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by Tethys
Mon Jan 24, 2022 12:35 pm
Forum: General Chat
Topic: Windows Update strikes again
Replies: 2
Views: 53

Windows Update strikes again

I had the laptop in sleep mode (as I do every night before bed). I do this so because I don't close all my open dev folders and files, I work on them daily. Well last night, while in sleep mode, Windows restarts itself, several open folders and files. Not sure which ones. OH WELL. I was so fed up wi...
by Tethys
Mon Jan 24, 2022 12:00 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

I'm curious to know the reasoning behind the colony ships having a short range instead of medium. I have noticed that the production queues of each of my systems get hung up on the "Power node" and "sensor node" buildings. I have to clear the queue and then requeue those items in order to correct i...
by Tethys
Sun Jan 23, 2022 9:39 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Random events including Borg may be played with On now. But yes, some of the system events need to be reworked because they do things like that. Sounds like you had a comet strike, maybe a rogue planet. Those damn comet strikes are quite a menace, aren't they? ;)
by Tethys
Wed Jan 19, 2022 12:23 pm
Forum: General Modding Information/Questions
Topic: Wormholes, Territory, SectorClaimCheck
Replies: 3
Views: 102

Re: Wormholes, Territory, SectorClaimCheck

Thanks for the tips! I will look into that check as I totally forgot it was a thing. I rarely colonize that late in a game, its always subjugation and bombing at that point... I kinda figured that about the range, being too much work. Perhaps I am still too overconfident in my asm abilities since ad...
by Tethys
Tue Jan 18, 2022 7:24 pm
Forum: General Modding Information/Questions
Topic: Wormholes, Territory, SectorClaimCheck
Replies: 3
Views: 102

Wormholes, Territory, SectorClaimCheck

This issue has always bothered me in vanilla, but I think if I spend additional time on it I could probably figure it out eventually. I am hoping someone has already seen an area that I should be looking over before I throw more hours at it. Nothing stands out in the search results. I was having a g...
by Tethys
Tue Jan 18, 2022 1:54 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

Plus there is a rare, strange bug sometimes causing monsters 'getting stuck' or disappear. I haven't noticed disappearing, but getting stuck seems to happen a lot. Any disappearing monster I always attributed to AI combat where the monster lost (You encountered Klingons in sector X,Y... when I know...
by Tethys
Mon Jan 17, 2022 3:18 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x1

!!! LATEST VERSION DOWNLOAD !!! Galaxies MOD v0.3.6x1 - LATEST VERSION ( REQUIRES AIO Installer ) Most notable changes are: -All major race except Borg start with appropriate canon star type (requires starting new game) -Planet animations fixed for monsters (should work with save game, however see ...
by Tethys
Mon Jan 17, 2022 2:10 am
Forum: Monster planet attacks & Borg spawning
Topic: Monster planet attacks & Borg spawning
Replies: 12
Views: 9074

Re: Monster planet attacks & Borg spawning

Thank you SCT, I got it figured out now. I was able to create another cmp for asteroid type within Borg ani replacement sub and I ended up switching Crystal and Doomsday graphic file and text info description on shiplist and lexicon (Crystal behaves like Borg now and "grows" new Crystal ships with e...
by Tethys
Sun Jan 16, 2022 1:18 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x

I am aware of that issue. There is still coding to be done on my end, the fix for Doomsday only fixed the crash, not the Ani files. That will come in a future update, to fix the Ani files for Doomsday and Crystal entity.
by Tethys
Sat Jan 15, 2022 12:05 am
Forum: General Chat
Topic: Ultimate Mod (UM5) Only 1 Minor Race Ship
Replies: 6
Views: 330

Re: Ultimate Mod (UM5) Only 1 Minor Race Ship

But I think I recall the vanilla Vulcan ships I mentioned above were not merged into a TF but each ship a solo TF. This would mean the combat code for catching ships in the sector works different for minor race ships? Perhaps not a bug but a feature? To help preserve a human first contact scenario?...
by Tethys
Fri Jan 14, 2022 4:52 pm
Forum: Monster planet attacks & Borg spawning
Topic: Monster planet attacks & Borg spawning
Replies: 12
Views: 9074

Re: Fixing the Crystal Entity (+ Assimilated Systems)

Let's rectify the last unfixed parts of the random events code. :smile: Adding the Planet Killer: (replaces tarellian system 'attack') https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=231&t=319#p46143 Testing the Doomsday Machine I found the Crystal Entity, due to a calculation-bias...
by Tethys
Fri Jan 14, 2022 8:44 am
Forum: General Modding Information/Questions
Topic: Adding Random Events
Replies: 0
Views: 57

Adding Random Events

I know what you're thinking.. the answer is no, I'm not adding "those" types of random events. This topic I want to discuss non-monster based random events (hull degrading virus). For now this is just a rough outline; I do not expect any immediate replies since this will be a larger project than I h...
by Tethys
Fri Jan 14, 2022 7:51 am
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x

I will continue my game from that "doomsday" turn, and will report back if anything happens. Cheers! Thank you, I would appreciate this very much. I am glad I could solve this unfortunate coding error and fix your issue. I have in the works an update for GALM which I may package and release over th...
by Tethys
Thu Jan 13, 2022 4:11 pm
Forum: Galaxies MOD
Topic: (Download) ST:BotF Galaxies MOD v0.3.6x1
Replies: 735
Views: 219432

Re: (Download) ST:BotF Galaxies MOD v0.3.6x

I have isolated the issue. It is a simple hex change. Apparently, I screwed something up at some point in time and broke the code. Here is a patch file for use with QD patch tool that should prevent the issue from happening again. Dreamer1984, this also WILL FIX your turn 199 save, if you wish to go...
by Tethys
Wed Jan 12, 2022 9:57 pm
Forum: Extending the shiplist
Topic: Extending the shiplist
Replies: 40
Views: 23585

Re: Extending the shiplist

the last error/ctd I looked at debugger stopped in sub 44F42C, tethys narrowed it down to error with doomsday (cube). Sounds like a monster system attack modification bug, some very old suggestions at the start of this topic are untested (and/or are maybe conflicting with newer patches below): http...

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