Search found 6092 matches

by thunderchero
Thu Apr 09, 2020 9:15 am
Forum: General Chat
Topic: All in One 2.0.0 beta 2 available for testing
Replies: 12
Views: 186

Re: All in One 2.0.0 beta 2 available for testing

Looking at the first beta reactions we already see 2-3 complaints about this. However I see no reason to insist on reverting it. So, if you take care of my microsoft suggestion, I will agree we keep zoom-in the way it is. Deal? :wink: as for microsoft, if you cut off one idiots head, two will grow ...
by thunderchero
Thu Apr 09, 2020 8:22 am
Forum: MPR++
Topic: How to add UDM MPR++ ships to Vanilla MPR++
Replies: 6
Views: 41

Re: How to add UDM MPR++ ships to Vanilla MPR++

asking whether or have the right mpr++ version in mpr++ forum, cause it seems i have 1024 version. I answered this question in post above MPR++ used to have 2 installers MPR++_demo_installer_0.2.6c.exe 1024_MPR++_demo_installer_0.2.6c.exe (this file is no longer being distributed and should not be ...
by thunderchero
Wed Apr 08, 2020 11:29 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 62
Views: 9866

Re: New Mirror Universe mod

Hi Everyone, slow progress but I am making progress. (when I am not creating tutorials....) The more I add the more I realize I still have to do. :shock: I only have 2 structures left for Ferengi that I need to name and description and images 50% Construction Research (Empire Wide) native system, on...
by thunderchero
Wed Apr 08, 2020 6:58 pm
Forum: General Chat
Topic: All in One 2.0.0 beta 2 available for testing
Replies: 12
Views: 186

Re: All in One 2.0.0 beta 2 available for testing

But still, it's a massive change of game behavior and feeling, and I was under the impression you were not implying changing vanilla & ECM standard GUI 800x600 when not using larger edited maps. I do see it changing game behavior, feel maybe. I saw it as monitors size increased over the years the s...
by thunderchero
Wed Apr 08, 2020 5:05 pm
Forum: MPR++
Topic: How to add UDM MPR++ ships to Vanilla MPR++
Replies: 6
Views: 41

Re: How to add UDM MPR++ ships to Vanilla MPR++

will read that the upcoming day. thank you. i just saw 1080p gives 1080 resolution while mpr++ adds 1024 ships. so maybe when i replace one the old ship is still there because it uses the 1024 variant? MPR++ used to have 2 installers MPR++_demo_installer_0.2.6c.exe 1024_MPR++_demo_installer_0.2.6c....
by thunderchero
Wed Apr 08, 2020 4:43 pm
Forum: General Chat
Topic: Creating Balanced Privat Mod
Replies: 1
Views: 29

Re: Creating Balanced Privat Mod

but i want to use the planet mod as well and copied it over botf.res it works. or First Question: shell i run MPR++ over that res as well (again)? in both cases planet mod remains this will not work for multiplayer games since it use registry to use direct play here is instructions on how it should...
by thunderchero
Wed Apr 08, 2020 3:40 pm
Forum: MPR++
Topic: How to add UDM MPR++ ships to Vanilla MPR++
Replies: 6
Views: 41

How to add UDM MPR++ ships to Vanilla MPR++

Hi Everyone, to complete this tutorial you will need vanilla MPR++ and UDM MPR++ installed at the same resolution you plan on using this example will be done at 1920 x 1080 step 1 extracting ship files from UDM MPR++ Open UDM stbof.res with UE navagate to "add/remove ship models" select the "create ...
by thunderchero
Wed Apr 08, 2020 10:31 am
Forum: General Chat
Topic: Fixing the turn slow down
Replies: 12
Views: 155

Re: Fixing the turn slow down

Whatever, when someone fit in coding is willing to give it a try, I'm confident that the ship movement takes most of the ai calculation and turn processing time yeah if you turn off the AI, turn processing was so fast I could not even start a stop watch :shock: this was on a 2 min turn processing s...
by thunderchero
Wed Apr 08, 2020 8:30 am
Forum: MPR++
Topic: How to add MPR++ to Planet mod
Replies: 0
Views: 37

How to add MPR++ to Planet mod

to install MPR++ on planet mod 1080 properly Note: this will only work since planet mod has no ship list changes from vanilla. first thing make a backup folder of vanilla and planet mod best way to do this is to create a new folder in the install path, name folder "backup" and copy all files and fol...
by thunderchero
Wed Apr 08, 2020 8:01 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1766
Views: 203492

Re: MPR++ v0.2.6c open for alpha testing

Mr_Sloan wrote:
Wed Apr 08, 2020 7:29 am
thx. i wrote a message to Joker, if he is fine with the planet mod. hope he is still responding,
Joker last signed in was 2009 so don't expect a response.
but as I told you as long it is only given to friends and not publicly distributed you are fine. no permission is required.
by thunderchero
Tue Apr 07, 2020 10:44 pm
Forum: General Chat
Topic: All in One 2.0.0 beta 2 available for testing
Replies: 12
Views: 186

Re: All in One 2.0.0 beta 2 available for testing

Already tested two times with same result (had to use task-manager to close installer) no temp files (expected with ccleaner) Second issue is about displayed sector size of zoomed-in map in original game resolution with unchanged standard map sizes settings where DxWnd (set fullscreen icons), vanil...
by thunderchero
Tue Apr 07, 2020 8:46 pm
Forum: General Chat
Topic: All in One 2.0.0 beta 2 available for testing
Replies: 12
Views: 186

Re: All in One 2.0.0 beta 2 available for testing

that is strange just tested and installer closed, could you retest? funny thing happened when I was testing your issue the installer warned me my browser was updating (never have seen this warning before) it might have started an update after you started install and that caused it to hang? just as a...
by thunderchero
Tue Apr 07, 2020 3:30 pm
Forum: General Chat
Topic: All in One 2.0.0 beta 2 available for testing
Replies: 12
Views: 186

Re: All in One 2.0.0 beta 2 available for testing

I managed to get 45% of it downloaded but now my download manager is getting a 403 error, can't access the file to complete download. My internet is limited at the best of times and right now the local network is very congested and all mobile data speeds are limited in my area. sorry to hear you ar...
by thunderchero
Tue Apr 07, 2020 2:23 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 62
Views: 9866

Re: New Mirror Universe mod

Iceman wrote:
Tue Apr 07, 2020 2:17 pm
Don't all these buildings, being "common" to all empires, kind of de-characterize them?
each major has 10-12 exclusive structures

"mercenary" is good though I could use that. :grin:
by thunderchero
Tue Apr 07, 2020 11:54 am
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 62
Views: 9866

Re: New Mirror Universe mod

Hi Everyone, I am trying to get some progress on this mod this week I am still stuck on 4 Ferengi structures done "Citizens Protection Bunkers" 40% Ground Combat (Empire Wide) home system, one per empire 50% Construction Research (Empire Wide) native system, one per empire 2% Research (Empire Wide) ...

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