Search found 2279 matches
- Sun Feb 04, 2024 1:39 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 26989
Re: Monster Editing Info
Interesting, I didn't expect code. I will give this a try real soon. Been busy with life and such with my son and newborn daughter, she is just 2 weeks old as of today. I ended up also switching out the Echo Papa 2B and put 2A Edo God in it's place, which makes the station shoot back if attacked. I ...
- Thu Feb 01, 2024 11:26 am
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 26989
Re: Monster Editing Info
There are 2 issues I seem to be having with my Edo god aliens. 1. If race 12h is being attacked by a monster, game will crash due to wrong alien in 12h home system ie ailen!=0 narrowed it down to 00471330 alien_0_loop_471330: ; "alien != 0" Depending on dead_race_bitmask1 it would either x...
- Mon Jan 29, 2024 5:28 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 26989
Re: Monster Editing Info
Easiest way is to write a new shared sub: - read the star ID from [5B5560] TC_sector_lst_entry (using wiki info on sector.lst) - load systInfo entry by star ID and read pop race ID aka inhabitants - if empire 0-4 then exit set eax 0 (best check >4 and <24h in case pop is dead) - else load start pos...
- Mon Jan 29, 2024 3:50 pm
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 26989
Re: Monster Editing Info
Yes I use that wiki religiously now, and perhaps the one in the UE topic more, but still dont really understand a few things (perhaps they are not explained in deatails) I believe what you are referring to is this where 0x20 = the Acamarians. Offset 0x0020 = known races (bitwise XOR with 0x01 = card...
- Fri Jan 26, 2024 11:32 am
- Forum: Monster Editing Info
- Topic: Monster Editing Info
- Replies: 48
- Views: 26989
Re: Multiple Edo Gods (hacky way)
say hello to Nor Class Stations in Bajor and Cardassia :mrgreen: Sorry to spoil the fun, but there is still much work to do. There is many hardcoded checks for EDO in bitmasks and special pointer for EDO alienInfo entry to check relationship of others to the EDO in combat. One of my fixes even adds...
- Wed Jan 24, 2024 4:14 am
- Forum: General Chat
- Topic: Soval as vulcans.tga - RIP Gary Graham
- Replies: 1
- Views: 289
Re: Soval as vulcans.tga - RIP Gary Graham
RIP and thanks to Gary Graham for that excellent character
Nice images as well
Nice images as well
- Sun Jan 21, 2024 1:49 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 128
- Views: 106917
Re: Crash logs and solutions
one more to add, just got this today not sure but playing the Feds and clicking on second tech entry for Biotech caused this crash: ------------------------------------- ST:BOF Sun Jan 21 12:47:51 2024 Version Under Test: 72 File: ..\..\source\ui\techscrn\tscnlink.c, Line: 536, _linkInfo.total <= MA...
- Sun Jan 21, 2024 7:07 am
- Forum: General Chat
- Topic: Scientific Theories with DeepAI
- Replies: 2
- Views: 274
Re: Scientific Theories with DeepAI
I had some follow up questions for the AI, I was highly curious about the theoretical aspects of negative energy density and mass and it gave some nice explanations :) Hello AI, we were talking yesterday about wormholes and warp drives, do you remember? We spoke about the negative energy required to...
- Sat Jan 20, 2024 7:35 pm
- Forum: General Chat
- Topic: Scientific Theories with DeepAI
- Replies: 2
- Views: 274
Scientific Theories with DeepAI
I had a very interesting chat with AI today. Asked it a few questions about FTL travel and the viability and such. Got into some really technical stuff with it, or at least tried to. Some interesting things it had to say. I won't post it all, but here are some of the good stuffs: 1. But many of Eins...
- Sat Jan 20, 2024 11:48 am
- Forum: General Modding Information/Questions
- Topic: Memory Leak: Solution?
- Replies: 3
- Views: 296
Memory Leak: Solution?
So I was listening to the Dev Interview recently and when Bill talked about the memory leak a little bit, I got to thinking. From what he said, it leaks into the operating system. This happens with other games as well, particularly older ones, and the reasoning was that the computer's own uptime cre...
- Sat Jan 20, 2024 8:50 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 128
- Views: 106917
Re: Crash logs and solutions
Some new crash logs to report. Going to have to clear out my crash.log soon, its 66kb since Sept 12's first entry until today :lol: 1. ------------------------------------- ST:BOF Mon Jan 15 17:21:35 2024 Version Under Test: 72 File: ..\..\source\ai\aimonstr.c, Line: 77, monsterShip != NULL Initiali...
- Sat Jan 20, 2024 7:20 am
- Forum: General Chat
- Topic: BOTF Developer interview
- Replies: 1
- Views: 294
Re: BOTF Developer interview
One of our members here Jean NY Guard did a fantastic interview with those two BotF developers. I enjoyed every minute of it, and just had another listen and enjoyed it just as much. I am very glad they are glad to know BotF still has active community of players and people interested in sequels.
- Thu Jan 18, 2024 8:05 pm
- Forum: General Modding Information/Questions
- Topic: For SCT (Gomtuu effect)
- Replies: 6
- Views: 1189
Re: For SCT (Gomtuu effect)
Yes, and this unique special attack could be a nice template for an explosion and/or self destruction feature (600 damage reduced by distance IIRC). A very interesting thought which never crossed my mind. It could replace Ram, and be coded so the shield must be down first to damage hulls. I never l...
- Tue Jan 16, 2024 12:12 am
- Forum: General Modding Information/Questions
- Topic: For SCT (Gomtuu effect)
- Replies: 6
- Views: 1189
Re: For SCT (Gomtuu effect)
Yes, spin and the shockwave. This was the first time I have ever seen it in action. Against cloaked ships only? Maybe that's why, because I usually played Feds. I don't recall attacking it as Roms. This makes it the only ship with a non phaser/torpedo weapon, yes?
- Mon Jan 15, 2024 1:36 pm
- Forum: Galaxies MOD
- Topic: GALM 0.4.0 Bug Reports
- Replies: 5
- Views: 389
GALM 0.4.0 Bug Reports
Please report any bugs in GALM 0.4.0 here and I will address them as I can get to them. Thank you :up: Wadi are attacking one of my assimilated systems, but the popup is showing that I am attacking my own system. It is (the popup) probably cmp to population raceID or system owner raceID for display ...