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by thunderchero
Sat May 25, 2019 8:52 am
Forum: General Modding Information/Questions
Topic: New to modding, some general questions
Replies: 7
Views: 1220

Re: New to modding, some general questions

supertyp79 wrote:
Sat May 25, 2019 5:00 am
So one more question: Is somebody working on a ship pack for this? I guess that i'm not the only fan of this badass ship.
currently there are no ship models in production I know of
by thunderchero
Fri May 24, 2019 11:37 am
Forum: General Modding Information/Questions
Topic: New to modding, some general questions
Replies: 7
Views: 1220

Re: New to modding, some general questions

hi supertyp79,

1. keeping Akira is simple with UE in ship stats just change the image for Prometheus Class to akira
from dropdown list change i_h3120.tga to i_hh4120.tga

2. no model is available Kelvin Timeline Dreadnought Class
by thunderchero
Sat May 18, 2019 8:23 am
Forum: General Chat
Topic: 20th Anniversary celebration, Saturday May 25 2019
Replies: 13
Views: 1261

Re: 20th Anniversary celebration, Saturday May 25 2019

one week until 20th Anniversary celebration, Saturday May 25 2019
by thunderchero
Tue May 07, 2019 5:24 pm
Forum: General Chat
Topic: 20th Anniversary celebration, Saturday May 25 2019
Replies: 13
Views: 1261

Re: 20th Anniversary celebration, Saturday May 25 2019

rhubarb2008 wrote:
Tue May 07, 2019 2:05 pm
great idea.

I need to install Game ranger. :smile:

Is it simple to follow?
Installing Game ranger is a simple installer.
configuring ports depends on your tech skills and router, some routers are easier than others.
same for anti-virus and firewalls, some are easier than others.
by thunderchero
Mon May 06, 2019 12:45 pm
Forum: General Chat
Topic: 20th Anniversary celebration, Saturday May 25 2019
Replies: 13
Views: 1261

Re: 20th Anniversary celebration, Saturday May 25 2019

I will be logged on to Game Ranger off and on until the Anniversary for members who what to setup/test ports for Multi-player gaming. So join the room and see if I am around, if not send me a PM and we can setup a time to test ports. for more info on setting up ports check this post https://www.arma...
by thunderchero
Sat May 04, 2019 9:02 am
Forum: Multiplayer Games
Topic: 20th Anniversary Botf Multilayer games
Replies: 3
Views: 487

Re: 20th Anniversary Botf Multilayer games

A few questions! What do people use to play these days? Do you still have to faff around with ports? Game ranger is only place left to play here is my setup post on Game ranger https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=6&t=3548#p47689 and yes you still need to setup ports.
by thunderchero
Sat May 04, 2019 8:58 am
Forum: General Chat
Topic: 20th Anniversary celebration, Saturday May 25 2019
Replies: 13
Views: 1261

Re: 20th Anniversary celebration, Saturday May 25 2019

RSE_Dissy wrote:
Sat May 04, 2019 7:51 am
I'm in!

Is game Ranger reliable?
see you there.

I would say it is just as reliable as war zone was. :grin:
by thunderchero
Fri May 03, 2019 7:04 pm
Forum: General Chat
Topic: My Federation campaign
Replies: 6
Views: 403

Re: My Federation campaign

Hi Dissy, hope you are well, I am sure Ruthless would be interested in a game of UDM Anyhows, it's running buggy as hell on my fast Windows 10 laptop heh. Did you install DxWnd (1st page, tools option page) it will later give option of fullscreen or windowed. This is a must for windows 10 but must b...
by thunderchero
Thu May 02, 2019 6:34 pm
Forum: General Chat
Topic: Nostalgia... and ship movement bug
Replies: 2
Views: 128

Re: Nostalgia... and ship movement bug

I have also experienced that bug in a few game lately, but ships have reversed direction when it happens.

To me this sounds like a saved game error, or possibly and intel tactic/attack. but I don't know of any fix or code location for this behavior
by thunderchero
Sun Apr 28, 2019 10:28 pm
Forum: General Chat
Topic: My Federation campaign
Replies: 6
Views: 403

My Federation campaign

Hi Everyone, I have been playing/testing NBU mod and have been playing as each major, I am currently playing as the Federation. The bombardment morale issue really slows the game. here is a major offensive eliminating the Romulans. starting on turn 155 my morale was was 194 at sol and good to fair a...
by thunderchero
Thu Apr 18, 2019 7:24 am
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 5
Views: 1014

Re: Question about the NO upgrades mod?

yes it would, if you edited the Tech Level Bonus Factors (2%) and no main building upgrades
by thunderchero
Wed Apr 17, 2019 3:42 pm
Forum: No Building Upgrades Mod
Topic: Question about the NO upgrades mod?
Replies: 5
Views: 1014

Re: Question about the NO upgrades mod?

I was recently testing this mod and noticed same issue Lukas2409 described, what I experienced was AI would not build ships above light cruiser :???: After many hours of testing I found this mod was missing the "Production AI building behavior, the auto-build feature & food/energy deficit warning 10...
by thunderchero
Tue Apr 09, 2019 9:05 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 369

Re: ECML - Turn 366: Will Cardassia Survive?

install issue of All in one we should be able to resolve. (sounds like it was a corrupt download) sounds like best resolution for your laptop would be 1366 x 768 it should not stretch as long as your display supports 1366 x 768 and it should. large map should be no problem as long as you did not wan...
by thunderchero
Tue Apr 09, 2019 10:54 am
Forum: General Modding Information/Questions
Topic: 4:3 vs widescreen
Replies: 1
Views: 103

4:3 vs widescreen

Hi everyone I was playing vanilla widescreen (normal map) and noticed the widescreen was getting more of a turn lag even on normal map. So I started to compare sectors. normal map 4:3 (large) 25 x 18 = 450 sectors normal map widescreen (large) 36 x 18 = 648 sectors to keep turn processing the same i...
by thunderchero
Mon Apr 08, 2019 10:13 pm
Forum: General Modding Information/Questions
Topic: ECML - Changing Group Target Back to Single Target
Replies: 4
Views: 125

Re: ECML - Changing Group Target Back to Single Target

JeanLucPicard1 wrote:
Mon Apr 08, 2019 9:52 pm
Will 4.0 be updated to have it?
no, SCT decided to remove large maps from his mod due to turn processing time issue.
JeanLucPicard1 wrote:
Mon Apr 08, 2019 10:07 pm
Thanks again! I changed it in HxD with the offset you gave me, and I remembered how to do it from the last time you explained it. I done ya proud. :up:
nice

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