Search found 28 matches
- Sat Feb 14, 2015 7:57 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 840778
Re: Supremacy new release
Ok, but Agents can not be put on ships yet, can they?
- Sun Feb 01, 2015 7:40 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 840778
Re: Supremacy new release
How does the train crew order work? I can't select it. Or is it only available when you have a certian building?
- Sun Dec 07, 2014 12:29 pm
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 840778
Re: Supremacy new release
Just wanted to say: Keep up the good work!
Also, how do you use agents? I have two but I cant work out how to get them to do something.
Also, how do you use agents? I have two but I cant work out how to get them to do something.
- Fri Aug 01, 2014 11:11 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 840778
Re: Supremacy new release
Thanks for your work.
Two questions:
Is it not possible anymore to buy structures? I can't find the appropriate button.
And something really small in terms of lore:
Should the Federation and Sol really have the Religious holiday event? Aren't Humans pretty much Atheists in the Federation?
Two questions:
Is it not possible anymore to buy structures? I can't find the appropriate button.
And something really small in terms of lore:
Should the Federation and Sol really have the Religious holiday event? Aren't Humans pretty much Atheists in the Federation?
- Tue Mar 18, 2014 3:19 pm
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 641262
Re: MPR++ v0.2.6c open for alpha testing
No not the same turn and save, but it was actually further along. It is weird, I now turn processing can take a while later in the game, but it is literally up to 3 or 4 minutes now. General map and combat performance is greatly improved with MPR++ but this is just too much :/. I Tuning down/off aut...
- Tue Mar 18, 2014 8:48 am
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 641262
Re: MPR++ v0.2.6c open for alpha testing
Well I have a high-end PC it has 4GB ram but botf only uses 200mb according to Task Manager even while calculating turns. Is there any way I can boost turn performance? I didn't have these extreme long turns with just UDM LARGE without mpr. However I had battle crashes. So now I don't have battle cr...
- Mon Mar 17, 2014 8:20 pm
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 641262
Re: MPR++ v0.2.6c open for alpha testing
Playing MPR++ LARGE UDM 3.0.1 dd on a Large Galaxy Since about turn 90-100 extreme slow turn processing. I played about 180 turns now and the turn-processing time has gone upwards of 2 minutes. It makes the game almost unplayable. It also shows as "not responding"(Keine Rückmeldung) when c...
- Sun Mar 16, 2014 10:31 am
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 641262
Re: MPR++ v0.2.6c open for alpha testing
Is it possible to use or combine this with the 1366 x 768 widescreen patch?
- Thu Mar 13, 2014 8:54 am
- Forum: Supremacy
- Topic: Supremacy new release
- Replies: 2836
- Views: 840778
Re: Supremacy new release
Thank you guys for this amazing work. Really looking forward to the AI improvements in the future! Thanks to the team and please keep up the great work.
- Wed Mar 12, 2014 8:33 pm
- Forum: Increasing Game Resolution + patchtool
- Topic: Hires Project 1920x1200
- Replies: 23
- Views: 17977
Re: Hires Project 1920x1200
Hey man, is this still going? Or pretty much dead?
- Wed Mar 12, 2014 8:24 pm
- Forum: MPR++
- Topic: MPR++ v0.2.6c open for alpha testing
- Replies: 1859
- Views: 641262
Re: MPR++ v0.2.6c open for alpha testing
Could I get into MPR++ please?
- Wed Oct 02, 2013 10:34 am
- Forum: Support Archive
- Topic: Windows 7 problems/solutions please post them here
- Replies: 419
- Views: 200566
Re: Windows 7 problems/solutions please post them here
you already stated this is UDM large. did you install 1024 patch? Yes did you install mpr++? No Have you made any changes to mod? No do you edit saved games? No is there a common model (ship) that has been in each combat that crashes? Well my main fleet contains Starfleet Destroyers, Medium Cruiser...
- Mon Sep 30, 2013 11:16 am
- Forum: Support Archive
- Topic: Windows 7 problems/solutions please post them here
- Replies: 419
- Views: 200566
Re: Windows 7 problems/solutions please post them here
There is really something wrong. Large battles in general seem to crash after a couple of round randomly. Sometimes after the fourth sometimes after the 10th..
- Sun Sep 29, 2013 4:58 pm
- Forum: Support Archive
- Topic: Windows 7 problems/solutions please post them here
- Replies: 419
- Views: 200566
Re: Windows 7 problems/solutions please post them here
I gave it a few more tries and made it to the 7th round and even to only 2 of their ships left but then it crashed. It seems to be completely random.
Switching out the file and turning off the sound didn't help.
Switching out the file and turning off the sound didn't help.
- Sun Sep 29, 2013 3:07 pm
- Forum: Support Archive
- Topic: Windows 7 problems/solutions please post them here
- Replies: 419
- Views: 200566
Re: Windows 7 problems/solutions please post them here
I am playing UDMIII Large on a Windows 7 64 bit machine and it ran smoothly so far. However I now have the problem that a large battle (the first large battle in this game) is constantly crashing in the fourth or firth round of combat. It works for at least 3 round but then in the middle of battle t...