Search found 4 matches

by Awaken
Thu May 01, 2014 6:35 am
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1809
Views: 208987

Re: MPR++ v0.2.6c open for alpha testing

Sign me up please! Last time I was playing the earlier demo I tried was very promising, glad to see work continues!
by Awaken
Mon Apr 01, 2013 9:11 am
Forum: General Modding Information/Questions
Topic: BOTF Lag
Replies: 11
Views: 9164

Re: BOTF Lag

Try MPR++ , totally eliminated mouse lag for me, and it's running flawlessly in Windows 8, without even compatibility mode - except it crashes on launch when I have my extra monitors enabled, lol. Played 800 turns (in ECM large!) this weekend without a single crash, and the usual slowdown over time ...
by Awaken
Mon Apr 01, 2013 8:10 am
Forum: General Modding Information/Questions
Topic: Group edit of building stats - am I being a mong? :)
Replies: 4
Views: 1120

Re: Group edit of building stats - am I being a mong? :)

And I just realised it's also different for each type of building already so there can't be one formula to rule them all. Damn that game balance :D

Is there any easyish way in ultimate editor to take the existing values and just apply a modifier, e.g. x0.5 for the whole lot? :)
by Awaken
Mon Apr 01, 2013 8:03 am
Forum: General Modding Information/Questions
Topic: Group edit of building stats - am I being a mong? :)
Replies: 4
Views: 1120

Group edit of building stats - am I being a mong? :)

Okay, I don't know if I'm being a total mong, but how can you use the group edit of building stats feature in ultimate editor? I'm using the latest version, 0.71b. My aim is to reduce the industry cost of buildings by about half, while keeping the same scaling as it has now. Sick of those epic 40 tu...

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