Search found 28 matches

by Thunderchild
Wed Sep 25, 2013 10:40 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1810
Views: 209364

Re: MPR++ v0.2.6c open for alpha testing

Hi Flocke. Please send me the download link too, i would like to have a look at the "new botf".

Another Question: Is the mpr-botf compatible with the UE and the botf-patcher?

Thanks in advance - Thunderchild
by Thunderchild
Thu Nov 15, 2012 5:38 pm
Forum: General Modding Information/Questions
Topic: How to create a warship
Replies: 1
Views: 916

Re: How to create a warship

There are tutorials from dr_breen where he explains how to create models in details. Watch his videos :wink:

Link to Dr_Breens HOW TO
by Thunderchild
Thu Nov 15, 2012 5:35 pm
Forum: General Modding Information/Questions
Topic: Immobilizing major races
Replies: 7
Views: 2157

Re: Immobilizing major races

Why not setting each ship of the ai to speed 0? This way the ai can't leave their homesystem.
by Thunderchild
Tue Nov 13, 2012 8:23 am
Forum: General Modding Information/Questions
Topic: Akira Class Added
Replies: 7
Views: 2404

Re: Stolen Ships

I don't see where the fun is when theres no challenge. Its just boring if you can't lose.
by Thunderchild
Fri Sep 21, 2012 4:04 pm
Forum: General Modding Information/Questions
Topic: Multiple Upgrade Options
Replies: 2
Views: 1469

Re: Multiple Upgrade Options

Yes, it has been tried (by me a few years ago) and it is working: https://www.armadafleetcommand.com/onscreen/botf/viewtopic.php?f=21&t=1328&p=18737&sid=72adcb874dc4375df076508fd391e36d&sid=72adcb874dc4375df076508fd391e36d#p18737 I have some ideas that may be interisting for some modders here and th...
by Thunderchild
Thu Jan 06, 2011 11:26 am
Forum: HOW TO: make new Botf 3d Designs, the Video Tutorial
Topic: HOW TO: make new Botf 3d Designs, the Video Tutorial
Replies: 74
Views: 24067

I can't download the second part, it opens in a seperate tab but i can't hear anything. The youtube-link doesn't function too because the video is removed because its to big.
by Thunderchild
Wed Oct 27, 2010 4:59 pm
Forum: Modding Information Archive
Topic: need help with mods, please (less English in my head)
Replies: 9
Views: 2553

Mit einer exe alle Mods starten funktioniert nicht. Installiere die Mods in verschiedene Verzeichnisse und leg Dir für jede Mod ne Verknüpfung an ;-) Das müsste der Multiinstaller (auf Nachfrage?) aber automatisch machen.
by Thunderchild
Mon Oct 11, 2010 6:57 am
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 71194

I would be happy if someone could redo the classic-Constitution again. The modell which actually exists uses the same textures in- and outside of the warpengines.
by Thunderchild
Wed Sep 29, 2010 5:35 pm
Forum: Showcase Ships/Stations/3D-FX
Topic: what ship models would you like to see created?
Replies: 175
Views: 71194

I would like to have peregrine-fighters(not to mistaken with the maquis-fighter), as single units and as squadrons of 3-4 ships in one unit. A k7 modell would be nice too. And a special wish: I would like to have an excelsior(lakota/1701B-type) with a "sovereign-refit" - i mean with phaser-stripes, ...
by Thunderchild
Sat May 22, 2010 8:16 pm
Forum: Modding Information Archive
Topic: Problem with mod
Replies: 5
Views: 1865

Hi Dialic. Der Correction Mod 1.5 ist nur für die Vanilla Version von botf ausgelegt und nicht für den Multiinstaller (Den gabs damals noch nicht :-)) und somit nicht kompatibel. Der Correction-Mod selbst beinhaltet nur verbesserte Texturen für die Vanilla-botf-Schiffe und eine Änderung der ship...
by Thunderchild
Mon Mar 08, 2010 12:16 pm
Forum: Modding Information Archive
Topic: Upgrades - some ideas, your own Flagship in SP
Replies: 5
Views: 2554

the one with the lower id.
by Thunderchild
Mon Mar 08, 2010 6:26 am
Forum: Modding Information Archive
Topic: Upgrades - some ideas, your own Flagship in SP
Replies: 5
Views: 2554

DOT wrote:The second choise upgrade will not be threaded as an upgrade option.
It will work as long both upgradeversions have a higher ID as the first version. And your ships will be upgraded to your first researched ship. That is where the different tech-steps come in ;-)
by Thunderchild
Sun Mar 07, 2010 5:28 pm
Forum: Modding Information Archive
Topic: Upgrades - some ideas, your own Flagship in SP
Replies: 5
Views: 2554

Upgrades - some ideas, your own Flagship in SP

I have some ideas that may be interisting for some modders here and that i want to share: 1. Upgrade your starbase: For this you have to use normal "build a starbase"-function from the game. You handle them both(outposts and starbases) as one station and make no diffrence between them. Than you buil...
by Thunderchild
Thu Nov 20, 2008 6:25 pm
Forum: Raiding Percentages
Topic: Raiding Percentages
Replies: 4
Views: 5917

Is there a way to stop the raiding ships getting credits if the raided one has no more money and even in negative? I don't think its fun because you loose a game because your enemy is stealing thousands of credits while you haven't this money.
by Thunderchild
Sun Oct 12, 2008 6:04 am
Forum: Modding Information Archive
Topic: Battles of the Federation MOD
Replies: 9
Views: 1146

i have had a look at the files, i don't think they have new ships ingame.

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