Search found 2290 matches

by Tethys
Sun Apr 14, 2024 5:31 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 24
Views: 4378

Re: Vanilla Evade/Retreat Crash fix

Hi Everyone, in the test version of UE, it now has some editable hob info this made me wonder if additional editing of vanilla hob might help even more? what I am looking at is this the t02 hob, while it is a billboard look at "lod levels" settings level.jpg I think this controls texture ...
by Tethys
Sun Apr 14, 2024 4:54 am
Forum: Site Information
Topic: Could this be the last year for AFC site?
Replies: 60
Views: 10531

Re: Could this be the last year for AFC site?

Yes a little more activity for me in the gaming world recently. Of course will be more updates, I am surely not finished with GALM because I still have some ideas that I'd like to get out and in. A few bugs to fix still. I am still needing to test out the SCT fix on the Edo God multiples and such. I...
by Tethys
Fri Apr 12, 2024 12:14 pm
Forum: Site Information
Topic: Could this be the last year for AFC site?
Replies: 60
Views: 10531

Re: Could this be the last year for AFC site?

So we are nearing the "end times" soon. How are we feeling these days?

If you think activity is slow here, maybe go check out the Dynaverse forums and see we're a bit more active :lol:
by Tethys
Wed Apr 03, 2024 7:35 am
Forum: General Modding Information/Questions
Topic: Memory Leak: Solution?
Replies: 9
Views: 392

Re: Memory Leak: Solution?

Yes, it has been discussed and there are a combination of factors at play WRT to high turn times. First and foremost is the number of ships in the galaxy. More ships = higher turn times. Solution = eliminate ships through battle, or with UE savegame editing (not recommended). Next, in my opinion, wo...
by Tethys
Tue Apr 02, 2024 7:09 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 82
Views: 1795

Re: "Generations" BOTF development mod

ASM code and hex editing took me about 10 years to fully grasp. It wasn't until about 2018 that I really clicked with the exe. I still have a lot of trouble with stack info, which is apparently VERY important when moving around a lot of data from all over the exe. Not so much important for small twe...
by Tethys
Tue Apr 02, 2024 6:51 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 82
Views: 1795

Re: "Generations" BOTF development mod

Good luck with your project :D If you happen to make any ships, I have a whole list of candidates for ENT/TOS era based from FASA Star Trek RPG. Mostly for non-Fed since Fed always get the most love for ship models; FASA can be used to flesh out alot of the early Romulan and Klingon ship list. Some ...
by Tethys
Tue Apr 02, 2024 6:25 pm
Forum: General Modding Information/Questions
Topic: Memory Leak: Solution?
Replies: 9
Views: 392

Re: Memory Leak: Solution?

I still say the simplest way to decrease turn processing (this is not a memory leak issue) would be to add multi thread AI turn processing 4 separate threads running at same time processing each major AI race turn at the same time. problem might be getting all 4 threads to write into saved game wit...
by Tethys
Fri Mar 29, 2024 5:05 pm
Forum: General Chat
Topic: Star Trek: Infinite - BOTF successor? Possible
Replies: 47
Views: 5162

Re: Star Trek: Infinite - BOTF successor? Possible

Then maybe it can be purchased for relatively cheap ?
by Tethys
Fri Mar 29, 2024 4:49 pm
Forum: General Chat
Topic: Star Trek: Infinite - BOTF successor? Possible
Replies: 47
Views: 5162

Re: Star Trek: Infinite - BOTF successor? Possible

Better ask about the source code now, before it becomes a repeat of BotF...
by Tethys
Fri Mar 29, 2024 4:08 pm
Forum: General Modding Information/Questions
Topic: Memory Leak: Solution?
Replies: 9
Views: 392

Re: Memory Leak: Solution?

Flocke I think you misunderstood perhaps? I will try to explain better. When a computer is left running for a long period of time, the computer uptime becomes greater. When the uptime (in ms) exceeds the floating point maximum, weird stuff happens. Especially in the memory. If we look at the trek ex...
by Tethys
Fri Mar 29, 2024 4:01 pm
Forum: General Modding Information/Questions
Topic: For SCT (Gomtuu effect)
Replies: 7
Views: 1218

Re: For SCT (Gomtuu effect)

Vanilla animations have a halo around the planet depending on atmosphere ? But I don't recall terraforming changing that halo/planet animation (it's part of the ani file)
by Tethys
Sun Feb 04, 2024 1:39 pm
Forum: Monster Editing Info
Topic: Monster Editing Info
Replies: 48
Views: 27123

Re: Monster Editing Info

Interesting, I didn't expect code. I will give this a try real soon. Been busy with life and such with my son and newborn daughter, she is just 2 weeks old as of today. I ended up also switching out the Echo Papa 2B and put 2A Edo God in it's place, which makes the station shoot back if attacked. I ...
by Tethys
Thu Feb 01, 2024 11:26 am
Forum: Monster Editing Info
Topic: Monster Editing Info
Replies: 48
Views: 27123

Re: Monster Editing Info

There are 2 issues I seem to be having with my Edo god aliens. 1. If race 12h is being attacked by a monster, game will crash due to wrong alien in 12h home system ie ailen!=0 narrowed it down to 00471330 alien_0_loop_471330: ; "alien != 0" Depending on dead_race_bitmask1 it would either x...
by Tethys
Mon Jan 29, 2024 5:28 pm
Forum: Monster Editing Info
Topic: Monster Editing Info
Replies: 48
Views: 27123

Re: Monster Editing Info

Easiest way is to write a new shared sub: - read the star ID from [5B5560] TC_sector_lst_entry (using wiki info on sector.lst) - load systInfo entry by star ID and read pop race ID aka inhabitants - if empire 0-4 then exit set eax 0 (best check >4 and <24h in case pop is dead) - else load start pos...
by Tethys
Mon Jan 29, 2024 3:50 pm
Forum: Monster Editing Info
Topic: Monster Editing Info
Replies: 48
Views: 27123

Re: Monster Editing Info

Yes I use that wiki religiously now, and perhaps the one in the UE topic more, but still dont really understand a few things (perhaps they are not explained in deatails) I believe what you are referring to is this where 0x20 = the Acamarians. Offset 0x0020 = known races (bitwise XOR with 0x01 = card...

Go to advanced search