Hi Everyone,

The 20th Anniversary of the release of Birth of the Federation is now less than 2 months away "May 25 2019" it is gratuitous that it also falls on Saturday.

I propose we gather on GameRanger for quick multi-player games and reminiscing about our favorite game.

I will try to be on GameRanger as much as I can that day and night and hope to see you there.

thunderchero

For discussion see this Topic

Search found 279 matches

by JeanLucPicard1
Wed Apr 10, 2019 12:44 am
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 208

Re: ECML - Turn 366: Will Cardassia Survive?

I sent a PM but I am not sure it went through. In the meantime, I downloaded a copy of the All in One installer and made a backup of my current ECML files including trek.exe., stbof.res, the base_phaser.png you uploaded, and Hobmappings.xml which I edited so I could use ships like the Galaxy-X.
by JeanLucPicard1
Tue Apr 09, 2019 8:53 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 208

Re: ECML - Turn 366: Will Cardassia Survive?

From the looks of it, 1920x1080 wouldn't work since I've got a 1600x900 laptop screen. Perhaps 1366x768 would be better? If there's a problem with ECML, how come it supports UDML?
by JeanLucPicard1
Tue Apr 09, 2019 8:24 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 208

Re: ECML - Turn 366: Will Cardassia Survive?

what is your desktop resolution? it looks like image above was re-sized? 1600x900. Game window was resized as far as I wanted it to go vertically without going over the taskbar. what resolution do you want? 800 x 600, 1024 x 768, 1366 x 768 or 1920 x 1080 1920x1080 or whatever is best for my Laptop ...
by JeanLucPicard1
Mon Apr 08, 2019 10:07 pm
Forum: General Modding Information/Questions
Topic: ECML - Changing Group Target Back to Single Target
Replies: 4
Views: 68

Re: ECML - Changing Group Target Back to Single Target

to change required command ship present it is a simple code change.
Thanks again! I changed it in HxD with the offset you gave me, and I remembered how to do it from the last time you explained it. I done ya proud. :up:
by JeanLucPicard1
Mon Apr 08, 2019 9:52 pm
Forum: General Modding Information/Questions
Topic: ECML - Changing Group Target Back to Single Target
Replies: 4
Views: 68

Re: ECML - Changing Group Target Back to Single Target

Yep, I'm using 3.0 since it doesn't have large version. Will 4.0 be updated to have it? Where is the QD patch?
by JeanLucPicard1
Mon Apr 08, 2019 9:39 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 208

Re: ECML - Turn 366: Will Cardassia Survive?

The Klingon AI has a habit of throwing ships at me. I think they have the population maintenance to do it, so they just build gobs of ships. I think they have the population maintenance to do it. If the Klingons are seeded far from you, they can be a real threat if left alone.
by JeanLucPicard1
Mon Apr 08, 2019 9:36 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 208

Re: ECML - Turn 366: Will Cardassia Survive?

I don't know. That was the next question I was going to ask in support. As you know, I am using MPR++ 0.2.6. The dxwnd folders are there, but I am not sure it's being used. The game is being run in windows mode. I can only stretch the window to a certain point, then it will stretch beyond (under) my...
by JeanLucPicard1
Mon Apr 08, 2019 9:30 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 163

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

A reasonable suggestion. Trying to remember if I already did though. I will probably reinstall later this week as it takes a bit of time. It's true that the animations wouldn't render if too close or at a certain angle with non-minor ships. But BOTF has always been like that. I can just adjust the c...
by JeanLucPicard1
Mon Apr 08, 2019 8:44 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 163

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

Ok, I did more testing. Had to find a minor (Vulcans) race, then build a ship weak enough so they wouldn't retreat. I built a Fed Science (Oberth) II and entered tactical combat. I could still hear the Vulcan Ship firing phasers and torpedoes, but couldn't hear them. In this case, I am going to assu...
by JeanLucPicard1
Mon Apr 08, 2019 8:28 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 163

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

Excellent. Thank you Thunder. After swapping pngs and updating HobMappings.xml, the Feds have orange phasers without having to make changes to the hob textures. However, I am still using HPhotons for the Ferengi. I also need to start another game and play long enough to see if it fixed the issue wit...
by JeanLucPicard1
Mon Apr 08, 2019 7:17 pm
Forum: General Chat
Topic: ECML - Turn 366: Will Cardassia Survive?
Replies: 9
Views: 208

ECML - Turn 366: Will Cardassia Survive?

Playing ECML now. It's turn 366, and it's been a long, brutal battle. I was facing a war on three fronts with the Federation, Romulans and the Klingons. The Romulans were to my South and had over 100 ships in their fleet. I finally conquered the Romulus system which took the Romulans out of action. ...
by JeanLucPicard1
Mon Apr 08, 2019 6:50 pm
Forum: General Modding Information/Questions
Topic: ECML - Changing Group Target Back to Single Target
Replies: 4
Views: 68

ECML - Changing Group Target Back to Single Target

In ECML, I can't single target ships like I could in Vanilla unless I have a command ship in the group. How can I change it back to the original configuration? Do I have to edit a value in trek.exe?
by JeanLucPicard1
Mon Apr 08, 2019 6:00 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 163

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

I'm a writer, not an artist Jim. In other words, I'm not exactly the Pablo Picasso of digital art. My skills with photo editing software are limited to the extent where I can open an image in MSPaint and draw a line or use an eraser, lol. Would you be able to edit the file then post upload it here?
by JeanLucPicard1
Tue Apr 02, 2019 9:11 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 163

Re: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

That's a good idea, except the Fphaser image doesn't exist under default/res like I thought it would. The file was not accidentally deleted. I haven't been able to fix the problem any other way either.
res_folder.JPG
res_folder.JPG (59.7 KiB) Viewed 137 times
by JeanLucPicard1
Fri Mar 29, 2019 7:53 pm
Forum: MPR++
Topic: ECML & MPR++ 0.2.6c Minors Don't Fire Phasers
Replies: 9
Views: 163

ECML & MPR++ 0.2.6c Minors Don't Fire Phasers

I didn't want the Feds to have blue phasers in ECML, so I went into the hob mappings in MPR++ and changed the hob files of the Feds with ones for the Ferengi. For example, I changed <hob name="Hphaser.hob" target="phasers\Hphaser"/> to <hob name="Hphaser.hob" target="phasers\Fphaser"/> Since the cha...

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