Search found 7772 matches
- Sat Apr 20, 2024 10:59 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 33
- Views: 4592
Re: Vanilla Evade/Retreat Crash fix
Still, there must be a way to find/disable trek.exe code for LOD texture switches. This would improve stability and performance even more (I don't think my new fix does that :?: ). I did some searching and testing last night, I am going to start with hob offset 28h "TotalTextureSet" teste...
- Fri Apr 19, 2024 5:49 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 33
- Views: 4592
Re: Vanilla Evade/Retreat Crash fix
So, this could be a fluke but I just had my first crash while testing a bigger battle with the disable b/c hob patch it happened right at end when the attempting to go back to the galactic map and exiting tactical any crash log in install path or windows event log How to get windows "event vie...
- Fri Apr 19, 2024 1:53 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 33
- Views: 4592
Re: Vanilla Evade/Retreat Crash fix
Tested vanilla & ECM without issues (so far), zooming feels even a bit smoother with slow hardware. :wink: tested vanilla without b and c hob present in stbof.res 1. all models in tech displayed torpedoes hob 2. crash to desktop on screensaver 3. crash when enter combat 4. b - c hob still switc...
- Thu Apr 18, 2024 7:02 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 33
- Views: 4592
Re: Vanilla Evade/Retreat Crash fix
Oh, well done. I need to test this soon. Flocke, it would be great to have some kind of hob analysis built into the UE, even if it can help with editing them manually. Imagine being able to edit hobs on the fly... not just ships, but also shields, phasers, the anomalies ;) I have not checked but si...
- Wed Apr 17, 2024 9:00 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 106
- Views: 2176
Re: "Generations" BOTF development mod
I missed that in earlier post, Back in the days of windows 7 I used Ntlite also. It was very nice when I did OS install every other month lol
but have not done that in years.
I know you want to do things yourself, but will offer if you want me to look at files I will (stbof.res and trek)
but have not done that in years.
I know you want to do things yourself, but will offer if you want me to look at files I will (stbof.res and trek)
- Wed Apr 17, 2024 5:49 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 106
- Views: 2176
Re: "Generations" BOTF development mod
when looking for windows event logs,
make sure the you are in right section on left of screen "windows logs/application"
As Flocke said I have never heard of a crash to desktop without windows event log.
make sure the you are in right section on left of screen "windows logs/application"
As Flocke said I have never heard of a crash to desktop without windows event log.
- Wed Apr 17, 2024 10:07 am
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 106
- Views: 2176
Re: "Generations" BOTF development mod
The version in installer would be 0.9.0dev3 (same as latest Pre-Built release)
- Tue Apr 16, 2024 6:43 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 106
- Views: 2176
Re: "Generations" BOTF development mod
I doubt it but it need to be fixed, that is mainly used to calculate system placement
if it all does not add up to 1.0 it does not calculate correctly
what version of UE was that checked with?
if it all does not add up to 1.0 it does not calculate correctly
what version of UE was that checked with?
- Mon Apr 15, 2024 11:00 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 106
- Views: 2176
Re: "Generations" BOTF development mod
1. any time you edit buildings you need to edit/starting conditions/starting technology "autoset all"
2. run integrity check
2. run integrity check
- Mon Apr 15, 2024 1:49 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108994
Re: Crash logs and solutions
Sorry when I gave this impression. time test was just to confirm patches have no effect on combat turn processing in time test without Tactical Combat Excessive Memory Usage Fix. (might do test with patch) vanilla, evade and new evade all took same time avg 16:47 (7 turns) with same results. combat...
- Mon Apr 15, 2024 1:14 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 29
- Views: 663
Re: Branch/Commits testing of latest UE code
0x00180194 is where orbital battery image is loaded
- Mon Apr 15, 2024 12:31 pm
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108994
Re: Crash logs and solutions
Needs more info. Same with unedited 1.0.2 vanilla? just tested for you and yes same crash on vanilla, evade and new evade This is patches used in ECM (no effect for 32767 objects limit) NAME: Tactical Combat Excessive Memory Usage Fix (version 2 double memory) 00530E91 8D1C58 LEA EBX, [EAX+EBX*2] r...
- Mon Apr 15, 2024 10:21 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108994
Re: Crash logs and solutions
- Mon Apr 15, 2024 9:40 am
- Forum: General Modding Information/Questions
- Topic: Crash logs and solutions
- Replies: 135
- Views: 108994
Re: Crash logs and solutions
I ran into this crash to desktop while testing on new evade patch, but also happens on current evade crash patch large combat 547 vanilla ships models (546 combat does not crash) and I have both saves crashes after selecting "fight" but before entering combat screen. no crash log event vie...
- Sun Apr 14, 2024 5:57 pm
- Forum: General Modding Information/Questions
- Topic: fbboom
- Replies: 6
- Views: 110
Re: fbboom
I can't tell any difference :up: The fixed mbboom looks better. :wink: thank you too bad ECM uses shared explosions :cool: here is patch files for vanilla note; files contain texture.lst and palette.lst and they will only work with vanilla to add to other mods register texture mshock.gif (should sh...