Search found 5958 matches

by thunderchero
Fri Jan 17, 2020 11:25 am
Forum: Game Installation, Technical Support, & Tutorials
Topic: DxWnd pre-loaded for BotF (solves most windows 8/10 issues)
Replies: 86
Views: 34306

Re: DxWnd pre-loaded for BotF (solves most windows 8/10 issues)

what is the launch path of icon (right click select properties)

as for using DxWnd on windows 7, no you do not need it as long as there is no issues. it was mainly added for windowed mode on windows 7
by thunderchero
Fri Jan 17, 2020 12:17 am
Forum: General Modding Information/Questions
Topic: How to: Create an accurate static map s/m/l? and more.
Replies: 5
Views: 105

Re: How to: Create an accurate static map s/m/l? and more.

I went to our dev-op group at work and asked them a little about the changes and lets say they have now spent at least a workday trying to fix parts of the besc, now the game is lagg free, but we do not have someone to make the Vulcan modules but they will check with friends / ex-cos. you have me c...
by thunderchero
Wed Jan 15, 2020 12:21 pm
Forum: Ultimate Editor
Topic: Making Minor more powerfull
Replies: 1
Views: 25

Re: Making Minor more powerfull

here is a few things, but basically no minors will never be powerful. in UE edit/starting conditions/starting technology. on left is a list of all minors. When one is selected you can adjust tech level they start at at different levels. Minors have 10 levels per minor that can be adjusted. Vanilla u...
by thunderchero
Tue Jan 14, 2020 1:58 pm
Forum: General Modding Information/Questions
Topic: How to: Create an accurate static map s/m/l? and more.
Replies: 5
Views: 105

Re: How to: Create an accurate static map s/m/l? and more.

Static maps This was attempted once by mentat for UDM https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=25&t=1256#p18034 it had fair results but due to the limited knowledge of all the saved game files game will become corrupt after 100 - 200 turns. Converting minor to major race onl...
by thunderchero
Sun Jan 12, 2020 10:16 am
Forum: Ultimate Dominion Mod
Topic: UDM Dominion War Scenario Beta Test - for 3.0.1c and 3.0.1d
Replies: 92
Views: 25946

Re: UDM Dominion War Scenario Beta Test - for 3.0.1c and 3.0.1d

this was done almost 10 years ago, so my memory may not be 100% accurate. when Mentat started this project he had many failed attempts. main reason iirc was moving monster DS9 (not sure how, but monster DS9 was not used in saved games). So he ended up loading 100's of game before he got the right pl...
by thunderchero
Sat Jan 11, 2020 5:50 pm
Forum: General Chat
Topic: New Mirror Universe mod
Replies: 55
Views: 8936

Re: New Mirror Universe mod

- I can look into completing extended system bonuses and array (we need icons on top of sun animation for Asteroid, Asteroid belt dilithium, Dilithium) and provide patcher ready codes (this enables some of your suggestions on modifying random events) plus gives some inspirations for new special bui...
by thunderchero
Thu Jan 09, 2020 6:16 pm
Forum: General Chat
Topic: Optimal PC for running BOTF
Replies: 1
Views: 85

Re: Optimal PC for running BOTF

the system is not the issue. The problem is the code BOTF uses, it uses "smartheap" smartheap limits memory and cpu usage so systems in 1999 would not run out of memory. The code has not been found to expand memory usage, if it is even possible. So it does not matter how good or bad your system is, ...
by thunderchero
Thu Jan 09, 2020 2:20 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

also before you ask, scale this has always been tricky. scale of a model can be effected at 2 point. the first point is only available while the model is being created. the other point is what you see in UE the reason I am pointing this out is the ship pack you look to be using is the UDM ship pack....
by thunderchero
Thu Jan 09, 2020 1:12 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

when a slot is shared all ships must have same number of slots and same scale
by thunderchero
Thu Jan 09, 2020 7:59 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

image 1: 0, 0_ and 0__ is a shared slot all ships sharing this slot must have same scale image 2: you lost 1 shared slot because the name you selected "HX" this only leave HX_ open if you had selected "H" you would then had H, H_, H__ image 3: you can not add that ship to the shared slot because sal...
by thunderchero
Wed Jan 08, 2020 9:36 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

ok. so it seems to be rare and solveable with a single "automated combat". Regarding the ship editor: Do i understand the guide correctly: Make 1 ship with 8 phaser and scale 150% copy it 6 times add 6 ships that have 8 phaser and 150% then change the scale depending on the canon ship size to any o...
by thunderchero
Wed Jan 08, 2020 8:51 am
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

Firefly wrote:
Wed Jan 08, 2020 8:31 am
one battle (cloaked scout of player attacks) repeated using a savegame always crashes.
without that saved game I am only guessing. I just did 10 - 12 battles with terok nor alien and no crash.
by thunderchero
Tue Jan 07, 2020 4:35 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

Does this crash always involve terok nor the alien station? or is this the terok nor the cardassian starbase?

i did notice Dafez used same model and files for both slots. This might be causing your crash?

The alien station version may need original t05 prefix?
by thunderchero
Mon Jan 06, 2020 4:00 pm
Forum: General Chat
Topic: java coding help needed
Replies: 0
Views: 74

java coding help needed

Hi Everyone, SCT got me looking at the issue with Adding new shipname groups . I have been attempting to edit the file below from UE source code to read old and new file format correctly. Here is what I think I have figured out. I will use line numbers for locations, you would need to add code to an...
by thunderchero
Mon Jan 06, 2020 2:54 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: Changing starting colony amount?
Replies: 59
Views: 918

Re: Changing starting colony amount?

is it any cloaked ship or can you narrow it down a little? I just tested same setup as you and went 75 + turns cloak vs non, cloak vs cloak and even a 3 way battle with cloak vs cloak vs non minor note all cloaked was human player. also connection was one wired one wireless, also one was ran in full...

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