Search found 7785 matches

by thunderchero
Tue Apr 23, 2024 9:20 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * 4 + [HOB+48h] -> xor eax,eax = always first texture I just noticed your edit/suggestion in this post, this changed starbase 4th texture displaying issue (displays less but now flickers on camera mov...
by thunderchero
Mon Apr 22, 2024 9:55 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 808

Re: Branch/Commits testing of latest UE code

With updated checks, for UDM and MUM I noticed: https://www.armadafleetcommand.com/onscreen/botf/download/file.php?id=4752 Didn't check any other mods yet. I noticed these almost a month ago, and updated all exe's then. (still unreleased installer) this was missed on almost every mod with increased...
by thunderchero
Mon Apr 22, 2024 5:56 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

sorry wife made me go shopping at walmart, but just tested your suggestion 005591D1 imul ecx, eax -> xor ecx,ecx ? This on first test and vanilla hob unedited (except id's) no texture change :up: :up: :up: 005591D1 0x01585d1 0F AF C8 -> 33 C9 90 much more testing is needed but looks good so far othe...
by thunderchero
Mon Apr 22, 2024 4:02 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

Good thinking with the texture IDs, but I still see no code reading [HOB+28h], you tested this as number of LOD textures. :???: ok I put a break on hob+28h and found this, and this looks like where full hob data is loaded 005591C5 3B 48 28 cmp ecx, [eax+28h] ; Compare Two Operands
by thunderchero
Mon Apr 22, 2024 3:14 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

how I found Id's put break on 53B440 this put me in code loop and would not go into combat, but while I was going though code by chance I saw m13_a.hob listed in registry. scrolled though "array" all other hobs in that combat until I found hu_a.hob put breaks on all 3 texture id's kept goi...
by thunderchero
Mon Apr 22, 2024 2:53 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

BTW the "array" I found the id's in had every hob listed possible for that combat (boom, phaser, photon, shield, ship, ect)
but data area was too small to have complete files info of hob. only header info maybe?
by thunderchero
Mon Apr 22, 2024 2:39 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

I was able to locate hob data of the combat for test model, so set breakpoint for each texture id Is this texture LOD switch and/or new multi textures model? Based on your 2/3 (same code location): 005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index * 4 +...
by thunderchero
Mon Apr 22, 2024 1:59 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

Your new models use multiple textures (not for LOD), is the number stored at [+18h]? yes total textures is stored at same offset. did some more debugging and found this very interesting I was able to locate hob data of the combat for test model, so set breakpoint for each texture id texture id 1 tr...
by thunderchero
Mon Apr 22, 2024 12:40 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

557060 CPP_CHOBReader__UpdateTexture -> code seems to read "48h of hob is offset of first gif id" adding breakpoint at; 0055706B 8B 50 48 mov edx, [eax+48h] and 00557077 89 48 48 mov [eax+48h], ecx is not accessed when switching textures in combat screen. problem is most other break point...
by thunderchero
Mon Apr 22, 2024 9:45 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

code seems to read "48h of hob is offset of first gif id" offset 48h gives offset of first texture id vanilla at 48h is always 8ch for ship models (8ch = offset of first texture id) new models at 48h is always 80h for ship models (80h = offset of first texture id) note; offset difference ...
by thunderchero
Sun Apr 21, 2024 8:59 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

Spocks-cuddly-tribble wrote: Sun Apr 21, 2024 8:10 pm so the current 9 equal entries workaround has to do for now.
current a.hob patch + b_c_hob.patch = 3 equal entries :up:

but in spare time I will keep looking. :wink:
by thunderchero
Sun Apr 21, 2024 5:29 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I feel like I am getting closer but no useful results so I searched for "c2x_texture_256_bytes_field/Texture_CPP_...
by thunderchero
Sat Apr 20, 2024 11:07 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 808

Re: Branch/Commits testing of latest UE code

while doing some integrity checks I saw this one from Building mod 1.9.4 not sure what can or should be done, Joker removed those monsters from ship list. :shock: I improved the integrity checks some little. Still the following errors remain: With updated checks, for UDM and MUM I noticed: Didn't c...
by thunderchero
Sat Apr 20, 2024 10:59 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I did some searching and testing last night, I am going to start with hob offset 28h "TotalTextureSet" teste...
by thunderchero
Fri Apr 19, 2024 5:49 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 50
Views: 4895

Re: Vanilla Evade/Retreat Crash fix

So, this could be a fluke but I just had my first crash while testing a bigger battle with the disable b/c hob patch it happened right at end when the attempting to go back to the galactic map and exiting tactical any crash log in install path or windows event log How to get windows "event vie...

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