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by thunderchero
Fri Mar 29, 2024 6:08 pm
Forum: General Modding Information/Questions
Topic: Memory Leak: Solution?
Replies: 6
Views: 318

Re: Memory Leak: Solution?

I still say the simplest way to decrease turn processing (this is not a memory leak issue) would be to add multi thread AI turn processing 4 separate threads running at same time processing each major AI race turn at the same time. problem might be getting all 4 threads to write into saved game with...
by thunderchero
Fri Mar 29, 2024 2:45 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Galaxy class and variants
Replies: 10
Views: 142

Re: Galaxy class and variants

Here is ship pack Galaxy_type.zip ship info; Galaxy class galaxy.jpg 641 meters 3954 Vertex 3- 512 x 512 textures (1 shared palette) slot data = 01 01 04 04 08 08 02 02 Galaxy X class galaxyx.jpg 641 meters 4686 Vertex 3- 512 x 512 textures (1 shared palette) slot data = 01 01 04 04 08 08 02 02 Nebu...
by thunderchero
Fri Mar 29, 2024 12:59 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Galaxy class and variants
Replies: 10
Views: 142

Re: Galaxy class and variants

The extra 'bridge-wings' pulse phasers or the extra phaser coves on top of the nacelles? Also the ugly extra wings on the bottom of the pylons are missing - perhaps for the better. I REALLY love it. The design details and variations of the 'turbo' phaser look great! :up: well... lets just call it a...
by thunderchero
Fri Mar 29, 2024 10:55 am
Forum: Supremacy
Topic: salvage operations
Replies: 2
Views: 21

salvage operations

I was wondering if you had ever considered salvage operations after a combat? Salvage could be turned in to credits or increased ship production? how long salvage would take would depend on how many ships were involved. you could even have special salvage ships to do it quicker for some races "...
by thunderchero
Fri Mar 29, 2024 8:50 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Galaxy class and variants
Replies: 10
Views: 142

Re: Galaxy class and variants

What I'm not so happy with is that the nacelle ends still look a little bulky. To my personal impression, I think they need to be a little more rounded. not sure if it was image angle but to me nacelles look very round. lol here is a video of Galaxy X in creator, I still need to add phasers and con...
by thunderchero
Thu Mar 28, 2024 11:16 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 50
Views: 1054

Re: "Generations" BOTF development mod

Studmaster wrote: Thu Mar 28, 2024 11:04 pm Any info on the bribe resistance?
it fixes the the communication grid bug iirc
viewtopic.php?p=32777#p32777
by thunderchero
Thu Mar 28, 2024 10:08 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 50
Views: 1054

Re: "Generations" BOTF development mod

Jokers patch added this patch is not needed and will mess things up with current DxWnd setup. the patch in the patch folder is for removing joker patch and is no longer need (patch should be green = joker patch removed) Auto-upgrade main buildings fix (not quite working yet, shows the upgrade but is...
by thunderchero
Thu Mar 28, 2024 8:19 am
Forum: Showcase Ships/Stations/3D-FX
Topic: Galaxy class and variants
Replies: 10
Views: 142

Re: Galaxy class and variants

Flocke wrote: Thu Mar 28, 2024 5:45 am What happened to ECM palettes? :shock:
Looks good to me, or at least in my latest install. :wink:

ECM uses an enhanced texture and palette and might have not been updated in your installed version?
by thunderchero
Wed Mar 27, 2024 8:48 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: Galaxy class and variants
Replies: 10
Views: 142

Galaxy class and variants

Hi Everyone, I was asked where to find a good version of the Galaxy X class model, The only one I found was the old one I created for AAM that the nacells were very blocky. so I started with the Galaxy class and will build new Galaxy X and Nebula class off of this model. post updated with ship pack ...
by thunderchero
Wed Mar 27, 2024 9:53 am
Forum: General Chat
Topic: Star Trek: Infinite - BOTF successor? Possible
Replies: 46
Views: 4913

Re: Star Trek: Infinite - BOTF successor? Possible

PTRACER wrote: Wed Mar 27, 2024 9:09 am The company finally released a statement on their site in the last 24 hours to say there will be no further updates and the game is done.
do you have a link to statement?
by thunderchero
Tue Mar 26, 2024 5:25 pm
Forum: General Chat
Topic: beta testers needed
Replies: 36
Views: 5887

Re: beta testers needed

johnnyblaze wrote: Tue Mar 26, 2024 5:19 pm whats the latest version for download?
viewtopic.php?p=60751#p60751
by thunderchero
Mon Mar 25, 2024 1:15 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 50
Views: 1054

Re: "Generations" BOTF development mod

Studmaster wrote: Mon Mar 25, 2024 8:55 am I clearly don't have the skills yet to make it that clean but that sure does look great!
thanks, image editing can be fun, but if you have the wrong software very frustrating.
removing background only took a couple min on adobe.
by thunderchero
Mon Mar 25, 2024 8:45 am
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 50
Views: 1054

Re: "Generations" BOTF development mod

yeah I agree upgrading to a different model does not seem natural. but if you look at as the crew moving to the "new" hero/flagship it helps a little example; the enterprise-D crew transferred to Enterprise-E surprised you selected the ambassador class, it does look much better without ima...
by thunderchero
Sun Mar 24, 2024 10:44 pm
Forum: General Chat
Topic: "Generations" BOTF development mod
Replies: 50
Views: 1054

Re: "Generations" BOTF development mod

Studmaster wrote: Sun Mar 24, 2024 10:31 pm Hero ships will only come in after I had a game and see how it feels.
How will your hero ships work? will it be like flagship mod where Flag/Hero ship given on galaxy generation and will auto upgrade as game progresses, but once lost can not be replaced/built.

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