Hi Everyone,

The 20th Anniversary of the release of Birth of the Federation is now less than 2 months away "May 25 2019" it is gratuitous that it also falls on Saturday.

I propose we gather on GameRanger for quick multi-player games and reminiscing about our favorite game.

I will try to be on GameRanger as much as I can that day and night and hope to see you there.

thunderchero

For discussion see this Topic

Search found 5859 matches

by thunderchero
Thu Apr 18, 2019 7:24 am
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 5
Views: 875

Re: Question about the NO upgrades mod?

yes it would, if you edited the Tech Level Bonus Factors (2%) and no main building upgrades
by thunderchero
Wed Apr 17, 2019 3:42 pm
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 5
Views: 875

Re: Question about the NO upgrades mod?

I was recently testing this mod and noticed same issue Lukas2409 described, what I experienced was AI would not build ships above light cruiser :???: After many hours of testing I found this mod was missing the "Production AI building behavior, the auto-build feature & food/energy deficit warning 10...
by thunderchero
Tue Apr 09, 2019 9:05 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 219

Re: ECML - Turn 366: Will Cardassia Survive?

install issue of All in one we should be able to resolve. (sounds like it was a corrupt download) sounds like best resolution for your laptop would be 1366 x 768 it should not stretch as long as your display supports 1366 x 768 and it should. large map should be no problem as long as you did not wan...
by thunderchero
Tue Apr 09, 2019 10:54 am
Forum: General Modding Information/Questions
Topic: 4:3 vs widescreen
Replies: 1
Views: 43

4:3 vs widescreen

Hi everyone I was playing vanilla widescreen (normal map) and noticed the widescreen was getting more of a turn lag even on normal map. So I started to compare sectors. normal map 4:3 (large) 25 x 18 = 450 sectors normal map widescreen (large) 36 x 18 = 648 sectors to keep turn processing the same i...
by thunderchero
Mon Apr 08, 2019 10:13 pm
Forum: General Modding Information/Questions
Topic: ECML - Changing Group Target Back to Single Target
Replies: 4
Views: 69

Re: ECML - Changing Group Target Back to Single Target

JeanLucPicard1 wrote:
Mon Apr 08, 2019 9:52 pm
Will 4.0 be updated to have it?
no, SCT decided to remove large maps from his mod due to turn processing time issue.
JeanLucPicard1 wrote:
Mon Apr 08, 2019 10:07 pm
Thanks again! I changed it in HxD with the offset you gave me, and I remembered how to do it from the last time you explained it. I done ya proud. :up:
nice
by thunderchero
Mon Apr 08, 2019 9:59 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 219

Re: ECML - Turn 366: Will Cardassia Survive?

a few questions, please answer all questions. what is your desktop resolution? it looks like image above was re-sized? what resolution do you want? 800 x 600, 1024 x 768, 1366 x 768 or 1920 x 1080 did you want to use ECM 4.0? did you want full screen or windowed? do you want large maps? do you want ...
by thunderchero
Mon Apr 08, 2019 8:49 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 170

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

Not sure but I think some time it was reported that for some strange reason phasers and torpedos don't show for all the minors. If I remember correct, another issue with the rendering sometimes was the camera view. If too near or too far or at certain angles the animation was clipped. This might al...
by thunderchero
Mon Apr 08, 2019 8:45 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 219

Re: ECML - Turn 366: Will Cardassia Survive?

why is your map area so small? It should fill the area better, what resolutions did you install?

If you only have 25 ships it will take a lot of small battles, that is if they do not throw all of their ships at you at once. and the latter is more likely.

good luck
by thunderchero
Mon Apr 08, 2019 8:32 pm
Forum: General Modding Information/Questions
Topic: ECML - Changing Group Target Back to Single Target
Replies: 4
Views: 69

Re: ECML - Changing Group Target Back to Single Target

If you are playing ECML it sounds like you are still playing version 3.0?

note; version 4.0 no longer has large version, but QD patch is available to change map size.

to change required command ship present it is a simple code change.

at 0xa5b28 change 75 -> EB
by thunderchero
Mon Apr 08, 2019 6:29 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 170

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

replaced blue with orange
base_phaser.png
base_phaser.png (3.18 KiB) Viewed 84 times
you will need to reset any changes you made or re-install mpr++ before adding file.

good luck
by thunderchero
Sun Apr 07, 2019 9:45 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 42
Views: 6759

Looking for a Co-Author for MUM

Hi Everyone, Mirror Universe mod has been sitting a long time now, I have so many projects in progress I have not had any time to put any time into this project. So I am looking for a co-author to help with this project. co-author requirements; create new structure and needed descriptions and stats ...
by thunderchero
Sun Apr 07, 2019 4:41 pm
Forum: Site Information
Topic: Member Donation List
Replies: 7
Views: 2720

Re: Member Donation List

A big thanks to xDx for your generous donation.
by thunderchero
Sat Apr 06, 2019 6:55 am
Forum: Site Information
Topic: Member Donation List
Replies: 7
Views: 2720

Re: Member Donation List

A big thanks to SeaBee-T for your generous donation.
by thunderchero
Wed Apr 03, 2019 6:55 pm
Forum: General Chat
Topic: 20th Anniversary celebration, Saturday May 25 2019
Replies: 6
Views: 486

Re: 20th Anniversary celebration, Saturday May 25 2019

you do not have to play a multi player game they are chat rooms as well :grin:

hope to see you there.

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