Search found 7800 matches
- Fri Apr 26, 2024 11:49 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 115
- Views: 2597
Re: "Generations" BOTF development mod
have we established what version of UE you are using? with UE open select help/about to get version if you are not able to download and compile latest comments of dev, I suggest you use "UE 0.7.2dev5d" this can be found in download section" https://www.armadafleetcommand.com/get-files...
- Fri Apr 26, 2024 10:49 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 115
- Views: 2597
Re: "Generations" BOTF development mod
make a copy of a ship then delete that copy then save and allow trek.exe to save
this might help, but have to ask did you install hero patch?
this might help, but have to ask did you install hero patch?
- Thu Apr 25, 2024 8:55 am
- Forum: Error Correction Mod
- Topic: Incorrect 'Winner' movie
- Replies: 6
- Views: 91
Re: Incorrect 'Winner' movie
Vendetta = eliminate your rival (1 race)
Domination = take over the universe, but depending on mod you will get message "accept surrender" around 60 - 75% of galaxy controlled.
Domination = take over the universe, but depending on mod you will get message "accept surrender" around 60 - 75% of galaxy controlled.
- Wed Apr 24, 2024 11:06 pm
- Forum: Site Information
- Topic: AFC site status
- Replies: 65
- Views: 11847
Re: AFC site status
I know the site went down tonight for a short time, don't panic it was just due to it's age we are looking into the issue. but be warned this may force some major changes, so un-announced down time may happen. EDIT; btw I changed title of this topic hopefully to lessen confusion. Note; I also notice...
- Wed Apr 24, 2024 9:04 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
The analysis is awful time consuming. I agree, I spent way too much time today and got no where. for now I will leave current "Vanilla Evade/Retreat Crash fix" as is in installer. BTW from testing in combat today it is starting to look like it reloads hob and gif every millisecond anyway....
- Wed Apr 24, 2024 2:43 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
My simple minded coding, I would expect it would be simpler if we just prevent reading distance points/switch points so they just don't happen. but these locations have not been found yet. as far as array that still also needs to be tested, I don't recall seeing gif's, I put break point on offset in...
- Wed Apr 24, 2024 1:05 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
I'm aware, this requires further code tweaks. The question is: Requires sharing slots file name extensions like "_"? If we force non-ABCabc HOB code for all files (this would remove internal trek.exe array data for the two A copies) would sharing slots still work? I expect shared slots wo...
- Wed Apr 24, 2024 12:29 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
I hate to say I am still testing changes, mainly I am concerned that in combat it is still reloading ship files for no reason when "X" distance is reached. this could still be happening up to 4 time.
- Wed Apr 24, 2024 12:20 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
in my tests earlier this week was crash without _aSpocks-cuddly-tribble wrote: ↑Wed Apr 24, 2024 11:50 am One a side note: If we rename all *_A.hob to just *.HOB would this mess with shared trek.exe ship slots? (*_.HOB might work too).
- Wed Apr 24, 2024 12:08 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
That's your call what's best and easiest for the multi installer. No idea how many MB removing all B/C HOBs would save. With more research code could be optimized and stuff like station shading addressed (monsters?), but the simple trek.exe workaround "Disable usage of _b.hob and _c.hob" ...
- Wed Apr 24, 2024 10:26 am
- Forum: General Chat
- Topic: New installer Beta available 11-20-23
- Replies: 81
- Views: 8797
Re: New installer Beta available 11-20-23
Hi Everyone, My attempts to streamline install process never worked out, plus as Flocke pointed out, since so many mods are no longer available in all resolutions the way I proposed just would not work. if anyone has any suggestion I would be happy to take a look. :wink: Now I have started working o...
- Wed Apr 24, 2024 9:56 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5121
Re: Vanilla Evade/Retreat Crash fix
Hi Everyone,
I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.
once final changes are established for this fix should this be a standard for installer?
I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.
once final changes are established for this fix should this be a standard for installer?
- Tue Apr 23, 2024 12:50 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 115
- Views: 2597
Re: "Generations" BOTF development mod
did you add buildable minor "simple mod"
if so, change to major or remove and test
if so, change to major or remove and test
- Tue Apr 23, 2024 12:48 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 156
Re: Making a spacefaring minor + options
The simple mod has two big issues: - all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen - conquered empire systems allow building their ships (updated via their current tech levels :shock: ) -> game balance issues I thought min two ships issue...
- Tue Apr 23, 2024 12:29 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 156
Re: Making a spacefaring minor + options
Should be version 3 (major code modification). I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?). simple mod = if membered you are able to build minor ships at m...