00) 96 A6 43 00 Cardassian ID offse...
by Tethys
Thu Oct 23, 2014 2:30 am
Forum: General Modding Information/Questions
Topic: Multiple shipyards
Replies: 6
Views: 2459

Re: Multiple shipyards

From my limited knowledge, I somehow have to write mov ax (16 bit value) retn mov ax (16 bit value) retn or mov ax (16 bit buildlist value) mov ax (16 bit buildlist value) retn Edit: It appears 16 bit registers are not going to work here, I may have to use 8 bit registers. Assuming the drawback to b...

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