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by thunderchero
Sun Apr 21, 2024 8:59 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4654

Re: Vanilla Evade/Retreat Crash fix

Spocks-cuddly-tribble wrote: Sun Apr 21, 2024 8:10 pm so the current 9 equal entries workaround has to do for now.
current a.hob patch + b_c_hob.patch = 3 equal entries :up:

but in spare time I will keep looking. :wink:
by thunderchero
Sun Apr 21, 2024 5:29 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4654

Re: Vanilla Evade/Retreat Crash fix

Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I feel like I am getting closer but no useful results so I searched for "c2x_texture_256_bytes_field/Texture_CPP_...
by thunderchero
Sat Apr 20, 2024 11:07 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 34
Views: 747

Re: Branch/Commits testing of latest UE code

while doing some integrity checks I saw this one from Building mod 1.9.4 not sure what can or should be done, Joker removed those monsters from ship list. :shock: I improved the integrity checks some little. Still the following errors remain: With updated checks, for UDM and MUM I noticed: Didn't c...
by thunderchero
Sat Apr 20, 2024 10:59 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4654

Re: Vanilla Evade/Retreat Crash fix

Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I did some searching and testing last night, I am going to start with hob offset 28h "TotalTextureSet" teste...
by thunderchero
Fri Apr 19, 2024 5:49 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4654

Re: Vanilla Evade/Retreat Crash fix

So, this could be a fluke but I just had my first crash while testing a bigger battle with the disable b/c hob patch it happened right at end when the attempting to go back to the galactic map and exiting tactical any crash log in install path or windows event log How to get windows "event vie...
by thunderchero
Fri Apr 19, 2024 1:53 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4654

Re: Vanilla Evade/Retreat Crash fix

Tested vanilla & ECM without issues (so far), zooming feels even a bit smoother with slow hardware. :wink: tested vanilla without b and c hob present in stbof.res 1. all models in tech displayed torpedoes hob 2. crash to desktop on screensaver 3. crash when enter combat 4. b - c hob still switc...
by thunderchero
Thu Apr 18, 2024 7:02 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 36
Views: 4654

Re: Vanilla Evade/Retreat Crash fix

Oh, well done. I need to test this soon. Flocke, it would be great to have some kind of hob analysis built into the UE, even if it can help with editing them manually. Imagine being able to edit hobs on the fly... not just ships, but also shields, phasers, the anomalies ;) I have not checked but si...
by thunderchero
Wed Apr 17, 2024 9:00 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 109
Views: 2284

Re: "Generations" BOTF development mod

I missed that in earlier post, Back in the days of windows 7 I used Ntlite also. It was very nice when I did OS install every other month lol
but have not done that in years.

I know you want to do things yourself, but will offer if you want me to look at files I will (stbof.res and trek)
by thunderchero
Wed Apr 17, 2024 5:49 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 109
Views: 2284

Re: "Generations" BOTF development mod

when looking for windows event logs,

make sure the you are in right section on left of screen "windows logs/application"

As Flocke said I have never heard of a crash to desktop without windows event log.
log.jpg
log.jpg (244.38 KiB) Viewed 71 times
by thunderchero
Wed Apr 17, 2024 10:07 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 109
Views: 2284

Re: "Generations" BOTF development mod

The version in installer would be 0.9.0dev3 (same as latest Pre-Built release)
by thunderchero
Tue Apr 16, 2024 6:43 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 109
Views: 2284

Re: "Generations" BOTF development mod

I doubt it but it need to be fixed, that is mainly used to calculate system placement
if it all does not add up to 1.0 it does not calculate correctly

what version of UE was that checked with?
by thunderchero
Mon Apr 15, 2024 11:00 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 109
Views: 2284

Re: "Generations" BOTF development mod

1. any time you edit buildings you need to edit/starting conditions/starting technology "autoset all"
2. run integrity check
by thunderchero
Mon Apr 15, 2024 1:49 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109060

Re: Crash logs and solutions

Sorry when I gave this impression. time test was just to confirm patches have no effect on combat turn processing in time test without Tactical Combat Excessive Memory Usage Fix. (might do test with patch) vanilla, evade and new evade all took same time avg 16:47 (7 turns) with same results. combat...
by thunderchero
Mon Apr 15, 2024 1:14 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 34
Views: 747

Re: Branch/Commits testing of latest UE code

0x00180194 is where orbital battery image is loaded
by thunderchero
Mon Apr 15, 2024 12:31 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 109060

Re: Crash logs and solutions

Needs more info. Same with unedited 1.0.2 vanilla? just tested for you and yes same crash on vanilla, evade and new evade This is patches used in ECM (no effect for 32767 objects limit) NAME: Tactical Combat Excessive Memory Usage Fix (version 2 double memory) 00530E91 8D1C58 LEA EBX, [EAX+EBX*2] r...

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