Search found 479 matches

by sean_west
Fri May 17, 2013 9:23 am
Forum: Ultimate Dominion Mod
Topic: Communications grid UDM3
Replies: 5
Views: 1704

Re: Communications grid UDM3

You need to keep in mind that the AI will be sending cash to your minors, so eventually they may turn them.

You can use intel to help prevent this buy checking to see which empire knows your minor and targeting them with General Intel.
This can cause a "diplomatic blunder" between a minor and an AI.
by sean_west
Thu May 16, 2013 3:53 pm
Forum: Ultimate Dominion Mod
Topic: Communications grid UDM3
Replies: 5
Views: 1704

Re: Communications grid UDM3

You will also need to keep the system morale high otherwise they will be easier to steal away
by sean_west
Fri May 10, 2013 12:11 pm
Forum: Uncivil wars
Topic: Uncivil wars 2.0 development
Replies: 131
Views: 24704

Re: Uncivil wars 2.0 development

HI TC

If you are still working on this, I would suggest strong shields with low recharge and limited weapons, this will make combat more tactical and last longer.

Vanilla always felt like everyone shoots then the dust settled and we had a winner.
by sean_west
Fri May 10, 2013 12:06 pm
Forum: Ultimate Mod
Topic: Ultimate Mod 5 v2.5 1024 (Updated 15/2/16)
Replies: 325
Views: 102926

Re: Ultimate Mod 5 v1, coming soon!

I loved the original Ultimate Mod when it cam out, so UM5 has some very big shoes to fill.
Saying that, there have been some very good mods from so very talented people over the years which we should not forget.
by sean_west
Fri May 10, 2013 12:03 pm
Forum: Ultimate Dominion Mod
Topic: Communications grid UDM3
Replies: 5
Views: 1704

Re: Communications grid UDM3

There was actually a bug with this feature, the Comms Grid made it easier to bribe a minor as it increased the maximum amount of cash you could send them.

The best way is to keep you members is to max out their love before they join and to keep their morale as high as possible.
by sean_west
Sat Apr 24, 2010 12:49 pm
Forum: Modding Information Archive
Topic: Just looking for some thoughts on Technology...
Replies: 22
Views: 3882

When a vessel is set to a tech level 11 or above, the ship is able to be used from tech level 1, but will not show up in the build list. Example 1: You are tech level 1. You use a savegame editor to change your scout to a Heavy Cruiser (Tech 7 needed) when you load the game, it crashes. Example 2: A...
by sean_west
Sat Oct 24, 2009 3:02 pm
Forum: Modding Information Archive
Topic: Additional Minors
Replies: 4
Views: 1751

Cheers Jig,

I assume that there is a code which tells trek.exe which line to look at for attitude..... would it therefore be possible to have several minors using the same line?

Do all minors need special structures?
by sean_west
Fri Oct 23, 2009 4:05 pm
Forum: General Chat Archive
Topic: Role playing in Botf
Replies: 15
Views: 3667

I must be Guinan. If Q is supossed to be the most powerful entity in the universe...... then how powerful must Guinan be if she makes him kack is pants and hide behind Picard. I listen more than I talk. I have a habbit of bringing people togther and giving them something to think about. I hide a sec...
by sean_west
Fri Oct 23, 2009 3:56 pm
Forum: General Chat Archive
Topic: call for civility...
Replies: 3
Views: 1155

We said, Most of use "elders" I am sure can remember the heavy flames surrounding the fisrt BOTF Tournament. I very nearly didn't happen, but in the end this community pulled together and won the day. In so many episodes of ST, the same thing happens, Starfleet meets and unusual alien race, like Car...
by sean_west
Fri Oct 23, 2009 3:46 pm
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28437

Tethys

Try THIS link
Scroll down to the catagories and the graphics are there by system.
by sean_west
Fri Oct 23, 2009 3:31 pm
Forum: Modding Information Archive
Topic: Additional Minors
Replies: 4
Views: 1751

Additional Minors

Does anyone know if it is possible to add new minors in addition to the existing one?
by sean_west
Thu Oct 22, 2009 7:22 am
Forum: Creating Planet Animations
Topic: Planet Animations
Replies: 105
Views: 28437

Tethys

how about a star similar to this one.
by sean_west
Thu Oct 22, 2009 7:19 am
Forum: Modding Information Archive
Topic: Game slowdown
Replies: 10
Views: 3039

The turn time is the AI's thinking time. Think of it like chess......... you think long and hard about your move, then you make it. Now your opponent looks at your pieces, trys to work out what you are going to do, then thinks long and hard about their next move. If you both have all your pieces, th...
by sean_west
Thu Oct 22, 2009 7:02 am
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 814
Views: 151558

Cheers DCRE, Just two more question. When editing a saved map, is it possible to say put 2 systems next to Vulcan, then edit them to have Vulcans controling them, to create a mini empire? In line with creating a mini empire, if I give the Vulcans several ship classes, will they build them all, eg. s...
by sean_west
Wed Oct 21, 2009 11:12 am
Forum: General Chat Archive
Topic: Why are there so few multiplayer game
Replies: 32
Views: 6665

I am still struggling with warzone. I can only connect for 60 - 90 seconds before it disconnects. It only started since my wife got her new vista laptop last year. My firewall and anti-virus are configured correctly, I have forwarded the ports, but still no joy. The last game I played was with carch...

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