Search found 7795 matches

by thunderchero
Wed Apr 24, 2024 2:43 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

My simple minded coding, I would expect it would be simpler if we just prevent reading distance points/switch points so they just don't happen. but these locations have not been found yet. as far as array that still also needs to be tested, I don't recall seeing gif's, I put break point on offset in...
by thunderchero
Wed Apr 24, 2024 1:05 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

I'm aware, this requires further code tweaks. The question is: Requires sharing slots file name extensions like "_"? If we force non-ABCabc HOB code for all files (this would remove internal trek.exe array data for the two A copies) would sharing slots still work? I expect shared slots wo...
by thunderchero
Wed Apr 24, 2024 12:29 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

Spocks-cuddly-tribble wrote: Wed Apr 24, 2024 11:50 am With more research code could be optimized
I hate to say I am still testing changes, mainly I am concerned that in combat it is still reloading ship files for no reason when "X" distance is reached. this could still be happening up to 4 time.
by thunderchero
Wed Apr 24, 2024 12:20 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

Spocks-cuddly-tribble wrote: Wed Apr 24, 2024 11:50 am One a side note: If we rename all *_A.hob to just *.HOB would this mess with shared trek.exe ship slots? (*_.HOB might work too).
in my tests earlier this week was crash without _a
by thunderchero
Wed Apr 24, 2024 12:08 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

That's your call what's best and easiest for the multi installer. No idea how many MB removing all B/C HOBs would save. With more research code could be optimized and stuff like station shading addressed (monsters?), but the simple trek.exe workaround "Disable usage of _b.hob and _c.hob" ...
by thunderchero
Wed Apr 24, 2024 10:26 am
Forum: General Chat
Topic: New installer Beta available 11-20-23
Replies: 81
Views: 8686

Re: New installer Beta available 11-20-23

Hi Everyone, My attempts to streamline install process never worked out, plus as Flocke pointed out, since so many mods are no longer available in all resolutions the way I proposed just would not work. if anyone has any suggestion I would be happy to take a look. :wink: Now I have started working o...
by thunderchero
Wed Apr 24, 2024 9:56 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

Hi Everyone,

I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.

once final changes are established for this fix should this be a standard for installer?
by thunderchero
Tue Apr 23, 2024 12:50 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 111
Views: 2504

Re: "Generations" BOTF development mod

did you add buildable minor "simple mod"

Image

if so, change to major or remove and test
by thunderchero
Tue Apr 23, 2024 12:48 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 152

Re: Making a spacefaring minor + options

The simple mod has two big issues: - all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen - conquered empire systems allow building their ships (updated via their current tech levels :shock: ) -> game balance issues I thought min two ships issue...
by thunderchero
Tue Apr 23, 2024 12:29 pm
Forum: General Modding Information/Questions
Topic: Making a spacefaring minor + options
Replies: 9
Views: 152

Re: Making a spacefaring minor + options

Should be version 3 (major code modification). I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?). simple mod = if membered you are able to build minor ships at m...
by thunderchero
Tue Apr 23, 2024 9:20 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * 4 + [HOB+48h] -> xor eax,eax = always first texture I just noticed your edit/suggestion in this post, this changed starbase 4th texture displaying issue (displays less but now flickers on camera mov...
by thunderchero
Mon Apr 22, 2024 9:55 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 35
Views: 838

Re: Branch/Commits testing of latest UE code

With updated checks, for UDM and MUM I noticed: https://www.armadafleetcommand.com/onscreen/botf/download/file.php?id=4752 Didn't check any other mods yet. I noticed these almost a month ago, and updated all exe's then. (still unreleased installer) this was missed on almost every mod with increased...
by thunderchero
Mon Apr 22, 2024 5:56 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

sorry wife made me go shopping at walmart, but just tested your suggestion 005591D1 imul ecx, eax -> xor ecx,ecx ? This on first test and vanilla hob unedited (except id's) no texture change :up: :up: :up: 005591D1 0x01585d1 0F AF C8 -> 33 C9 90 much more testing is needed but looks good so far othe...
by thunderchero
Mon Apr 22, 2024 4:02 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

Good thinking with the texture IDs, but I still see no code reading [HOB+28h], you tested this as number of LOD textures. :???: ok I put a break on hob+28h and found this, and this looks like where full hob data is loaded 005591C5 3B 48 28 cmp ecx, [eax+28h] ; Compare Two Operands
by thunderchero
Mon Apr 22, 2024 3:14 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 61
Views: 5063

Re: Vanilla Evade/Retreat Crash fix

how I found Id's put break on 53B440 this put me in code loop and would not go into combat, but while I was going though code by chance I saw m13_a.hob listed in registry. scrolled though "array" all other hobs in that combat until I found hu_a.hob put breaks on all 3 texture id's kept goi...

Go to advanced search