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by thunderchero
Mon Sep 09, 2019 1:42 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1755
Views: 189335

Re: MPR++ v0.2.6c open for alpha testing

I will get the error messages from the MPR++ install because i noticed that there are Python errors during the install. MPR++ has no error messages built into installer..... :shock: the only thing the mpr++ installer does with "Python" is copy files. so if you see any errors during install you shou...
by thunderchero
Mon Aug 26, 2019 5:10 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1755
Views: 189335

Re: MPR++ v0.2.6c open for alpha testing

than something was installed improperly, (wrong order, installer was closed early or installer had error) when "combat opens" and "looking at data base ships" are all phaser issues. I would be willing to bet if you looked at crash.log it would be; Version Under Test: 72 File: object.cpp, Line: 495, ...
by thunderchero
Sat Aug 24, 2019 8:10 pm
Forum: General Chat
Topic: BotF All in One Question?
Replies: 8
Views: 369

Re: BotF All in One Question?

Hi guys, I have only made changes using the UE and all I changed were ship names and a few ship stats. I haven't done anything to the morale thresholds as far as I'm aware..... I wouldn't even know how.... Unless the changes to the ship stats has done that. But that raises an obvious question for m...
by thunderchero
Wed Aug 21, 2019 12:31 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1755
Views: 189335

Re: MPR++ v0.2.6c open for alpha testing

I was fighting ships with cloak klingon or with Yridian playing as feds (fed have no cloak)

from your post in UDM topic it sounds like you have added ships? if so this is more than likely your issue causing crash.
by thunderchero
Mon Aug 19, 2019 6:10 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1755
Views: 189335

Re: MPR++ v0.2.6c open for alpha testing

Flocke might have time to look at the crash logs 1. Game.log (in UDML folder) 2. crash.log (this is for botf not mpr but could be helpful) 3. mpr++.log (in udml\mpr++ folder) 4. cegui.log (in udml\mpr++ folder) collect all the files directly after it crashes and add them to a zip file and attach the...
by thunderchero
Sun Aug 18, 2019 1:26 pm
Forum: General Chat
Topic: BotF All in One Question?
Replies: 8
Views: 369

Re: BotF All in One Question?

the patch Spocks-cuddly-tribble referred to can be applied easy with bof-patcher
patch.jpg
patch.jpg (179.98 KiB) Viewed 323 times
bof-patcher can be found in tool folder open as shown above select patch then just select install then select apply.
by thunderchero
Sun Aug 18, 2019 8:40 am
Forum: General Chat
Topic: BotF All in One Question?
Replies: 8
Views: 369

Re: BotF All in One Question?

Hi Borealis999, I took a look at the saved game and crash log you sent, I am guessing from crash log you tested saved game crash 3 time yesterday? 1. have you made any code changes? I had no crash using auto combat. :shock: 2. I don't remember ever seeing that crash log before "File: ..\..\source\ga...
by thunderchero
Sat Aug 17, 2019 5:41 pm
Forum: General Chat
Topic: BotF All in One Question?
Replies: 8
Views: 369

Re: BotF All in One Question?

There has been some know issues with All the Ages mod, all known ship issues were corrected so I doubt if it is combat related. This sounds like saved game possible getting corrupt? but without crash log or saved game to duplicate issue it is impossible to say what is problem you can attach your sav...
by thunderchero
Sun Aug 11, 2019 4:14 pm
Forum: General Modding Information/Questions
Topic: Spoils of War - Building Defeated Empires' Ships
Replies: 1
Views: 100

Re: Spoils of War - Building Defeated Empires' Ships

interesting idea, but no current code would allow this.

There is code that allows building of minor race ships, but deactivates/uses Utopia Planitia code.

thunderchero
by thunderchero
Sun Jul 28, 2019 9:07 pm
Forum: Supremacy
Topic: Supremacy new release
Replies: 598
Views: 112579

Re: Supremacy new release

Centurion wrote:
Sun Jul 28, 2019 8:49 pm
Tried attaching the autosave, but it wouldn't let me.(said it was an invalid extension)
zip saved game before uploading and it should be fine.
by thunderchero
Sat Jul 13, 2019 7:08 am
Forum: Site Information
Topic: Member Donation List
Replies: 8
Views: 4196

Re: Member Donation List

A big thanks to CaptainRay for your generous donation.
by thunderchero
Fri Jul 05, 2019 2:44 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 101212

Re: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)

code would require hex editing, here is topic with spawn info

viewtopic.php?f=230&t=1273#p27201
by thunderchero
Thu Jul 04, 2019 9:33 am
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 101212

Re: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)

Hi SoonerJedi84,

I am not sure if Dafedz edited the borg spawn/frequency code, has this happened a lot of UM5?

you may have just had a bad/un-lucky game. since borg generate from the edge of the map, home world on the edge get hit first :grin:
by thunderchero
Thu Jun 27, 2019 9:43 pm
Forum: Submit a support ticket for Windows (all versions)
Topic: BOTF Game Disc not intalling
Replies: 1
Views: 289

Re: BOTF Game Disc not intalling

as you have already found out windows 10 does not like original cd, the all in one works on windows 10 but requires dxwnd to be compatible.

here is the link to all in one installer
https://www.armadafleetcommand.com/get- ... le_id=1958
by thunderchero
Wed Jun 26, 2019 6:56 am
Forum: pop & planets limits for free- minor- & starting-systems
Topic: pop & planets limits for free- minor- & starting-systems
Replies: 9
Views: 3002

Re: pop & planets limits for free- minor- & starting-systems

Tenor wrote:
Tue Jun 25, 2019 11:09 pm
Did I miss a step?
yes, those are assembly off sets and need to be converted to hex location. You can use UE to convert address.

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