Search found 100 matches
- Thu Sep 02, 2010 2:08 pm
- Forum: Modding Information Archive
- Topic: using 2 training facilities
- Replies: 5
- Views: 3789
- Wed Sep 01, 2010 11:35 am
- Forum: Modding Information Archive
- Topic: using 2 training facilities
- Replies: 5
- Views: 3789
using 2 training facilities
Hello, when using more than one training facility there are some strange things going on (which imho counts as proof that the related subroutine was not programmed by a vulcan). - if only the first building is powered, training don't work (Gowron reported this with his BoP) - if the second building ...
- Wed Jul 21, 2010 4:05 am
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33353
- Tue Jul 20, 2010 6:17 am
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33353
- Fri Jul 16, 2010 9:41 am
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33353
Uh, since I have only the german version on pc at the moment I have to translate the building names... science: - elite university - elite learning hall - elite laboratory - elite center for science - elite research laboratory (=> all once per system) energy - biogasconverter (jungle planet) - geoth...
- Fri Jul 16, 2010 8:12 am
- Forum: Adding Buildings to edifice.bst
- Topic: How to add buildings
- Replies: 30
- Views: 33353
- Tue May 18, 2010 9:34 am
- Forum: Base Morale on "Impossible"
- Topic: Base Morale on "Impossible"
- Replies: 10
- Views: 10151
- Tue May 18, 2010 4:19 am
- Forum: Modding Information Archive
- Topic: ASM-learning group - can't get my code to work right
- Replies: 2
- Views: 2402
The following are only interesting for DOT Indeed it is... :wink: Thank you very much! B.) Race specific starting EPs for empires (replaces klingon bonus) Code: trek.exe at 0x45768 replace: 80 7D 4C 03 75 10 90 90 90 90 90 C7 84 24 C0 02 00 00 5E 01 with: 0F B6 45 4C 3C 04 7F 0E 8D 34 85 XX XX XX X...
- Tue May 18, 2010 4:02 am
- Forum: Base Morale on "Impossible"
- Topic: Base Morale on "Impossible"
- Replies: 10
- Views: 10151
BTW: Morale bonus for AI seems to be applied only on home and the additional starting systems. New colonized AI systems are not affected by the morale bonus. :evil: That means that AI gains the morale boost only for starting systems (e.g. science). Since on very big maps first contact most likely oc...
- Mon Mar 08, 2010 5:39 am
- Forum: Modding Information Archive
- Topic: Upgrades - some ideas, your own Flagship in SP
- Replies: 5
- Views: 4733
- Wed Mar 03, 2010 6:14 am
- Forum: Colonies : population, farms, factories
- Topic: extended production values for colony ships
- Replies: 1
- Views: 3665
extended production values for colony ships
last edited on 04.03.10 22:00 - added forgotten hex code This code extends the production value range of colony ships for terraforming and colonising. This mod is based on the instant terraforming bug fix postet by Spocks-cuddle-tribbles. The main goal is to increase the range of production value so...
- Tue Feb 23, 2010 5:23 am
- Forum: General Chat Archive
- Topic: Who do you play as and why?
- Replies: 25
- Views: 12957
I LOVE the romulans and I like to play the Klingons, and sometimes I choose the Cardassians BTW: as long as not otherwise noted, I refer to vanilla values Why I love the romulan empire: They are so wonderfull weak - especially their ships. Strip them off the cloaking ability and you have the weakest...
- Sat Feb 20, 2010 4:31 pm
- Forum: BOTF Strategy Guide
- Topic: Hijacked Starships
- Replies: 12
- Views: 12658
that depends on the advantage of the hijacked ship. for example the cardassian battle ships survive normally orbital fire better than romulan ships do, in such a case I keep the ship. on the other hand a cardassian destroyer don't really fit to the romulan cloakec destroyer fleets so I scrap them. C...
- Sat Feb 20, 2010 4:25 pm
- Forum: General Chat Archive
- Topic: XP error help. Pleeeeaaase
- Replies: 4
- Views: 2792
hello, to me it seems that you either use some other mouse settings which messes up BotF (like autmatic jump to default button) or you maybe had installed a special mouse driver shipped with your mouse? If you have the setup cd from XP maybe it is an option to install the mouse driver again, if noth...
- Thu Feb 18, 2010 4:56 am
- Forum: BOTF Strategy Guide
- Topic: Trade Help!
- Replies: 5
- Views: 5156
You need credits to maintenance your fleet. If you build too much ships, maintenance costs are getting higher than your empire income. If you run out of credits you cannot build anything until you are out of negative credits again. You can see on left upper empire info your aviable credits and turn ...