Search found 7794 matches
- Wed Apr 24, 2024 1:05 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
I'm aware, this requires further code tweaks. The question is: Requires sharing slots file name extensions like "_"? If we force non-ABCabc HOB code for all files (this would remove internal trek.exe array data for the two A copies) would sharing slots still work? I expect shared slots wo...
- Wed Apr 24, 2024 12:29 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
I hate to say I am still testing changes, mainly I am concerned that in combat it is still reloading ship files for no reason when "X" distance is reached. this could still be happening up to 4 time.
- Wed Apr 24, 2024 12:20 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
in my tests earlier this week was crash without _aSpocks-cuddly-tribble wrote: ↑Wed Apr 24, 2024 11:50 am One a side note: If we rename all *_A.hob to just *.HOB would this mess with shared trek.exe ship slots? (*_.HOB might work too).
- Wed Apr 24, 2024 12:08 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
That's your call what's best and easiest for the multi installer. No idea how many MB removing all B/C HOBs would save. With more research code could be optimized and stuff like station shading addressed (monsters?), but the simple trek.exe workaround "Disable usage of _b.hob and _c.hob" ...
- Wed Apr 24, 2024 10:26 am
- Forum: General Chat
- Topic: New installer Beta available 11-20-23
- Replies: 80
- Views: 8673
Re: New installer Beta available 11-20-23
Hi Everyone, My attempts to streamline install process never worked out, plus as Flocke pointed out, since so many mods are no longer available in all resolutions the way I proposed just would not work. if anyone has any suggestion I would be happy to take a look. :wink: Now I have started working o...
- Wed Apr 24, 2024 9:56 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
Hi Everyone,
I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.
once final changes are established for this fix should this be a standard for installer?
I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.
once final changes are established for this fix should this be a standard for installer?
- Tue Apr 23, 2024 12:50 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2498
Re: "Generations" BOTF development mod
did you add buildable minor "simple mod"
if so, change to major or remove and test
if so, change to major or remove and test
- Tue Apr 23, 2024 12:48 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 150
Re: Making a spacefaring minor + options
The simple mod has two big issues: - all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen - conquered empire systems allow building their ships (updated via their current tech levels :shock: ) -> game balance issues I thought min two ships issue...
- Tue Apr 23, 2024 12:29 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 150
Re: Making a spacefaring minor + options
Should be version 3 (major code modification). I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?). simple mod = if membered you are able to build minor ships at m...
- Tue Apr 23, 2024 9:20 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * 4 + [HOB+48h] -> xor eax,eax = always first texture I just noticed your edit/suggestion in this post, this changed starbase 4th texture displaying issue (displays less but now flickers on camera mov...
- Mon Apr 22, 2024 9:55 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 838
Re: Branch/Commits testing of latest UE code
With updated checks, for UDM and MUM I noticed: https://www.armadafleetcommand.com/onscreen/botf/download/file.php?id=4752 Didn't check any other mods yet. I noticed these almost a month ago, and updated all exe's then. (still unreleased installer) this was missed on almost every mod with increased...
- Mon Apr 22, 2024 5:56 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
sorry wife made me go shopping at walmart, but just tested your suggestion 005591D1 imul ecx, eax -> xor ecx,ecx ? This on first test and vanilla hob unedited (except id's) no texture change :up: :up: :up: 005591D1 0x01585d1 0F AF C8 -> 33 C9 90 much more testing is needed but looks good so far othe...
- Mon Apr 22, 2024 4:02 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
Good thinking with the texture IDs, but I still see no code reading [HOB+28h], you tested this as number of LOD textures. :???: ok I put a break on hob+28h and found this, and this looks like where full hob data is loaded 005591C5 3B 48 28 cmp ecx, [eax+28h] ; Compare Two Operands
- Mon Apr 22, 2024 3:14 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
how I found Id's put break on 53B440 this put me in code loop and would not go into combat, but while I was going though code by chance I saw m13_a.hob listed in registry. scrolled though "array" all other hobs in that combat until I found hu_a.hob put breaks on all 3 texture id's kept goi...
- Mon Apr 22, 2024 2:53 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 58
- Views: 4987
Re: Vanilla Evade/Retreat Crash fix
BTW the "array" I found the id's in had every hob listed possible for that combat (boom, phaser, photon, shield, ship, ect)
but data area was too small to have complete files info of hob. only header info maybe?
but data area was too small to have complete files info of hob. only header info maybe?