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by thunderchero
Wed Jul 18, 2018 11:24 pm
Forum: General Chat
Topic: BOTF Release date Anniversary
Replies: 9
Views: 1182

Re: BOTF Release date Anniversary

We have now past 19 years.... :grin: So next May 25, 2019, will be Birth of the Federation 20th anniversary. :idea: Just an idea, next year May 25 falls on a Saturday. How many member can we get to log into game ranger and celebrate birth of the Federation's 20th anniversary? We could have one room ...
by thunderchero
Wed Jul 11, 2018 7:25 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 33118

Re: what ship models would you like to see created?

Kurn wrote:
Mon Jul 09, 2018 4:12 pm
Could you please exchange the color of the bussard collector with the AAM model?
interesting, the AAM model, the bussards was converted with those polygons so they would glow. while other model in GALM did not.

here is AAM model with corrected texture ship pack.
constitution.zip
(310.34 KiB) Downloaded 1 time
by thunderchero
Mon Jul 09, 2018 6:06 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 33118

Re: what ship models would you like to see created?

all texture I have, use the same color on bussard?

attach the texture that displays correct color. and I will see what I can do.
by thunderchero
Mon Jul 09, 2018 4:55 pm
Forum: Modding Information Archive
Topic: Minor race attitudes!
Replies: 8
Views: 1217

Re: Minor race attitudes!

personality; would be the race in general is "peaceful". each type of personality has a different value and is used in many calculations. attitude/hostility Is how a minor race views a major race. this only effect starting attitude on first contact. but is also used in diplomacy calculations. (but I...
by thunderchero
Thu Jul 05, 2018 3:15 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1725
Views: 132288

Re: MPR++ v0.2.6c open for alpha testing

link sent, check your PM.
by thunderchero
Tue Jul 03, 2018 10:26 pm
Forum: General Modding Information/Questions
Topic: Phaser/Ship slots/Number of them all
Replies: 8
Views: 229

Re: Phaser/Ship slots/Number of them all

when ever changing ship list you must start a new game
by thunderchero
Tue Jul 03, 2018 5:36 pm
Forum: General Modding Information/Questions
Topic: Phaser/Ship slots/Number of them all
Replies: 8
Views: 229

Re: Phaser/Ship slots/Number of them all

And where can I learn to change phaser info or the number of phaser slots? Editing phasers and scale can only be done during conversion of 3ds to hob phasers are added and placed on model during conversion of 3ds to flt. and final scale is set during flt to hob. At one point I started collecting fl...
by thunderchero
Tue Jul 03, 2018 2:10 pm
Forum: General Modding Information/Questions
Topic: Phaser/Ship slots/Number of them all
Replies: 8
Views: 229

Re: Phaser/Ship slots/Number of them all

Mr Sol wrote:
Tue Jul 03, 2018 1:41 pm
In the end all leads to the same question: How did you made all ships to have 8 phaser slots in UDM?
I created/converted every ship used in UDM. This allowed me to scale all models to exact/proper size, also all models used same scale and phaser info.
by thunderchero
Mon Jul 02, 2018 10:53 pm
Forum: General Modding Information/Questions
Topic: Phaser/Ship slots/Number of them all
Replies: 8
Views: 229

Re: Phaser/Ship slots/Number of them all

that post is very old and not used by ship packs for "add and remove ships" with UE. so it would be best if you study this tutorial and ask question pertaining to that tutorial. the one in the main entry and the other in the "son" entry, to use the same "phaser slot" number and to have the same % of...
by thunderchero
Mon Jun 25, 2018 1:02 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: (Solved) Crash after clicking the right mouse button
Replies: 8
Views: 205

Re: (Solved) Crash after clicking the right mouse button

That is what I expected here is quote about using 1920 x 1024 patch from info pages
Usage of 1920 x 1080 universal patch
This patch has had limited testing, but I have had no issues when applied to 800 x 600 versions. This patch has been updated.
by thunderchero
Sun Jun 24, 2018 6:53 am
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 33118

Re: what ship models would you like to see created?

Mr Sol wrote:
Sat Jun 23, 2018 11:59 pm
Holy crap! :shock: Thats amazing! Can I use it? :grin: Pls, pls??? :grin:
viewtopic.php?f=9&t=3061&p=40756#p40756
by thunderchero
Sat Jun 23, 2018 8:28 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 33118

Re: what ship models would you like to see created?

the romulan Aviary (Tennahrex in UDM)
Aviary.jpg
Aviary.jpg (165.03 KiB) Viewed 261 times
by thunderchero
Thu Jun 21, 2018 11:29 pm
Forum: General Modding Information/Questions
Topic: How to make a flying outpost? :D
Replies: 4
Views: 97

Re: How to make a flying outpost? :D

don't change the outpost, create a copy of any ship and assign model to new ship slot. A copy in SHIP / SHIP STATS or a copy at ADD/REMOVE SHIP MODEL? Because I tried to make a copy of a scout ship and changed the image to the outpost and it crashed. make a copy in SHIP / SHIP STATS and change imag...
by thunderchero
Thu Jun 21, 2018 9:28 pm
Forum: General Modding Information/Questions
Topic: How to make a flying outpost? :D
Replies: 4
Views: 97

Re: How to make a flying outpost? :D

don't change the outpost, create a copy of any ship and assign model to new ship slot.

when in combat close game, do not complete combat. then re-name last.sav to any open saved game slot. then you can use that saved game to repeat same combat over and over.
by thunderchero
Thu Jun 21, 2018 7:16 pm
Forum: General Modding Information/Questions
Topic: About ship sizes
Replies: 2
Views: 53

Re: About ship sizes

So Im wondering if I should use the real sizes for big things like spacedock and some monsters. Another issue Im worried about is the ship distance, phasers and torpedo firing, if that will create any problems, This is a tricky question, depends on what you want mainly. :wink: note; all value I use...

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