Search found 7768 matches

by thunderchero
Wed Apr 17, 2024 9:00 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 104
Views: 2091

Re: "Generations" BOTF development mod

I missed that in earlier post, Back in the days of windows 7 I used Ntlite also. It was very nice when I did OS install every other month lol
but have not done that in years.

I know you want to do things yourself, but will offer if you want me to look at files I will (stbof.res and trek)
by thunderchero
Wed Apr 17, 2024 5:49 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 104
Views: 2091

Re: "Generations" BOTF development mod

when looking for windows event logs,

make sure the you are in right section on left of screen "windows logs/application"

As Flocke said I have never heard of a crash to desktop without windows event log.
log.jpg
log.jpg (244.38 KiB) Viewed 31 times
by thunderchero
Wed Apr 17, 2024 10:07 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 104
Views: 2091

Re: "Generations" BOTF development mod

The version in installer would be 0.9.0dev3 (same as latest Pre-Built release)
by thunderchero
Tue Apr 16, 2024 6:43 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 104
Views: 2091

Re: "Generations" BOTF development mod

I doubt it but it need to be fixed, that is mainly used to calculate system placement
if it all does not add up to 1.0 it does not calculate correctly

what version of UE was that checked with?
by thunderchero
Mon Apr 15, 2024 11:00 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 104
Views: 2091

Re: "Generations" BOTF development mod

1. any time you edit buildings you need to edit/starting conditions/starting technology "autoset all"
2. run integrity check
by thunderchero
Mon Apr 15, 2024 1:49 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108765

Re: Crash logs and solutions

Sorry when I gave this impression. time test was just to confirm patches have no effect on combat turn processing in time test without Tactical Combat Excessive Memory Usage Fix. (might do test with patch) vanilla, evade and new evade all took same time avg 16:47 (7 turns) with same results. combat...
by thunderchero
Mon Apr 15, 2024 1:14 pm
Forum: Ultimate Editor
Topic: Branch/Commits testing of latest UE code
Replies: 26
Views: 627

Re: Branch/Commits testing of latest UE code

0x00180194 is where orbital battery image is loaded
by thunderchero
Mon Apr 15, 2024 12:31 pm
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108765

Re: Crash logs and solutions

Needs more info. Same with unedited 1.0.2 vanilla? just tested for you and yes same crash on vanilla, evade and new evade This is patches used in ECM (no effect for 32767 objects limit) NAME: Tactical Combat Excessive Memory Usage Fix (version 2 double memory) 00530E91 8D1C58 LEA EBX, [EAX+EBX*2] r...
by thunderchero
Mon Apr 15, 2024 10:21 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108765

Re: Crash logs and solutions

Flocke wrote: Mon Apr 15, 2024 10:07 am
thunderchero wrote: Mon Apr 15, 2024 9:40 amthis references ItemDB_maxSize_total_sfx_32767
Sounds like you maxed out on sound effects. Too many hits at same time maybe. :eek:
never made it into combat screen

this is last screen I see before crash
fight.jpg
fight.jpg (242.39 KiB) Viewed 260 times
by thunderchero
Mon Apr 15, 2024 9:40 am
Forum: General Modding Information/Questions
Topic: Crash logs and solutions
Replies: 135
Views: 108765

Re: Crash logs and solutions

I ran into this crash to desktop while testing on new evade patch, but also happens on current evade crash patch large combat 547 vanilla ships models (546 combat does not crash) and I have both saves crashes after selecting "fight" but before entering combat screen. no crash log event vie...
by thunderchero
Sun Apr 14, 2024 5:57 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 6
Views: 105

Re: fbboom

I can't tell any difference :up: The fixed mbboom looks better. :wink: thank you too bad ECM uses shared explosions :cool: here is patch files for vanilla note; files contain texture.lst and palette.lst and they will only work with vanilla to add to other mods register texture mshock.gif (should sh...
by thunderchero
Sun Apr 14, 2024 4:55 pm
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 25
Views: 4435

Re: Vanilla Evade/Retreat Crash fix

Here are some test files for vanilla install this need all kinds of combat testing :wink: edited hob files, after files are extracted just add all files with UE or add file tool to vanilla stbof.res edited a.zip Here is b_c_hob.patch b_c_hob.patch NAME: Disable usage of _b.hob and _c.hob AUTHOR: Spo...
by thunderchero
Sun Apr 14, 2024 11:10 am
Forum: General Modding Information/Questions
Topic: Vanilla Evade/Retreat Crash fix
Replies: 25
Views: 4435

Re: Vanilla Evade/Retreat Crash fix

a bit more debugging might provide a better/easier trek.exe based solution. We know the hardcode loops for a/b/c hob files where the LOD data/files for the switches get prepared in some sort of list. Your tests show the "total texture set" value in the HOB is used for this: Hex location i...
by thunderchero
Sat Apr 13, 2024 11:11 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 6
Views: 105

Re: fbboom

mbboom took a little more to fix. it was missing mapping so I used; rbboom.hob renamed to mbboom.hob mbboom.gif renamed to mshock.gif rbboom.gif renamed to mbboom.gif and assigned mshock.gif palette here is what it looks like now https://www.youtube.com/v/YQiKFXaUlFY here is what it looked like befo...
by thunderchero
Sat Apr 13, 2024 4:00 pm
Forum: General Modding Information/Questions
Topic: fbboom
Replies: 6
Views: 105

fbboom

Hi Everyone, testing UE I noticed the fbboom.hob has extra textures assigned t01_a.gif twice. :???: fbboom.jpg but this has really no effect on how explosion displays in game since those texture have no mapping. :wink: this is easy to fix though the rbboom.hob uses same mapping. rename and assign pr...

Go to advanced search