Good news!!

A new patch to help with Turn processing is available you can find patch and more info in this topic
testers needed for Turn processing patch

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by thunderchero
Tue Feb 20, 2018 9:49 pm
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

Ok this is interesting, all of my tests have been from previous saved games. if I start a new game with external patch dll I can play as many turns as I want, but as soon close game and reopen save game and reload save game will crash with any mod that uses 18 fleet task force. :shock: crash logs; F...
by thunderchero
Mon Feb 19, 2018 8:08 pm
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

@mullet Just a note on your original saved game you sent me, on turn 266 - 267 un-patched or patched with internal 33 sec but external patch was 25 sec. I thought about it a little bit, and UDM has code for "Unlocking Empire Borders for all Treaties" this might be causing slower turn time on it's ow...
by thunderchero
Mon Feb 19, 2018 7:34 am
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

mullet wrote:
Mon Feb 19, 2018 4:25 am
I would like to see more people check in and see if it improved the conditions for them.
I also would like to hear from other players testing.
by thunderchero
Sun Feb 18, 2018 8:34 pm
Forum: General Chat
Topic: Race bonus factors?
Replies: 6
Views: 102

Re: Race bonus factors?

thanks for the effort Flocke, but I gave up on member input on this. user will just have to live with my decisions on stats or edit them after release, if mod gets released at all.
by thunderchero
Sun Feb 18, 2018 3:02 pm
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

I did a little more testing today on your saved game. This patch had 2 versions, version above was internal patch (all code added to trek.exe) here is an external dll version. (you still need to patch the trek.exe to read dll) (external dll patch caused error see this post) first remove internal pat...
by thunderchero
Sat Feb 17, 2018 4:47 pm
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

but......not by any means being a computer expert, i could buy that properties of the patch could remain in the save file. I would not BS you like that. right now I can not explain why it is not showing any time differences patched or un-patched. I am getting slightly quicker time at 33 sec. from e...
by thunderchero
Sat Feb 17, 2018 10:24 am
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

I would be happy to test your saved game, but since you stated you have made edits to mod you would also have to upload your changes. UE keep track of all changes it make, by selecting edit/other/list of modified files then select "export all" create a new folder then zip folder to upload. problem i...
by thunderchero
Sat Feb 17, 2018 12:38 am
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

"just by opening and saving a save file with UE could corrupt the save file. " copying the file and pasting into an empty folder would be a safe guard to that, yes? yes it would, also not saving when asked by UE will prevent corruption. Anyway: by the looks of things: the war looks like it could be...
by thunderchero
Fri Feb 16, 2018 11:26 pm
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

Re: testers needed for Turn processing patch

Good to hear you are having lower turn times with patch, but as I said before this is an improvement patch not a fix. so as you rack up more turns, time will continue to increase. just as a note the saved game I was using was UM5 at turn 240 using Mudd to test. but I was not playing game only pressi...
by thunderchero
Fri Feb 16, 2018 10:20 am
Forum: Site Information
Topic: Have long-turn-loading times been fixed?
Replies: 17
Views: 305

Re: Have long-turn-loading times been fixed?

For those watching this topic check out this new topic testers needed for Turn processing patch
by thunderchero
Fri Feb 16, 2018 10:17 am
Forum: General Modding Information/Questions
Topic: testers needed for Turn processing patch
Replies: 17
Views: 777

testers needed for Turn processing patch

Hi Everyone, With the recent discussion on long turn processing, I started digging though some of my old PM's with QD. A couple years ago QD started working on a patch for turn processing, QD sent me one patch that improved turn processing, but he told me 'the patch could be improved even more" well...
by thunderchero
Fri Feb 16, 2018 9:38 am
Forum: General Chat
Topic: Race bonus factors?
Replies: 6
Views: 102

Re: Race bonus factors?

Without explaining what the numbers are fully, as well as what the bonus factor is used for, it will be difficult to comment on them. Since they aren't part of the vanilla game, we don't know anything about them. forget about the numbers, forget about what the bonus factor is used for. So lets star...
by thunderchero
Thu Feb 15, 2018 6:58 pm
Forum: Site Information
Topic: Have long-turn-loading times been fixed?
Replies: 17
Views: 305

Re: Have long-turn-loading times been fixed?

is it a limit or is code telling it to dump memory when it still could be used? watching task manager it says it is using 80mb, but this is all the time, new game start, loading saved game, during a 2 min turn processing. what I am thinking is, ship "a" read map info write map info to memory (if it ...
by thunderchero
Thu Feb 15, 2018 2:29 pm
Forum: General Chat
Topic: Race bonus factors?
Replies: 6
Views: 102

Re: Race bonus factors?

To clarify, these numbers affect what each empire's bonus is to research in each of those areas? These values are use to calculate various ship stats on my spreadsheet only. just as few examples, races with better energy tech rating would have better shields races with better construction tech rati...
by thunderchero
Thu Feb 15, 2018 10:45 am
Forum: General Chat
Topic: Race bonus factors?
Replies: 6
Views: 102

Race bonus factors?

Hi Everyone, after all the questions how this info would be used, I decided to reformat question. So lets start over, this question is about the cannon star trek universe. biotech, of the 5 races, what race would best at biotech, what race would be worst. now of the 3 remaining, what race would best...

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