There is 4 tga's per race each set uses race letter
c = cardassians
h = federation
f = ferengi
k = klingon
r = romulan
here is example for cardassians
i_co11.tga (outpost)
i_co11on.tga (outpost selected)
i_cs11.tga (starbase)
i_cs11on.tga (starbase selected)
Search found 6265 matches
- Thu Feb 25, 2021 9:12 am
- Forum: General Chat
- Topic: changing empire colours and name colours
- Replies: 3
- Views: 279
- Wed Feb 24, 2021 5:27 pm
- Forum: General Modding Information/Questions
- Topic: Borg invasion mod
- Replies: 1
- Views: 32
Borg invasion mod
Hi Everyone, I was just playing around to see if it could be done and I edited most monsters to act and look like Borg The Borg cube is as original Calamarain is now a Borg Cube and assimilate system and spawn new borg ships Chodak is now a Borg Cube and assimilate system and spawn new borg ships Cr...
- Mon Feb 22, 2021 10:19 pm
- Forum: General Modding Information/Questions
- Topic: Interview with the Devs & Source Code
- Replies: 9
- Views: 209
Re: Interview with the Devs & Source Code
I think he is referring to 'The Rebirth and Newly Announced Games of Microprose with Sergio Costa' from last sunday.... that interview was 7 months ago I think. Yeah I took the time to listen to that interview and birth of the Federation is briefly talked about at 1:14:50 summary: "new microprose d...
- Mon Feb 22, 2021 10:45 am
- Forum: General Modding Information/Questions
- Topic: Interview with the Devs & Source Code
- Replies: 9
- Views: 209
Re: Interview with the Devs & Source Code
Interesting. So in theory it should be able to auto-calculate the damage-spot orientation values? But of course it's a very low-priority task right now and I have no intention to mess with the creator myself. Gamgen is basically the same program as creator just less features. It has nothing for aut...
- Sun Feb 21, 2021 2:40 am
- Forum: General Modding Information/Questions
- Topic: Interview with the Devs & Source Code
- Replies: 9
- Views: 209
Re: Interview with the Devs & Source Code
EDIT: However, we also look for an ancient version of the Gamegen. Creator, used for the original 3D ship designs in BotF. Problem is that albeit outdated it's still a commercial product. So it's sort of an 'undercover' mission.... when I contacted MultiGen several years ago they gave me access to ...
- Sat Feb 20, 2021 10:06 pm
- Forum: General Modding Information/Questions
- Topic: single player team play game
- Replies: 5
- Views: 161
Re: single player team play game
I did a test with 3 AI races allied and all start as enthusiastic and they broke alliances before turn 35.
So I doubt if there is a way to keep AI in an alliance, they just have there own objectives.
So I doubt if there is a way to keep AI in an alliance, they just have there own objectives.
- Fri Feb 19, 2021 1:47 pm
- Forum: General Modding Information/Questions
- Topic: single player team play game
- Replies: 5
- Views: 161
Re: single player team play game
A nice variant. Now how long will AI go before breaking the alliance? Legitimate question. To ensure this will work as intended one could force always max AI sympathy within teams and min towards opponents. If too complicated at least the starting values similar to the vendetta code. I have been lo...
- Thu Feb 18, 2021 11:01 pm
- Forum: General Modding Information/Questions
- Topic: single player team play game
- Replies: 5
- Views: 161
single player team play game
Hi Everyone, Tethys and I were talking and he had an idea of a single player "team play" game human player would start game with alliance with 1 or more races. The other races that are left could also be aligned or left unknown. here is how you would start single player team play game first thing th...
- Mon Feb 15, 2021 1:51 pm
- Forum: General Chat
- Topic: What are they eating...
- Replies: 4
- Views: 212
Re: What are they eating...
How come every time I go into a holosweet it raises my blood sugar
- Sat Feb 13, 2021 11:42 am
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 768
- Views: 228271
Re: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
I do not know if using the patch to set to "9" will remove patch.
The patch has no uninstall option right now
- Sat Feb 13, 2021 10:31 am
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 768
- Views: 228271
Re: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
you can read about the patch here https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=43262#p43262 but as post warns; There are some caveats to using this patch: :!: It breaks compatibility with existing SAV files! You can't load up your old savegames, nor can new savegames be loaded up...
- Sat Feb 13, 2021 8:18 am
- Forum: Ultimate Dominion Mod
- Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
- Replies: 768
- Views: 228271
Re: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Is it some kind of a bug, that all minor nations with starships dont use redeploy? instead of having a fleet of severel ships, the ships are in the same system but all without joining a fleet :( It is not a "bug" but it was the only way to allow 18 fleet taskforce for human player. you will also no...
- Wed Feb 03, 2021 12:04 am
- Forum: Economic and Military Score Overflow Fix
- Topic: Economic and Military Score (Overflow Fix)
- Replies: 3
- Views: 6596
Re: Economic and Military Score (Overflow Fix)
here is an interesting graph from my last game.
final turn here is graph my score was 262316 (it was top score)
it looks like graph dropped after each time I took out a major?
final turn here is graph my score was 262316 (it was top score)
it looks like graph dropped after each time I took out a major?
- Sat Jan 30, 2021 3:10 am
- Forum: General Chat
- Topic: changing empire colours and name colours
- Replies: 3
- Views: 279
Re: changing empire colours and name colours
territory shading uses *_check.tga and majors system names is controlled by fnt file ******09.fnt
- Thu Jan 28, 2021 8:58 pm
- Forum: General Chat
- Topic: Newb dumb question
- Replies: 3
- Views: 103
Re: Newb dumb question
That is good to know that tutorial still works.