the patch file is posted in each topic, just add them to the patch folder and apply with Qd's patcher.
Search found 6313 matches
- Sat Apr 10, 2021 9:54 pm
- Forum: General Chat
- Topic: Minor update to All in One will be in the works
- Replies: 9
- Views: 117
Re: Minor update to All in One will be in the works
- Sat Apr 10, 2021 9:48 am
- Forum: General Modding Information/Questions
- Topic: Making last.sav accessible in load screen
- Replies: 1
- Views: 21
Making last.sav accessible in load screen
Hi Everyone, Here is a simple patch that will put the "last.sav" into the load saved game screen to allow it to be loaded without re-naming file. With this patch the first slot will update to the turn before the "continue" each time game turn is processed code changes 0x176100 6C 61 73 74 2E 73 61 7...
- Fri Apr 09, 2021 11:05 pm
- Forum: General Chat
- Topic: Minor update to All in One will be in the works
- Replies: 9
- Views: 117
Re: Minor update to All in One will be in the works
Edit; I forgot about the other folder the installer creates and it does have "BOTF_All_in_One_2.0.0.tmp" (only file in that folder) But this is the script file every inno installer uses. from what I understand that file just tells other file what to do (move, copy, run) and when to do task what is f...
- Fri Apr 09, 2021 1:00 pm
- Forum: General Chat
- Topic: Minor update to All in One will be in the works
- Replies: 9
- Views: 117
Re: Minor update to All in One will be in the works
submit all in one file to Comodo for testing so they can review it and if they find it safe remove it from there blocked list. this is what I suggest for any false positive like this. I just tried to use there chat and waited 30 min and no one would even respond in chat. poor service and would say t...
- Fri Apr 09, 2021 11:38 am
- Forum: General Chat
- Topic: Minor update to All in One will be in the works
- Replies: 9
- Views: 117
Re: Minor update to All in One will be in the works
please explain your issue, is this only with galaxy mod files tethys provides or in general installing all in one?
- Fri Apr 09, 2021 9:46 am
- Forum: Galaxies MOD
- Topic: (Download) ST:BotF Galaxies MOD v0.3.0a
- Replies: 689
- Views: 180082
Re: (Download) ST:BotF Galaxies MOD v0.3.0a
I think having a dll filled with non-editable code.. the underlying stuff that UE doesn't touch.. problem is what does UE not touch? UE changes so many small locations though out the trek.exe. most of these location are edited without warning of location. Only warning is a message "do you want to u...
- Fri Apr 09, 2021 9:07 am
- Forum: General Chat
- Topic: Minor update to All in One will be in the works
- Replies: 9
- Views: 117
Minor update to All in One will be in the works
Hi Everyone, with the Tethys updating Galaxy mod there will be an update of the All in one installer known issues to be fixed DxWnd shortcut error of Uncivil wars and Galaxy mod (id error) planned changes Adding updated galaxy mod most of my mods I will be adding X Y patch to F2 screen. if you know ...
- Fri Apr 02, 2021 7:52 pm
- Forum: General Modding Information/Questions
- Topic: UDML - Type 8 University Appears as Subatomic Simulators
- Replies: 3
- Views: 114
Re: UDML - Type 8 University Appears as Subatomic Simulators
It looks like you screwed up your install......
I would suggest uninstall then reinstall and stop editing.
I would suggest uninstall then reinstall and stop editing.
- Fri Apr 02, 2021 1:54 pm
- Forum: Submit a support ticket for Windows (all versions)
- Topic: Synchronisation error after every battle in multiplayer game
- Replies: 1
- Views: 55
Re: Synchronisation error after every battle in multiplayer game
quote from ECM mod topic https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?p=46152#p46152 Multi-player note WARNING - This Modification seems to cause multiplayer issues Disabling the chasing ships away / morale-boosting exploit and should be removed by all player before starting any mu...
- Thu Apr 01, 2021 6:37 pm
- Forum: General Modding Information/Questions
- Topic: system location in build screen?
- Replies: 12
- Views: 710
Re: system location in build screen?
It may be a good idea to add to the patch these locations in question (use same values for both vanilla and modded values): while I agree it would not hurt to add extra bytes to patch, but the patcher has the ability to show conflicts vs vanilla and if you add those extra bytes conflict would not d...
- Thu Apr 01, 2021 2:15 pm
- Forum: General Modding Information/Questions
- Topic: system location in build screen?
- Replies: 12
- Views: 710
Re: system location in build screen?
Congratulations, thunderchero, outstanding work! You didn't use sub_446CB0 and sub_4B6B00 (parts of BotF standard code for this procedure) but instead optimized and simplified your own code by learnig how to compose an askii string in asm. So, in the end, it was good that you first missed my and Te...
- Thu Apr 01, 2021 10:14 am
- Forum: General Modding Information/Questions
- Topic: system location in build screen?
- Replies: 12
- Views: 710
Patch for system location in build screen?
Hi Everyone, I have a patch to display the X Y of a system in the F2 screen here is a short video of how it displays https://www.youtube.com/v/YepyS_lAyGM This patch uses the Literal mod code (alpha-number -> number-number for xy) that was developed for larger maps. Literal mod is required and is pa...
- Tue Mar 30, 2021 11:32 pm
- Forum: General Modding Information/Questions
- Topic: UDML Less Starting Planets
- Replies: 7
- Views: 100
Re: UDML Less Starting Planets
because the developer (Spocks-cuddly-tribble) of the mod did not want it part of his mod.JeanLucPicard1 wrote: ↑Tue Mar 30, 2021 11:23 pm why didn't you include ECML in the All in One installer?
- Mon Mar 29, 2021 11:11 pm
- Forum: General Modding Information/Questions
- Topic: system location in build screen?
- Replies: 12
- Views: 710
Re: system location in build screen?
Just a quick update on my progress. 1. I was able to prevent writing to systinfo file 2. now I am able to double click systems and use arrow buttons to move to next system, with X Y in F2 screen on all systems 3. using summary screen/systems to go to F2 screen is buggy (hit or miss if it will load o...
- Sun Mar 28, 2021 9:33 pm
- Forum: General Modding Information/Questions
- Topic: system location in build screen?
- Replies: 12
- Views: 710
Re: system location in build screen?
Hi Everyone, I have been attempting this project myself and had some slight progress. Here is a screenshot of what I have achieved so far. stage1.jpg As you see I have gotten it to display system name and correct location. :grin: But.... there is issues, you will notice in planet area at bottom it d...